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Why did Civilization 6 start cutting down trees?

Get a lot of food and productivity

At the beginning of civilization 6, cutting down trees can get a lot of food and production capacity, which makes the city develop rapidly and lead other countries at once. At present, this kind of drama has formed a genre, commonly known as cutting trees. Mining technology has just begun to be developed. Civilization 6 is a historical strategy turn-based game developed by FiraxisGames and released by 2KGames. PC version 20 16 10 10/0 was released, and 20 18 16 10 265438 landed on the switch platform.

In the game, players build an empire that has stood the test of time. Players will create and lead their own civilization from the Stone Age to the information age and become world leaders. In the process of trying to build a world-famous great civilization, players will wage war, practice diplomacy, promote culture and confront many leaders in history.

The combined play of men and women in Civilization 6

At present, the combination of men and women is not so unsolvable after several revisions. But it is also a common way to play, and it is helpful to be familiar with the rhythm of cutting trees. The combination of men and women is the goddess of harvest of the gods (the belief value is obtained according to the grain hammer obtained when harvesting resources and clearing landforms)+Magnus, the general affairs officer of the governor (+50% of the income from harvesting and clearing). First of all, the combination of men and women is not strong because of the combination, but only when they are taken out separately. Don't have the illusion that you can't play without men and women. Anyway, Al likes to grab the goddess of harvest now, so it's normal not to grab it.

The goddess of harvest is a pantheon that can produce faith without relying on any conditions. From the overall income, we assume that "desert folklore" can start from 50 countries to 200 rounds, and four cities can generate +6 adjacent bonus.

Regardless of the adjacent bonus double cards. A total of 3,600 beliefs were generated, which is roughly equivalent to the income of cutting down about 50 trees in Kyle with more than a dozen technologies. In the extreme case of 1, the income of Gonghui itself will not be greatly affected by the conditional income, and the income curve of harvesting is early, while others are basically balanced or late. Because the belief value is monetary, even if it is vague, there will be interest (for example, buying the belief building early can provide more output), so it is far more beneficial to pay the water first than to pay it later, right?

So what's the use of faith for unbelievers? The focus in the golden age. In classical and medieval times, the emphasis was on "grandeur", which made the builder +2 move. You can use faith to buy civilian units, and use faith and gold coins to buy builders and pioneers, with a price reduction of 30%. So in this golden age, faith can be converted into the shops of pioneers and immigrants according to the ratio of 1.4: 1. In other words, if we cut down all the forests. Quite t amplifies the output of cutting trees by 70% through multiplication and superposition (of course, it can't amplify the gain of the card), which other pantheon with slow income can't do.