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What does the national awakening kvk mean?

KVK has several full names:

1, kingdom to kingdom

2. Kingdom to kingdom

3, kingdom to kingdom

The first KVK is generally the first and second, and it has been normal since the second, basically the third.

After the end of the civil war and the reunification of the country, the game planner didn't want the giants to lose or have nothing to do, so he came up with such a game to carry eight countries out and throw them into a place called the Lost Land (the official saying is that there is a tunnel leading to the Lost Land under the King City, and billions of Nima troops pass through it. Is this a cosmic tunnel? ), and then start raising method, raising method once every 3 months, raising for 2 months.

The participants of the first KVK are eight servers around in the order of service opening. Enlarge the map and open the interface of the earth in the lower right corner. You can see that your opponent is a nearby neighbor.

Before the first KVK started, it was able to migrate between eight servers, which caused a problem. If you were bullied by an alliance in the current server (kingdom) before, you moved to other servers without wanting to fight side by side with them, resulting in the explosion of one server RP and the successive migration of more than two server backbones. This year's KVK became a kingdom-to-kingdom.

The design of KVK refers to the common cross-service wars in online games. Perhaps mobile games were first handed down from KOC, and the original intention of planning was to let eight countries play each other. The fiercer the battle, the more money they burn. Contrary to expectations, most countries will find teammates, and the alliance will reward the country and reward everyone for taking turns, and eventually become a kingdom VS kingdom. This KVK was particularly evident at the beginning of the second session. Before that, I updated my experience in diplomatic articles, which will be widely used after KVK.

The new version of KVK has become eight countries in the form of four to four, and this alliance is forced by the system. It may become more difficult in diplomacy, because at that time, you didn't choose the pig teammates, but the system matched them for you. You curse when you are in pain.

In addition, the first KVK is melee matching, and the second KVK is combat matching. The matching principle is to sum the scores of the top 300 in China, and then closely match the scores. Therefore, in the second KVK, everyone's apparent strength will be similar, but the kingdom with ulterior motives will deliberately reduce its combat power before matching, such as consular activities, or improve its combat power for domestic adjustment, so as not to let its combat power soar too high, and wait until it enters KVK before starting violence.

The above is the basic introduction of KVK. Next, let's talk about the main gameplay of KVK.

First of all, KVK has many activities and tasks, and there are many rewards after reaching them. There are dozens of gold heads and dozens of acceleration reels. For ordinary players, the benefits of KVK obviously outweigh the losses. The most important thing is to have KVK's exclusive heroes, such as Wu Zetian, the strongest defender.

The KVK war is different from the civil war. In the civil war, there were arbitrary teleportation points. As long as the pass is clear, you can fly at will, but in KVK, you can only fly to your own country's territory, so the battle of KVK becomes a battle around the national flag. (The new KVK tends to compete for the altar)

Under normal circumstances, before the start of KVK, the kingdom needs to integrate and adjust its resources, and concentrate its domestic shrines in the top 4 and 5 leagues. Similarly, alliance resource mines should also be included in these alliances. The most uncomfortable thing for KVK is not that it can't win the enemy, but that it won but didn't have the resources to build a flag.

When everything is ready, I will start to enter the lost land and start KVK. The picture above is a rough map I found at random. Eight countries were assigned to eight different diagonal positions, the first in chronological order and the second in random order.

Someone posted the layout and development strategy of KVK online, so I won't go into details. I will only say something about the gameplay you chose, that is, what gameplay you want to experience in KVK.

If you are a manager like R5R4, what you want to experience is naturally Lian Heng's strategic planning, how to lay out the strategy concretely, how to command a small-scale battle, and even a regional competition. It seems that there are many variables in this respect, such as the position of allies and the different strengths of allies, which will all have an impact, but in fact, there is only one key point in comprehensive consideration, and that is to choose opponents-who will fight with whom when and where: for.

After choosing a good opponent, it is decided that there will usually be 2-3 KVK victories. 1 The battle took place at the exit of Guan4, which is the border of various countries.

The first collision has told all countries what is awesome, and those who are not awesome will be sent back to the customs until the end of KVK. Well, it's a bit sad, but the truth is cruel.

Unless your allies are better and repel the enemy in the second collision, which is the place below, then you can see the light of day again.

Under normal circumstances, KVK will decide the outcome at this stage. Unless both sides are resilient kingdoms, the third battle will be fought elsewhere. Otherwise, the winner will beat the losers back to Guankou and cut off their outward development path. The losers can only farm until the end of KVK, which is very tragic. ...

Therefore, it is time to choose their game mode in R3R2R 1. As I wrote in my article on choosing what kind of player to be, that photo is the epitome of every local war in KVK. Because the transmission of KVK is greatly restricted, it can only fly to the kingdom, which leads to a great difference between the fighting mode and the civil war.

First of all, every battle is basically the same, and it's like this: (suppose blue and green are the same country, red is another country, and only red and blue participate in one-on-one battles)

Everyone's primary goal is to destroy the other side's alliance fortress in this area, so the only way is to fix the flag to the edge of someone else's fortress, so all the battles will be carried out around the flag, but in the early stage of the battle, because the width of the battle can't be opened, all the effective forces gather around a flag, and no matter which side attacks or defends, the strength is saturated, which leads to the battle here is a huge melting pot. All the troops participating in the war were defeated in an instant. Infantry, such as Alexander and Double Fork, may be better, but the basic cavalry led by Gong Bing can't last even half a minute, especially the troops whose heads are not infantry.

Therefore, in terms of arms and selection of generals, infantry such as Duckfork or Alexander will be the mainstay in this period, and the deputy generals can consider the generals who are with AOE, such as Li Chenggui (and Li Chenggui in TMD), Empress, Sun Wu and Bayer. Other periods will not be considered, and will only send war damage for no reason.

The first engagement will last about 1 hour, and it will mainly be field combat. If one side is too different in strength and disarms directly in the field, then there is no need to fight in the next battle, and the superior side will burn the flag and push the inferior side back to Guan4. But if the strength of the two sides is almost the same, then the situation will evolve into this, and more flowers will bloom:

Every commander will open up new battlefields one after another, and then people from other alliances in the kingdom will be transferred to the alliance one after another, and the assembled troops will be doubled from the original 1-2. Originally, you only sent one infantry team to participate in the war, so as to avoid excessive war damage, you need to send 3-5 troops to participate in the war at the same time.

This kind of fighting will last for 3-5 hours or even a day, and it is more likely to last all night. Then one group of people will go back to sleep and another group will continue to fight on it. In the process of rotation, the positions of both sides will move back and forth, and then more countries will separate their forces to participate in the war, which may eventually become like this:

I tried the longest five-day battle. Six countries took turns to go into battle, and finally it was a draw. Then our conversation ended.

The battle of KVK is both complicated and uncomplicated, and there are many similar changes. The final decision is three points: money, perseverance and execution. These three points are indispensable. We met twice as many people as we did, but in the end we didn't dare to die and blew up abruptly. I also tried it. In the first session, everyone was inexperienced, and the decrees were often not unified, which led to the breaking of one by one. Similarly, in the first session, diplomacy was not done well, and civil strife began during the diplomatic period, allowing others 1 countries to attack our four countries. Therefore, as long as these three points are done well, there is basically no big change in becoming a victorious country.

Finally, talk about some things that need to be paid attention to in KVK.

You need to fight barbarians at 1 and KVK to win honor. Honor directly affects how many rewards you can get in KVK. You can fight with all your strength within level 4. After level 5, you can start brushing barbarians at level 36 with your previous physical strength. One can get the honor of 10, and the highest single reward is 10 gold head. It needs 135000.

2. Other ways to gain honor include the dark altar. The specific gameplay is to refresh the NPC every once in a while, clean up the NPC, and stay in the range to get honor. There is also a reward for occupying the dark altar.

3.KVK's rune is the most advanced, and the speed of scientific research, training and construction is increased by 15%. So you can save the acceleration and use it after entering KVK.

4. When KVK fights, you must join the corresponding alliance before you can fly to the front. Because KVK's assembly rule is not to assemble in cities within the alliance, if you fly to the front without alliance, you will be beaten into a brush at any time.

5. Make more appearances and competitions in KVK to let the management members know about you. There are many league rewards to be collected in the top leagues. For example, Wu Zetian, if she fights and paddles, only farming is not on the battlefield, which is basically a reward for joining the alliance.