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"Civilization 6" A Detailed Report on the Victory of British 97T Rule

British 97T Rule (1)

Put away the English 97T rule (1), English 97T rule (2), English 97T rule (3), English 97T rule (4), English 97T rule (5), English 97T rule (6), English 97T rule (7), English 97T rule (8) and English 97T rule.

Civilization 6 British civilization characteristics and special abilities are very useful, so how to make full use of them? The following is a detailed graphic report on the victory of British 97T rule in Civilization 6 of "982 1085 1 1". Let's have a look.

Leadership skills

Victoria Victoria

Leaders tend to never set, trying to build cities on every continent. I like the civilization of the capital and Britain on the same continent, but I am hostile to the civilization of the capital on the continent that Britain has not colonized.

When the leader obtained (built/occupied/ceded) a city on the mainland outside the capital, he rewarded Pax Britannica, the British ruler, with a melee unit that met the current technological level. The industrial age melee units of the Red Shirts were unlocked by the scientific and technological project "Military Science". High combat effectiveness, no need to consume extra maneuvering power when landing, and the combat effectiveness is improved when fighting in the mainland outside the capital 10.

Characteristics of civilization

Special forces seals replaced privateers. Seals are more mobile than ordinary privateers. When defeating the naval units of hostile forces other than barbarians, there is a certain chance to capture them.

The Royal Navy Dock, a special facility city, replaced the port. Extra output 1 naval commander points, and extra output of 2 yuan when the capital is on the mainland outside the capital. Increase the mobility of 1 naval units built in cities.

Special ability

British Museum British Museum

Our own urban archaeological museum has doubled the number of cultural relics and archaeologists (6 cultural relics and 2 archaeologists).

Any archaeological museum that is full of cultural relics will receive a special prize unconditionally.

The birthplace of civilization is related to the coast.

Analyze one by one.

First of all, this battle report is the battle report of conquest, so everything is described from the perspective of Pangu conquest.

UA: When you acquire (build/occupy/cede) a city on the mainland outside the capital, you will acquire a melee unit that meets the current technological level.

Civilization 6 is still in the stage of different opinions. In order to avoid conflict, we won't judge the stars. In UA, I am afraid that only Roosevelt's inference, the emperor of the Holy Roman Empire, the glorious battle, the killing of the king, the fortress of civilization and the fall of Babylon (6/24) can be compared.

Our understanding of this skill is that after arriving in the new world in the middle and late period, we can obtain powerful infantry (early swordsman, late red shirt army) at the same time by constantly pushing the city, while the number of self-hammering troops in Civilization 6 is not much, so it is somewhat exaggerated to add achievements to a melee every time we capture a city.

In the early stage, we should go to ironmaking to find iron, turn soldiers into swordsmen as soon as possible, cooperate with knights in the middle stage, and do a wave of military science in the later stage.

Our original intention is to play an advantage in this wave of swordsmen, because if it is limited to lobster soldiers, the closing time of the game must be limited to the completion of military science, so we will take the old path of whiteboard and get close to riding a wave.

Needless to say, the UU Red Shirt Army, after the military science came out, the 75 troops in the outer mainland were basically swept around ai 120t (riding in modern times is ok, not to mention the Red Shirt Army). The key is that the birth is too slow, which limits the play. If the musket is replaced, the strength should rise to a higher level.

Speaking of all uu in Civilization 6, the strong ones are basically ex-uu (Death to Egypt), eagle, donkey cart, king's companion, Roman legion, heavy infantry (always 35 force under bug). These are relatively strong uu, and they are also pre-classic UU.

There are a few special ones left

Seal, I'm sorry, don't fight at sea.

Sorry, Royal Military Port, if you don't take the road, you can't enjoy this "business circle" with half price.

Sorry, British Museum, war maniacs only go to businessmen and countries.

There is no good place to move to the city near the opening ceremony, and there are luxurious ones in the first ring road, so I just took it.

Generally speaking, the opening depends on several points: 1 city-state at the beginning, 12 ring's output at the beginning, and 3 12 ring's strategic resources (horses) and mineral luxury. It is recommended to sit directly as far as possible for irrigation luxury, because the irrigation time is very late, so it is not bad to enjoy it in advance and cheat ai.

When you start exploring the road, you can always turn on Pioneer mode (adjust a shortcut key) to expand the view of the steering column. When you see a red dot, you know that there must be a city center within 3 squares, and when you see a light green grid, it means the coast.

T4 first went to the commercial city-state. Personally, culture is the best, then military, then scientific research, then business and religion, and industry is the worst.

When 6t meets Greece, the first thing to see is whether there is a city.

The second thing is to look at the nearby green spots, which may become the place where ai will shoot the city.

The third thing is that there are several question marks in the diplomatic area of ai, which can judge the number of neighbors nearby.

Go to the green place. . . Sure enough, the immigrant Ai ran into it and took it directly.

It can be seen that there is another immigrant in Ai's family (very important).

Summarize several skills of robbing immigrants:

1 See the number of sub-cities when encountering ai. The following shows that there are still immigrants who have not sat down.

Always observe the green spots in Pioneer mode, and the green spots near the capital may become the beat points.

The three ai immigrants came out one by one, that is, the first one didn't sit in the city, and the second one didn't go out, so if ai didn't leave the city, going directly to the capital would definitely find a backup immigrant, and you could wait for an opportunity to grab it.

4. Of course, the most important thing is to always observe the urban distribution of ai in Pioneer mode.

By the way, back to this picture, after the first reconnaissance, I found the red dot. I don't know if it's ai or polis.

In the past, after Bangzi immigrated, he stood in the main city along the river and directly bought jobs to prepare for quick skills.

Because miracles can be added to the faith, the monarch's faith is automatically ignored (sometimes+1 gold can be cheated by one more 17, which is also useful, but if this bureau has spare money, it can definitely be cheated clean).

Exploring the cultural city-state, whether it is the first time or not, is annoying. Basically, it is certain that no city-state will be able to start afterwards.

Fortunately, the task is not too difficult. Try to make a fuss about the monkey next to 1.

Speed makes the god of forging. If there is no forging god, it is estimated that you can only choose the Pantheon like Tian Guang.

According to experience, it is safer to get the Pantheon 20t before forging.

Throwing stones successfully killed a Man Zi dog and triggered Eureka.

The culture exploded.