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Pre-civilization 6 development and opening introduction

The early development strategy of Civilization 6, the playing skills of Civilization 6, and how to play Civilization 6.

A good start in Civilization 6 is very important, so it is particularly important to have a perfect start in the early stage of development. Let's take a look at the early gameplay and opening skills of Civilization 6.

The map is basically Pangu 8- 10 civilization, and the selected nationalities arrive at random except for the first game.

Level 4 China conquered the victory.

Level 5 Japanese cultural victory.

Six levels of German scientific and technological victory.

Level 7 Russian scientific and technological victory.

The British science and technology of Grade 8 won less than 200 rounds, ranking first in exports except religion. It is estimated that technological or cultural victory is time-consuming. After 280 rounds, the garbage time is too long.

Because the chosen civilization is random, the specific development route depends on the initial location, surrounding resources and the results of ancient wars. For example, in the last game of British archaeology, cultural output had some advantages.

Let's talk about some experiences in the process:

1, try to balance the grain hammer in the early stage to avoid the grain shortage and slow population in the early stage.

2. Look at the surrounding resources, decide the order of science and technology in the early stage, prepare to trigger bonus, and plan the industrial and commercial site selection in different districts. The first round should be the longest in the previous period.

3. Cooperate with scientific and technological routes, choose cultural routes, and be prepared to trigger bonus.

4. Just talk about religion. I didn't grab the level 8 game and wasted a lot of production capacity in the early stage. The difficulties ahead have been robbed, so we should give priority to learning the holy land technology, build another floor, and add policies to save enough faith to buy prophets. I have never studied religious victory alone, so I don't have an accurate concept of time.

5, hammer to explore one side, out of the investigation to explore the other side, I think it is better to explore the circle around the main city. It is good to have a city-state, but it is not impossible to play without it.

6, a farmer, activate the use of science and technology, it is also possible to buy one and make up another later. I seldom catch farmers, maybe I'm not active enough.

7. Send troops when you meet barbarians or AI, and go out to the monument to add culture when you have the opportunity.

8. The previous policy of +50% remote output in melee can guarantee the maintenance fee of-1 when releasing the small bow for 2-4 rounds. Mid-term -50% upgrade cost can save a lot of money.

9. When you meet AI, you must be prepared for war. One or two nearby families must fight, and three bows and two sticks can be announced in place. Only one immigrant was beaten in the last game, and the rhythm was delayed because of chasing. I didn't take it in the first few games, so I had to hammer it myself, so I basically relied on playing the morning market.

10, the last two games were basically out to 10. The last game was to fight Russia while clearing barbarians, and then the United States declared war and pushed it to only one Washington. As a result, the science, technology and culture in the early stage were far behind, but all of them were able to destroy 1-2' s family and win several cities, including some miraculous ones, which did not need further development.

1 1. Open some sub-cities to occupy resources. By the way, put the location of the city on the map as close as possible to the interval of 4 or 5 squares. Complete the first industrial revolution with the medium-term industrial layout.

12. At this time, it has gained a firm foothold, and AI hostility should be small. In peacetime, you can hammer the college theater. If there is an AI army on the border, it is decisive and must not clear the way for him.

13, observe the advantages of AI, choose the winning route, and destroy the winning conditions of AI. Congo, which used to lead the world in science and technology with low-level artillery, also had the experience of capturing the space cities of Brazil, Greece and India in third-line operations. Winning is nothing more than making others unable to win, and the data advantage without cheating can only be the only way out.