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How does the villain mechanism of tribal survivors manage the shared villain?

How to manage survivors of small and medium-sized tribes? Novice players may not be very clear. I would like to share with you the mechanism of villain, hoping to help players.

Tribal survivor villain mechanism sharing

Little people will drink and take medicine when they are 0 years old, and the length of schooling is not fixed, depending on your BUFF and school. So the graduation time is not fixed, normal.

Unlike the city of exile, the schedule is not 007, and villains can fish. If they are in a bad mood, sick, unhappy and unhealthy, the frequency of fishing will be more frequent if there are too many buff. Only when a villain works in his post can he really work. Go home to work, transport materials in, transport finished products out, go fishing around, see a doctor and drink, and so on. Under these conditions, no finished product will be produced.

If you want the villain to produce more excrement and food more efficiently and earn more silver coins, you need to find ways to reduce the villain's non-working hours (such as building roads and ensuring the supply of wine and medicine), and the layout of houses, jobs and warehouses should be reasonable. )

Improve the working hours of villains (for example, reasonably plan the transfer station so that the working villains are not responsible for handling, and reasonably avoid strangulation and shorten the transportation distance in industrial layout planning)

Pay special attention to the fishing mechanism, the villain will fish after a certain period of time. For example, the villain doesn't work for 2 hours, works for 2 hours, and the villain fishes every 4 hours 1 hour, so in 20 hours, the villain works for 8 hours, but there are actually 6 hours.

If your place of residence is far away from the work place, the villain is full of alcohol and unhappiness, and works for 2 hours instead of 4 hours, then the villain's working hours are very unstable within 20 hours, and he may only work 1-2 hours.

The villain may fish on his way to and from work, and may trigger the fishing mechanism to escape soon after arriving at the factory. What I want to say here is: rationally lay out your industry and remember to build roads. Sometimes the stone road is faster than you can get more farmland and factories.