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Age of Empires 3- Questions and Answers about China

The following is the translation of QA in China:

Please tell us about China's unique capabilities and characteristics as a country. For example, will China's huge population always be reflected in the game?

Brian Reynolds: Whenever we think of playing China in a strategy game, we naturally think, "There should be a lot of China people in the game!" -Indeed, many of China's abilities are designed with this as the main line. First of all, China has a larger population than other ethnic groups. Secondly, the traditional cards in the game, such as transporting "two villagers" and "three villagers", will be replaced by new immigrant cards. The immigration card will make every villager and town center produce a free villager. So the more you develop before using the immigration card, the greater the benefits you will get.

In addition, although China has some proprietary, unique and very powerful artillery, their artillery, infantry and cavalry all embody the principle of "the law of the jungle". The Eight Banners Army allowed China to mobilize a large number of troops in a short time, and some military cards unique to China also followed this principle. Some miracles in China can also produce a large number of units for free, just like a factory produces artillery.

What kind of history will China show us in the game? What is the proportion of China19th century history, such as the First Opium War, the Taiping Heavenly Kingdom and the Boxer Rebellion?

BR: Although the fighting in China involves an earlier historical period, some of the events you mentioned will be indirectly reflected on the cards.

Can you give us a panoramic view of China's army? How is China's unique history and culture reflected in the game?

BR: The most important feature of China's army is the Eight Banners Army, which truly reflects the establishment of the Chinese army. There are no separate military camps in China. It is a war college that can produce both infantry and cavalry. But these military units will be produced under one banner, including infantry and cavalry. For example, the old Han army produced Zhuge crossbows and spears, while other flag troops produced both infantry and cavalry, or a combination of two different cavalry (some even included artillery). This has both advantages and disadvantages. The advantage is that you can build an army faster than other nationalities. The disadvantage is that although using various combinations to produce arms can save resources, you can't specialize in producing a certain arm that you urgently need.

China invented gunpowder, so there were some unique artillery units in early China: Shenhuo Flying Crow and Flamethrower. The former can be obtained by building a specific miracle at a very young age, and the latter can be produced in a castle at the age of 2.

GS: Besides the army, what other ways can China win? What role will miracles play in China's strategy?

Bill: In short, China is very powerful. Their villagers are a combination of houses and corral. In addition, villagers can defend themselves and defend the fast break. There are also some interesting cards related to the villagers. Different from other nationalities' cards for transporting villagers, China's cards can make every villager and town center produce a villager. Similarly, China has some cards that allow each villager and town center to produce a sheep or a buffalo. In the industrial age, China can get a card that combines the above two concepts, so that every villager and town center can produce a villager and a fat sheep.

As for the China Miracle, players will find it difficult to choose. If players want to pay more attention to economy, they can build a glass tower (the glass tower in Nanjing Hongzhi). 1842 After the Jiangning Treaty was signed, the British army came to Hongzhi along the Qinhuai River, stripped all the glazed tiles outside the glazed tower and stole a large number of golden buddhas enshrined in the tower. 1On September 30th, 842, the British warship left full of cultural relics. 1856 During the change of Tianjing in the Taiping Heavenly Kingdom, Wei Changhui, the king of the North, was afraid that the Great Baoen Temple Tower would be used as a siege artillery base by Shi Dakai, so he ordered the destruction of the giant tower that had stood in Nanjing for more than 400 years. Write more here because it hurts! Choose to get food, wood, money or experience. If the military is emphasized, Confucius and the Summer Palace can be built. Confucius can automatically generate flying crows, and the Summer Palace can automatically generate a certain Eight Banners Army selected by players.

Players who want to heal their own units can build the Temple of Heaven. The Temple of Heaven can heal all units on the map, and it can also give Brother China the ability to heal other non-combat units. (Treat other units that are out of combat and treat other non-combat units. I don't know much here. What do you mean? The last miracle is the White Pagoda, which also involves monks. The White Pagoda can increase the health of monks and their followers, and increase the number of believers that monks can cultivate.

GS: Are there any special props in China's hometown? Are there any unique cards and unique abilities related to cards?

BR: One is to produce immigrant cards for villagers, as I said just now. In addition, there are cards for transporting military groups, which will consume some food but gain a large number of units, as well as "Confucius' gifts" that bring ultra-high-speed shipping and scientific and technological research potential.

There are also some cards that allow your villagers to shoot enemy troops and even recruit mercenaries (equivalent to Asian militia). There is a card that allows you to get one more, very powerful monk-Shaolin abbot. In addition, some classic European cards will be slightly changed here-for example, European nations have "high-level trading posts", while China has "trading empire", which can't allow trading posts to attack, but will transport freely traded carriages.

Can you tell us something about the Chinese campaign and the history of China it covers?

BR: The Battle of China is the first of the three major battles of the Asian dynasty, which tells a story that may have happened in the15th century. A treasure ship fleet of the Ming Dynasty arrived in the New World before Columbus. In this part of the battle, your hometown city is your huge treasure ship fleet. In addition, in some customs, you will get more treasure ships, from which you can unload various resources.

GS: The game development is coming to an end. How will China develop in multiplayer games? What is the best tactic for China?

Bill: China has some interesting possibilities in multiplayer games. Its Eight Banners Army can make it have a larger army than other nationalities, and China's population ceiling is also larger than other nationalities. China's card can also transport huge troops from home cities. These cards will consume a lot of resources, but they often affect the direction of the war. An example is "Changsheng Jun", an industrial card that costs 2000 food, but will transport a lot of meteor hammers, heavy cavalry and flying crows. In short, players who use China tend to take advantage of their numbers to continue attacking.

This is not to say that players using China have no other choice. During the colonial period, China could mass-produce units through the use of cards by villagers and town centers. Another strategy is "Confucius' gift". It will enable all scientific and technological research to be completed immediately, and all shipping will arrive quickly in the hometown city. Combining cards to transport a large number of units has developed rapidly in the industrial age and is also an attractive choice.