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Detailed plots for all Might and Magic series

Please be mentally prepared, because you are about to enter the huge world of Might and Magic. All story structures of Might and Magic are based on a huge world view with the universe as the background. This is the eternal vitality of the Might and Magic series. source. Everything did not start on a certain continent, but in the vast and distant universe: There, a group of unknown life forms are called Ancients. They create artificial biosphere systems like "small universes" in various galaxies to support the development of life, create a civilized world, and carry out activities similar to "seeding". No one knows how they started, and no one knows what their purpose is. But later, the Ancients fell into a long-term war with the unknown demon race in the universe. Due to the attack by the forces of chaos, many places in the universe have lost the full control of the Ancients, and technologies such as communication, transportation, etc. have been affected. The stories of the Might and Magic series take place in those parts of the universe. The stories of Might and Magic 1 to 5 all take place on something called Flat Planets, while Might and Magic 6 to 8 and Heroes 1 to 3 take place on the same planet, Colony. In order to ensure that each planet is in the correct position and functioning properly in its galaxy, the Ancients assign Guardians to these planets. One of them, Sheltem, was assigned to the planet Terra, but he suddenly ran away. Treea was very important to the Ancients, and they didn't want to take risks, so they immediately assigned Corak to check what happened and asked him to take Sheltem back to investigate. When Corak found Sheltem and tried to take him back, Sheltem escaped again and began to enter a state of madness. Corak had to chase him across the universe. This is the prologue to the story of Might and Magic. "Might and Magic 1 The Secret of the Inner Sanctum" Sheltem escaped and came to the VARN planet. He killed Alamar, the king there, and then began to pretend to be him. A group of adventurers who originally hoped to investigate the secret behind the Inner Sanctum on that planet accidentally discovered the truth. Realizing that his disguise was revealed, Sheltem quickly escaped through the time and space tunnel before his true identity was exposed. The main storyline of the first generation is that simple. "Might and Magic II Gates to Another World" The space-time tunnel used by Sheltem to escape took him to the CRON planet. He changed the course of the planet and made it fly step by step towards the star of the local galaxy! And in the end, while our new team of adventurers were busy decrypting the code to save the entire planet and themselves, Comrade Sheltem escaped again. The main storyline of the second generation is still just one sentence, but in addition to the main puzzle-solving process, this generation has an important progress - the emergence of automatic maps. In the past, games had never had computer-automated maps, and players had to draw them by hand on coordinate drawing paper. In addition, in this generation, the system settings of Might and Magic have basically taken shape, and some settings have continued to this day. Might and Magic III Isles of Terra Sheltem, who escaped for the Nth time in the previous generation, now ran back to the Terra planet where he was supposed to be stationed to continue his crazy activities. The new team of adventurers who unlocked many secrets finally came to the core of the Isles of Terra, discovered several spaceships, and got to know Corak, who had been hunting Sheltem, and the civilization behind him. Finally, Sheltem escapes again, but this time in a spaceship, with Corak in hot pursuit. The adventurers also got a boat and chased them out, and the game was over. Later, Sheltem's spacecraft successfully landed on the XEEN planet, but Corak encountered an accident during the landing and was trapped. The most unlucky thing was that our adventurer deviated from the shipping track and disappeared forever in the universe. . This generation can be said to be the most important generation. It became the first generation to appear on PC. The moderate difficulty and enhanced game performance attracted more players. It was also a very important generation in plot development. The adventure of returning to the source of the story, Terra Star, made players I learned a lot about the secrets of Ancients, which are closely connected with subsequent generations of games. Terra seems to imply the Earth and the New World. The fourth generation of Might and Magic: "Might and Magic IV Clouds of Xeen" In this generation, Might and Magic has taken an innovative step. As long as the fourth generation of Might and Magic and the subsequently published fifth generation are installed together, the two worlds can be merged and become a complete The game version of World of XEEN allows players to take continuous adventures and eventually repair the damaged planet. Therefore, in terms of storyline, Sheltem will become the final opponent of the fifth generation, so in the fourth generation, a new demon is born.

This time it is an undead monster, which calls itself Lord Xeen and occupies the Clouds of Xeen in the sky of XEEN star. When the player defeated it and was about to celebrate, Sheltem's image suddenly appeared and said: "You may have defeated my men, but the Darkside of Xeen will always be mine! Uahahahahahahahaha!!!" Sheltem wanted to XEEN was built into a mobile planet base, and the structure of XEEN's entire planet was severely damaged. The ultimate goal of the world of XEEN game version is to repair the planet. Might and Magic V Darkside of Xeen As I said above, after the XEEN Nebula Realm was calmed down, the fifth generation immediately unfolded on the dark side of XEEN. As before, Sheltem continued to use the false identity of Alamar to do evil. He conquered the world and conquered monsters. The Dragon Pharaoh, who lost his help, summoned the adventurers to the dark side of the XEEN planet to complete various tasks in order to repair the chaotic planet. Later, the adventurers discovered the crashed Corak's spaceship and rescued him. In order to win the final victory, the team members found Soul Box. Through this "container", players sneak Corak into Sheltem's castle and fight him. Finally, just as the much more powerful Sheltem was about to win, Corak grabbed it and activated its self-destruction system, killing both of them. Might and Magic 1 to 5 is a relatively complete story, and it can be said to have officially ended here. In 1995, a new story began. JVC put the war chess game he had made into the background of Might and Magic and created Heroes of Might and Magic. A brand new story, starting on a new planet. It has no name, just called Colony. At the front, let me tell you the story of the "Silent Age". All the things that follow happened in this era. In the "Ancient Era", the people and Ancients of Enroth - a continent on Colony - were free. At that time, people had the Heavenly Forge to provide powerful crafting technology and magic, and at the same time, they also created some extremely terrifying weapons. Once, a group of robbers ransacked the Ancients warehouse, and among the goods they robbed was a terrible weapon. Then, they were attacked by the local government, and the weapon was confiscated by the mayor there, Alan, and kept it on the grounds of "ensuring safety." Alan is recognized as a good person, and he really did not intend to use this weapon to do evil. But then something happened. His beautiful daughter was murdered, and he was so distraught that he vowed revenge. At this time, a message came that five of his own subordinates were the murderers. Alan did not hesitate to catch them and execute them without trial. As a result, four of them escaped, while those who failed to escape were painfully hanged. Alan then mobilized troops to pursue the prisoners as far as Vissias, the country where the four sought refuge. The people there refused to hand him over, war broke out, and his son died that night. Alan couldn't control himself anymore. His grief and anger covered everything, and he activated the ancient weapon. For a moment, nothing was left. The beautiful land became what we call Dragonsand today, and that day became known as the Day of Fire. Afterwards, Enroth's central authority repeatedly asked the Ancients for help, but their pleadings received no response. The Silence has arrived. Some people think that Ancients have questioned the level of civilization on this planet and will not continue to communicate with us until people are more civilized. Others believe that the two things have nothing to do with each other. Ancients will not abandon their "children" for such a trivial matter (as mentioned before, Ancients are the ones who "seed" seeds in the universe...). Since then, technology has declined and Heavenly Forge has lost its usefulness. That year became the first year of the "modern calendar", that is, Year 1 of the Silent Age. Might and Magic VI begins in the year 1165 of the Silent Age, Might and Magic VII in 1168, and Might and Magic VIII in 1172. Sometimes people see A.S., which means After the Silence. The period before the Silent Age was later called the "Time of Wonders". The truth of the matter is that the "Silent Age" was caused by the war between Ancients and demons: communications were disrupted. There will be instructions when you meet the Oracle in the later stages of Might and Magic VI. The above story was published by 3DO and Might and Magic VII. The mission of the light force in the seventh generation is to repair the communication, regain contact with the Ancients, and end the "silence". Heroes of Might and Magic I & II: In the silent era of RPGs, Jon Van Caneghem decided to develop a turn-based strategy game set in the Might and Magic universe.

The first is Heroes of Might and Magic I A Strategic Quest. The storyline is roughly that Lord Ironfist (Morglin Ironfist) failed in a power struggle on another planet. He did not have enough power to fight back and had to escape and During the escape, he accidentally fell into a portal and came to the continent of Enroth. He led the knights and became the king of the Enroth continent after a great battle, and that was it. JVC has developed a similar Battle Flag game. That was in 1990. At that time, NWC produced a game called King's Bounty. It was almost the same as today's Invincible Heroes (castles and heroes holding flags on the map, etc.). You went for the king's bounty. Chasing the enemy is exactly the same as the victory mode in Heroes of Invincible by destroying a certain hero. Then there is Heroes of Might and Magic II The Succession Wars. Here is a familiar and relatively simple story: after the death of Morglin Ironfist, his two sons: Roland Ironfist and Ah Archibald Ironfist launched a battle for the throne. According to the rules, after the death of the emperor, the new heir is selected by a certain royal organization, but this person died in a shipwreck, and then his heir also died, and his heir's heir died again... In short, the whole world dead. Therefore, Archibald said that the cause of death of these imperial judges was the murder planned by Roland, and drove Roland away. Later, while Roland was away, he bribed the new judge of the throne and was elected emperor. Three years later, Roland came back with his troops and started a war of succession. This is what Heroes of Might and Magic II is about, and it also has a set of information. Heroes of Might and Magic III: Shadow of Death "The Shadow of Death" Yes, although it is the last expansion released, the storyline happened first. It can be said that it is the prequel to the original chapter of Heroes of Might and Magic III. In the original story, Queen Catherine left Enroth to attend her father's funeral, but upon arrival she discovered the fall of Erathia. The Shadow of Death is about how Catherine's father died and how Erathia fell. The background of the beginning of the story is almost like this. King Roland of Enroth received a letter. On the continent of Antagarich (another continent on Colony, where Elathia is located) far away from the continent of Enroth, the Griffin Heart Kingdom (ie Elathia) The king of the West Asian Kingdom wanted to marry his daughter to him, and Roland agreed. With this marriage, the two continents began to have extensive exchanges. Many adventurers began to travel around. Among them is the power-hungry necromancer Sandro. In order to control all of Antagarich, he wants to obtain two legendary combined treasures: the Cloak of the Undead King and the Armor of the Damned. So he began an evil plan to use four heroes traveling on the continent to obtain these treasures. Gem was originally a warlock going to the elven kingdom of Avlee. Sandro pretended to be a human and said that he was a researcher of anti-undead magic and needed three treasures to study and destroy. After being deceived, Gem found and gave him the Cloak of the Undead King. Crag Hack is a barbarian traveling in the immigrant tide. Sandro lied to Crag Hack that his master originally wanted to destroy three evil treasures, but these treasures were stolen by evil forces and asked him to help find them. Those are the Armor of the Damned. In addition, Gelu is a ranger of Avlee who accepts the order of Lord Faloral to find the Elixer of Life. In Bracada, Yog, a wannabe barbarian wizard, is traveling to Krewlod to forge a sword: the Angelic Alliance. Sandro deceived two joint treasures. After succeeding, he took the treasure to Deyja, the country of the necromancer, killed his master Ethric (Sandro was originally a magician, and later became a necromancer), and found a new ally Finneas. Vilmar pushed him to power and became the king of Deyja, starting a war of aggression. Gelu suddenly discovered that Lord Faloral was dead and became a vampire. He wanted the Elixer of Life in order to destroy it (it was Sandro who killed him and asked him to destroy the treasure). Gem has similar findings. Crag Hack and Yog also discovered that something was wrong. The four heroes gathered together and decided to continue Yog's plan and find the Sword Angel Alliance. After a battle, Sandro's two evil joint treasures were destroyed.

However, after failing once, Sandro's desire to rule was far from over. He had a new idea: Let Lord Haart poison King Gryphonheart (Catherine's father) of Erathia. Taking advantage of the leaderless situation, Sandro once again launched a war and united the demons of Eeofol and the magicians of Nighon. For this alliance, they built undersea tunnels from Eeofol and Nighon to Erathia, and finally launched a full-scale attack on the Antagarich continent. At the end of this story, Finneas Vilmar also learned to play a trick beyond his skill and put Sandro in prison, and he took all the credit. Heroes of Might and Magic III: The Restoration of Erathia The Restoration of Erathia is the original chapter of Heroes of Might and Magic III, but the story line is the expansion volume Shadow of Death that follows it. Queen Catherine, who was returning home to attend her father's funeral, began to know that something was wrong and heard many rumors. After landing in Antagarich, it was discovered that evil forces had spread across the continent, causing a chain reaction. Many small countries that originally wanted to take advantage found their mortal enemies on the battlefield and instead started fighting among themselves. While Catherine was busy taking back small countries like the Beast Trainer, the evil forces were also in chaos. The invading army found the tomb of King Gryphonheart and turned his body into Lich. Finneas Vilmar was killed and Sandro came out (I don't know how he came out). Lich Gryphonheart is so powerful that no one can control it, and the demons have also revealed their true colors. They have never wanted to conquer the world, they want to destroy it! The helpless necromancers had no choice but to ask Queen Catherine for help. In exchange for help, Catherine learns about his father's killer: Lord Haart. Finally, Catherine brought Lord Haart to his dead father and asked "father" to take revenge. Then the territory was regained and order was restored. Might and Magic VI Mandate of Haven (Might and Magic VI Mandate of Haven) This is the first sequel to Might and Magic after many years of silence. Its story is similar to that of "Heroes III: The Restoration of Erathia" It happens simultaneously. It's just that one is in Erathia and the other is in Enroth. Queen Catherine left for Erathia, and King Roland was also captured in a battle against demons. Now only their youngest son, Prince Nicolai, is left in Enroth. Our new adventure team is a group of warriors from the ruined Sweetwater Town who escaped by jumping into a well during the Night of Shooting Stars. After studying under Falagar for three years, I finally started my own adventure. The adventurers, who knew nothing about the demonic invasion, discovered that a new religion, Baa, had ulterior collusion with the traitors in the palace and the demonic attack. They followed the teacher's instructions, contacted the lords everywhere, and completed their tasks in order to obtain authorization to meet the Oracle. Unexpectedly, the Yangming Sect secretly stopped him and bribed the traitors in the parliament. So the player had no choice but to take risks to find evidence of his rebellion and drive him out of the parliament. Finally, after repairing the oracle destroyed by Archibald, the truth finally came out that he was the Guardians of this continent. Because he was persecuted for refusing to support Archibald in the civil war over the succession (in another letter we learn that Archibald removed the oracle's memory crystal in order to know why the oracle did not support him, he was determined to I feel that I am the real one). The oracle instructed the adventurers to find the control box Box to enter the planet's control center and obtain the "energy weapons" made by the Ancients that were necessary to destroy the demons. Finally, because there is a set of reactors in the demon's base that will explode and destroy the entire planet when attacked, the adventurers must obtain a magic that can teleport the entire demon's base to the Void. For this reason, they had no choice but to release Archibald, who was turned into a stone statue after the War of Succession. (Of course, in addition to the successful ending, the game also has a failed ending.) NWC also left a lot of foreshadowing in this game. For example, in order to complete the mission in the end, you had to kill the petrified evil prince Ah in "Heroes 2". Jiba had to be released. Thinking about it, there would be no peace after releasing such a person who had done all kinds of evil! Generally speaking, "Might and Magic VI" is an RPG game with a very high degree of freedom. There is a main line and many side tasks in the game. You can choose actions according to your own will in the game, unlike traditional RPG games. That requires you to complete tasks one by one in order, and the world in the game is completely open. You can almost go wherever you want. Of course, the premise is that you have the strength, otherwise you will definitely be asking for trouble. "Might and Magic VI" also has rich game content. If you play "Might and Magic VI" for the first time and want to play through all the tasks carefully, it will take about 200 hours.

In addition to the item profession and other systems, the maze in the game is very large, which of course is a double-edged sword. Many people believe that only "Might and Magic VI" can be considered a real Might and Magic game after 1996, while "Might and Magic VII" and "Might and Magic VIII" are at best expansion packs for "Might and Magic VI". Might and Magic VII For Blood and Honor (Might and Magic VII For Blood and Honor) The story of Might and Magic VII is the same as the previous one, and is once again closely linked to the first five generations of Might and Magic. And a major innovation has been made: you can freely choose to join the forces of light or darkness. Therefore, like Might and Magic VI, this generation also has two endings, both of which are player victory. Remember the eight poor adventurers in Might and Magic III? They never landed on XEEN, yes, and their spaceship eventually crashed in the sea off the Avlee side of Antagarich. They were the ones coming up from the sea in the animation at the beginning. After landing, the eight of them had a conflict. Four of them wanted to use "technical materials" to create a space-time gate to regain contact with the Ancients and end the silent era of lost communication. The other four people hope to use "technological materials" to establish a weapons production base and use high technology to conquer the world. (I have forgotten exactly what "technical materials" are...) They eventually broke up on bad terms and went to Bracada and Deyja respectively. (In addition, in Deyja, Archibald, who was released in the previous game, has taken over the power structure of the old undead tribe that was defeated in "The Restoration of Erathia" and became the new king.) The game starts immediately, and the player As a team of adventurers, you were invited to participate in a treasure hunt competition and won a small piece of land and Harmondale Castle, but years of war have left the castle in dilapidated condition. In order to repair, the player helped the dwarves defeat powerful enemies. This move proves the strength of the players. As a new force, players are involved in the struggle between humans and elves. Later, the arbiter responsible for mediating between humans and elves died of a heart attack. At this time, Bracada and Deyja, who are outside humans and elves, elect new arbiters respectively. Which one you choose is your freedom. Choosing Bracada is the light route, and choosing Deyja is the dark route. Later, the player used the tunnels dug for the war in "The Restoration of Erathia" to go to the demon's territory, killed the demon leader Xenofex, and salvaged important parts from the crashed spaceship. The ending of the Light System is the construction of the Space-Time Gate, reopening the interstellar passage. There, the adventurers traveled across the universe, met an Ancient, and asked: "Where can we go from here?" The man replied: "Anywhere you want to go." The game ended. (The ending of the dark series is to start a war and rule the world.) Heroes of Might and Magic III: Armageddon's Blade This story takes place after Might and Magic VII. In Might and Magic VII, the demon leader Xenofex was eliminated. After its death, it uses telepathy to notify the new demon king Lucifer Kreegan that the way to turn around is to collect multiple treasures and combine them into a doomsday sword. The knights and elves discovered the conspiracy and joined forces to attack. During the battle, they discovered a new castle guarded by elemental creatures. The heroes there were said to be "called by the gods to fight against demons." Later, the coalition forces successfully destroyed the demon and captured Eeofol. The Doomsday Blade was handed over to Gelu by Roland and Catherine, and he left immediately. No one saw him again, and the Elemental City also disappeared on the mainland. The king and queen left Erathia and returned together to their kingdom of Enroth. Might and Magic VIII Day of the Destroyer (Might and Magic VIII Day of the Destroyer) The Eighth Generation, like the previous Sixth and Seventh Generations, begins with a secret connected to ancient civilizations. First, let me mention the previous things. The Ancients have a commandment: Planets attacked by demons must respond quickly and destroy them within a certain period of time, otherwise the Ancients will personally intervene. Because the demons (Kregans) have existed on the continent of Eeofol for too long, the Ancients sent Escaton, one of their artificial servants, the strongest Planeswalker. Escaton was ordered to destroy the entire planet, so he captured the four elemental kings of earth, fire, air, and water and locked them in his dimension. The various elemental planes that fell into chaos lost control and began to destroy everywhere. And Escaton came to the third continent of this planet: Jadame continent. He summoned the Crystal Conflux that leads to various planes. The elements flew out of their respective planes and attacked the crystal. As soon as they arrived, When the crystals meet, the world will be destroyed. This is the problem with the story of Might and Magic VIII, because in the previous game, the demons on the continent have been wiped out (in the story of Doomsday Blade). Escaton, the android destroyer, cannot change his own destruction program. Okay, now the game officially starts. As a mercenary of the dark elf caravan, the new adventurer comes to the Dagger Wound Islands with the team.

There, Escaton opened the earth elemental plane, so a huge volcanic eruption occurred, and the bridges connecting the islands were destroyed. Players must find ways to escape in time, report to the leader of the continent: the Dark Elf Chamber of Commerce, and find ways to solve the problem. After proving to the dark elves of Alvar that the world was facing destruction, the adventurers traveled around to unite other races on the continent. Finally, even King Roland and Queen Catherine came, and a senior mage named Xanthor who accompanied him will tell you how to enter the crystal summoned by the Destroyer, but they were blocked by the fleet of Regnan pirates, and the adventurers continued non-stop. to destroy the Regnan fleet. When Xanthor arrives, he will tell the players that the key to the crystal must be made from the four hearts of the elements). Therefore, the team ventured into the elemental space, seized the gems, and finally entered the crystal. They found Escaton the Destroyer in the space between interfaces and learned the truth. Escaton also knew the fact that the demon had been eliminated, and after the adventurers answered his prompting questions, he handed over the key to freeing the King of Elements. The rescued kings of elements united, destroyed the crystals, and closed all interfaces. The Escaton left in the crystal was also severely damaged. Part of its body separated and turned into a small robot. Before Escaton died, he said to it: "Tell them...I...failed." (The "they" should refer to the Ancients) After that, the little machine ran away. The king and queen have also returned to their country, the crystal has disappeared, everything is normal, everything is fine... The new generation of stories in the Might and Magic universe can also be said to be over. The Ninth Generation of Might and Magic is probably a story about uniting the scattered tribes to fight against a new big devil. Because of 3DO's urging, Might and Magic IX is said to have only taken 7 months to complete... Kilgor, the new emperor of the barbarians in Heroes of Might and Magic IV, slowly began to turn into a tyrant and decided to declare war on the entire continent because he I just want to be the king of the entire continent. Later, he met Gelu again on the battlefield, and his Ice Divine Sword collided with Gelu's Doomsday Blade, triggering a "cataclysm." The planet is destroyed.

Before the entire planet exploded, the survivors from Enroth, Antagarich and Jadame opened a portal and came to the new world of Axeoth to rebuild their home