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Detailed explanation of basic parameters of civilization 6
1, the most basic parameter:
Theory: ① Grain: Grain ② Hammer: Productivity Simply put, grain is for increasing population, while productivity is for producing areas or units. In Civilization 6, you can choose which land the population works on, so that more people can work on the land. Only by owning high-yield land can you turn it into productivity.
Knowing the above basic concepts, then we need to know that a person stutters 2 grains, that is to say, (the total grain obtained by a city-population *2)* a certain coefficient is the grain you can obtain at present, and every time a certain amount of grain is accumulated (the grain trough is full), a population will increase. There is a formula. The larger the population, the more food people need.
Thinking: The output of grain hammer is an important factor to consider when sitting in a city, so you should consider whether there is grain (which can increase your population) and hammer (land with population) when sitting in a city. For example, a flat marshmallow (4 pills with 0 hammer) can increase the population rapidly, but you don't have a plot with a high hammer to increase the population, then you are equivalent to raising a pig in a city. Similarly, if it is a flat hill tree (1 3 hammer per grain), it seems that the yield is very high, but the population of 1 grain plot will increase from 1 round to1round, and the daylily of two populations will be cold, let alone increase by three.
Conclusion: Based on two grains and two hammers, it is a qualified plot, so if there are many 2-2 plots after you sit in the city and the city quality is qualified, it is ideal to sit in the city with two grains and two hammers (for example, three grains 1 hammer is better than two grains and two hammers), that is, there are high grain plots and high hammer plots, which are more perfect. Luxury and improvement will add points, because workers can be used to increase production.
2. Parameters related to victory:
Theory: ① Bottle: Technology ② Piano: Culture ③ Pigeon: Belief ④ Gold: Gold Coin (the values of these parameters are all increased by you in each round).
Aquarius: mainly from college, population and city-state. It is used to walk the technology tree. Every technology has scientific and technological value, just like an empty container. You need to keep pouring bottles into it, and when it is full, the technology will be completed.
Qin: The main sources are theater, population and city-state. As mentioned above, it is used to walk the human tree, but culture has another purpose: the speed of land expansion (the higher the cultural value of a city, the faster the land expansion, similar to the increase in population caused by food, the more land will be needed in the future)
Dove: Faith and gold coins are parameters of purchasing power. The victory of religious belief can be used to buy religious units to preach, and workers' immigrants can also be discounted when they enter the golden age (ps: playing in Tian Fei)
Gold: Gold coin = mobile productivity, which can be used to buy units and some downtown buildings, and later cooperate with Rena to buy areas, but 1 gold coin is far less than 1 productivity. For example, the first immigrant hammer in the early stage was 1 10 hammer, but it was 320 gold. However, gold coins have their uniqueness. Gold coins are global attributes. For example, you can use the money produced by a developed city to buy workers for an underdeveloped city, but the hammer of your developed city will never help other cities.
Conclusion:
(First of all, some details discussed here are based on science and technology, so there is no need to discuss the conquest style, but on the whole, all styles are the same. )
The novice here may have a misunderstanding. They think that the higher the technology, the faster and more powerful I will unlock all kinds of things, but the most important thing in the early stage of various victories is actually the piano, which is the cultural value. Cultural value is very important in the early stage, because some humanities are very important for the early rhythm. For example, in the early stage, you have to go to political philosophy quickly to obtain three regimes (the first wave broke out), so the higher your culture, the faster your outbreak, and then every node of you will be advanced, so the early stage of culture is very important. And the bottle is also very good in civilization 6. More colleges can be built later;
The main source of pigeons is the holy land, which corresponds to religious victory. They play less and feel that there is nothing to say. If you want to win religious victory, you can build more holy places and preach more.
The source of gold is various improvements and businesses, and it can also be traded with ai.
The above is a rough teaching about some basic parameters of Civilization 6, and some places may be incorrect. As the family said, there is a big gap with some big names of Civilization 6. I hope I can help some friends who have just arrived in into the pit. If I think it is helpful, the landlord's purpose has been achieved. If you think it is helpful, I will write some popular science 6 about other aspects of civilization.
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