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What is the matching mechanism of Universal Awakening kvk2?

Many friends want to know how the matching mechanism of Universal Awakening KK2 is? Kvk can help us get quite good resources and help us develop. The following small series will introduce the matching mechanism of Universal Awakening KK2, and interested friends will take a look!

Introduction of kvk2 matching mechanism

I. KVK 1 Matching Rules

The participants of the first KVK are eight servers around in the order of service opening. Enlarge the map and open the interface of the earth in the lower right corner. You can see that your opponent is a nearby neighbor.

Before the first KVK started, it was able to migrate between eight servers, which caused a problem. If you were bullied by an alliance in the current server (kingdom) before, you moved to other servers without wanting to fight side by side with them, resulting in the explosion of one server RP and the successive migration of more than two server backbones. This year's KVK became a kingdom-to-kingdom.

The design of KVK refers to the common cross-service wars in online games. Perhaps mobile games were first handed down from KOC, and the original intention of planning was to let eight countries play each other. The fiercer the battle, the more money they burn.

Contrary to expectations, most countries will find teammates, and the alliance will reward the country and reward everyone to take turns, and eventually become a kingdom VS kingdom. This KVK was particularly evident at the beginning of the second session.

Second, the KVK2 matching rules

In addition, the first KVK is melee matching, and the second KVK is combat matching. The matching principle is to sum the scores of the top 300 in China, and then closely match the scores. Therefore, in the second KVK, everyone's apparent strength will be similar, but the kingdom with ulterior motives will deliberately reduce its combat power before matching, such as consular activities, or improve its combat power for domestic adjustment, so as not to let its combat power soar too high, and wait until it enters KVK before starting violence.