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How to play the opening game of idealism in stellaris's opening game of idealism?

One: Architecture (technology and resources)

Many comrades regard materialism as the only condition for the rapid development of science and technology, which is one-sided.

The success of scientific research and development depends not only on the output, but also on the research speed of scientists.

Let's talk about output first, even if it is fanatical materialism and wisdom, but the early stage is useless. Think about just a few points in the land and basic research institute in the early stage, and the base is small and the income is extremely low ~ ~ ~ In addition, science and technology depends on the research speed of scientists, yes, it is the research speed of three scientific leaders, by face, by initial attributes and by grade. (I think it's important to take out what you want to cultivate, constantly explore galaxies, and the experience here. Many children's shoes mistake materialism and intelligent buff for increasing the overall research speed, which is incorrect. That buff is only added to the output of science and technology. If you drag the mouse to the point of science and technology, you will find a surplus value, just like a resource (generally it is zero, sometimes you dig for treasures or get hundreds of opportunities, and you will find that the technology being developed is sprayed with a small rocket on your face and then turned off and used up). For a science and technology research and development, you have to have dry goods (the surplus value of science and technology output) and the research and development speed of scientists (the speed of consuming the value of science and technology output and other bonuses) to succeed ~ ~ ), you have no output.

Here comes the topic. The output of science and technology is fanatical materialism+wisdom+face-watching rulers+face-watching leaders+scientific system. The most satisfactory is about +40%, but the most important thing is actually the basic value of resources. What should I do if I don't have children or have low scientific and technological output? Look at your face. . . And you can't invest so many scientific and technological facilities, too much in the early stage. No electricity, no mines, no population, no army. In fact, this has no future ~ ~ ~

Let me talk about happiness. Happiness is high, and all resources output (except influence) is directly positive +buff while reducing moral differences. On the contrary, happiness is low, and resources are debuff. One thing, livability affects the ultimate happiness, that is to say, you circle a big planet with low livability and many resources, even if you add a happy buff, it is useless, so you choose a modified+10 livability.

Happiness, food, energy, minerals, scientific and technological output, moral differences

Over 90 +20% +20% +20% +20% -20%

80-89 + 10% + 10% + 10% + 10% - 10%

50-79 0 0 0 0 0

35-49 0 0 - 10% - 10% + 10%

20-34 0 -25% -50% -50% +20%

0-50% below 20-100%-100%+30%

In the final analysis, it depends on the faces of fools and brainwash them directly.

Happiness has a high buff and high livability. You can directly be the shopkeeper of cutting by drawing the star field behind, which is absolutely high-yield and won't cause rebellion ~ ~ ~

Idealism+flexibility is better than materialism+wisdom, because the technology buff is similar, but the happiness is high, and the rate of return on resources is far better than that of the materialistic science and technology museum ~ ~ ~

Second: expansion

What kind of expansion is the most terrible? It is not a hodgepodge of freedom and democracy, nor is it an imperial annexation and humanitarian destruction, but a small grasshopper crossing the border ~ ~ ~

Because happiness is the biggest recessive additive property, you can produce high-yield grain, which seems to be 1 surplus grain +0. 1 population growth. Although the population growth of a single planet is not obvious in the early stage, it is actually faster than AI, and the advantages of multiple planets are reflected. With the population, there is a resource advantage. Even if there are no high-rise buildings, relying on the population base and the dividends of happy resources in previous years, we can quickly accumulate capital. This is a comprehensive buff that is longer and more terrible from the beginning.

Slaves are completely unnecessary. First, a high sense of happiness is totally unnecessary. Second, tolerant buff can be used to select other attributes. Militarism and individualism are good, and there are more choices in the political system. You can choose to join the group or continue your life, or be wise, depending on your requirements. It doesn't matter whether you come to settle down or whether you are weak or red. You can choose anywhere here, except ~ ~ which reduces happiness and reproductive speed.

In the early stage, two or three scientific research vessels should quickly explore the road, enclose the scope, give priority to the strategic position, not the size of the planetary block, and use both colonies and outposts. You care about the planet used for enclosure, but you don't care about throwing it directly into the star field designated by the governor, because happiness and livable buff are 80% easier, that is to say, they are both+10%. Even if the governor plays around by himself, it is very effective. Your core planet is mainly used to build high-quality planets in the enclosure. In other words, there were no advanced buildings in the early stage, and enclosure resources and planet population were very important.

Another important thing about food is open immigration and expansion. If you make a policy on the planet you want to build, the population will rise immediately. Those escaped planets have more food (medium-term advanced food facilities plus happiness buff directly 10, and the plot is better 15. If there are 20 planets left and food increases by 200%, the basis is 1 +2.

As for aliens and vassals, annexation is tiring and eventful in the later period. Don't give them immigration, open up all kinds of happiness, unless you accumulate a lot in the early stage or want to experience more game content.

Your early circle was large, and you could support dozens of K armies with high technology output.

Based on its own core planet+autonomous star region, it is constantly attached to the back. Then after the vassal enclosure, you can consider opening a colony in a remote star area.

Governors and colonists watch for themselves ~ ~ ~

Anyway, the population is guaranteed, and there will be more resources, which will completely snowball.

Three: military.

With the brainwashing of the magic wand, the people will always be happy ~ ~ ~ There is no moral difference, no faction, no appeal, and high happiness and high output are just the surplus value of unlimited exploitation. This is simply not as good as a slave ~ ~ ~

With internal stability (unless you want to experience the whole thing in China, you can do it later, that is, it's a lot of fun to brainwash before becoming Gorbachev), high-resource output (logistics) and high-tech output (all kinds of cool weapons), take your younger brother (vassal) to conquer Xinghai ~ ~ ~

Governors are also snowballing. The advantage of the vassal is that it avoids a long annexation. Moreover, the armies and fleets of the vassal states will follow your fleet, pointing to where to fight, and they will continue to supplement their lost troops (free labor, real emperors), as long as they are careful not to become Zhou emperors (their own troops are lost, and it is likely that a younger brother will stab them in the back, which has nothing to do with diplomatic relations, but only with the military strength of the suzerain state).

What three Julian Waghann directly drowned him ~ ~ ~ and spit on him!

Because of the great advantages of the overall military strength, you can play casually in the transformation of ships. How cool is it ~ ~ ~ The slow play of Fleet Wars always feels like a movie.

Fourth, the true meaning of brainwashing

With the rapid development of enclosure and national happiness in the early stage and the great advantages of resources, science and technology and military affairs, the topic has finally come ~ ~ ~ ~

It's time for the galaxy to listen to the teachings of the true God ~ ~ ~

Go brainwash the aliens. Emancipating the gospel will enlighten them, convert to the seat of the true God, and tell them the true meaning of happiness.

At this time, the technology of+happiness+livability came out, or several policies were introduced, and debuff was no longer obvious. What we have to do is to avoid low happiness in the early stage and reduce the production of buff. At this time, the rest doesn't matter.