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Agriculture flows through God. How can farming flow through God?

I played rough and didn't count Eureka well, which led to a dozen rounds of backward technology and production capacity. Play more carefully, you can fly within 220T t t.

I have been playing the image of the Virgin with the dove of peace since Civilization 5, and I have a special liking for farming. Civilization 6 just played for a few days, and I don't know much about the game mechanism. However, after some exploration, I also found some tips, hoping to share them with friends of the farming party.

Express one's point of view

Let me talk about several key points of winning by science and technology.

1, destroying neighbors in ancient times

2. Spectacles mistake the country, and infrastructure prospers the country.

3. The right time and place to pave the way for the city

4, disarmament to get rich

Dictatorship and democracy will take you flying.

Let me talk about my rhythm first.

God-class standard speed Rome, map standard continent, random AI. I drew this picture four or five times at first. 100 rounds, 12 city, 400 bottles when flying, about 70 hammers in the capital.

Several notable features

1, the output of land and resources is extremely unbalanced.

2, the plot is very compact, and the regional wonders occupy a grid. The high-quality land in the Third Ring Road is basically bought, which is insanely expensive.

3, the hammer is scarce, and it will be hammered to vomit blood in the medium term.

Great men have their own miraculous effects, but their advantages and disadvantages are clear.

5, AI IQ is anxious

6. Man Zi is the boss of God.

Playback process

Destroy neighbors in ancient times

Compared with the low difficulty, the IQ of God-level AI has been significantly improved, but it is still urgent, and the technology and culture are developing rapidly. Generally, when you just enter the modern AI, you will never be soft when bullying players, especially when AI has a huge advantage at the beginning, which is usually a variety of announcements, so players had better take the initiative, and with the invincible Man Zi, you can kill your neighbors in about 60T.

Don't expect to get along with your neighbors. Weak countries have no diplomacy, and political power can only emerge from the barrel of a gun.

Let's start with the opening. At first, the players are facing the neighbors of Man Zi, which have great advantages and a steady stream, so it is best to brush the map. At least one ring has high-yield plots, and it is best to brush out big hills to ensure the productivity of the capital. Start by looking for the leader and Man Zi's scouts. Pay attention to destroy barbarians first, or wait for cavalry to attack the city. Science and technology with bows and arrows, municipal straight running skills ensure that about 30T can explode four sticks and five bows and arrows.

Because the early AI had no walls, and its IQ was insufficient. Therefore, the small bow can easily destroy the large forces of neighbors, and then slowly attack the besieged city, during which at least two or three sisters and immigrants can be grabbed. Then the neighbors can be eliminated in about 60 t. At this time, there are at least five cities in the empire, which can already be equally divided with other AI.

Ps: I gave up religion directly, and it is unrealistic to rob religion with ai God.

We solved the invasion of foreign enemies and then entered the long-awaited farming link. Garrison troops on the border can basically ensure long-term stability. Due to the increase in the number of cities, the plots need to be improved, so in order to cooperate with the policy outbreak, capital began to supplement infrastructure and colleges.

I basically paved the land for about 100 round in the order of explosive women-explosive immigrants-explosive women-explosive immigrants, and then I stopped paving the city. Generally speaking, immigration is divided into two parts, the capital guarantees development and completes infrastructure.

I just developed this style of play today. I calculate while playing. I took a lot of detours and read the files more than ten times. It is estimated that it will be much faster after improvement.

Wonders mistake the country for infrastructure, and the country is rich and strong.

After the city is paved, it is the road to development for nearly a hundred rounds. Looking at the countless wonders on the construction page, it is estimated that many students' hands itch again. However, this generation is really wonderful, not only occupying land, but also taking twenty or thirty rounds at the earliest. The benefits of such a huge project are mostly chicken ribs, and some powerful wonders are either harsh or first boarded by AI. I only built a Roman Colosseum in the whole game, but it still disappeared across N eras.

During this period of development, infrastructure was basically hammered, and national defense relied on the city wall and several advanced soldiers upgraded in ancient times, and there was basically no need to hammer soldiers. Personally, I think it is enough to hammer one or two commercial and entertainment cultures, and it is enough to have a supporting policy of 100 in the later stage of culture. There are mainly hammer colleges and military camps in small cities, and there are more hammer factories in big cities.

This time is generally very comfortable. Once in a while, you can get a lot of compensation by defending a few times in the Great Patriotic War (spit ai IQ again). Players only need to click on the next round while playing their mobile phones.

As we all know, a hammer of 10000+ is estimated to take nearly 100 rounds to hammer a space component. However, there are four great men who can help you hammer out all the parts in two rounds, but according to the great men, it depends entirely on ai's face.

So I changed my mind and decided to buy the last few great men directly and control the rhythm of the game in my own hands.

And a great man in the information age, who wants 20,000+to compete in a big space, is the fourth worst worker (1500 hammer), the third worst worker (1000% bonus), the third worst subject (3,000 hammer) and the third worst subject (1000 hammer). If I remember correctly, it should be like this.

In other words, at least seven or eight great men must be bought to ensure that all great men in the space race can reach them.

This expense is undoubtedly a huge sum, which is astronomical for a player who has been unable to make ends meet all the year round, so it is time to present our disarmament plan.

Technology went straight to the rocket capital and began to hammer the space center. The municipal government went straight to the dictatorship space center and hammered the dictatorship almost. Then technology should not rush to take the space parts first, and then take the helicopter first.

With the dictatorship's 20% hammer bonus and 100% armored force bonus, the whole city began to hammer Samsung helicopters. At this time, the policy of the municipal government backed by democracy is useless. Small towns with huge hammer consumption need 20 or 30 t hammers, and big cities need nearly 10 t hammers, so it's ok to hammer seven or eight hammers before flying.

At this time, the municipal government is democratic, and the subsequent policies are useless.

Three-star soldiers consume a huge amount of hammers, ranging from 20 t to 30 t in small cities to near 10 t in big cities.

Just make sure you hammer out seven or eight before flying.

Then change the democratic regime. Its passivity is to halve the money for buying a great man, and then delete all the hammered Samsung helicopters. An approximate value of 10000, it will cost 70,000 to 80,000 in an instant.

Then, then, buy out the big projects, and when the technology is good, a wave will go straight to heaven.

Many people say that disarmament is a bug, but it is not. The dissolution fee of the army is generally calculated according to the number of hammers consumed. Generally, a hammer is equal to 2 gold, but I don't quite understand why Samsung soldiers are so valuable. If only an ordinary helicopter is worth about 1000 gold, you can still buy a great man within 260T t t.

Personally, I think this kind of play is relatively simple, and the capital does not eat hammers, which is suitable for quick decisions under difficult conditions.