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Island tycoon 3 immigrants 1248 population 78% happy sand table experience

Global experience:

Map: random map, full except elevation 1 In order to get out of the highlands, it is generally enough to go to 2-3 highlands with large slopes. Hillside is a region with high smoke production and few green spaces. Even if other plants need highland, it is not necessarily. The plain below is green.

Time: Choose 1950-2000 for this game, and choose to continue the game after 2000. By 2078, the highest population will be 1248, with 78% happiness and 1000 politics. There are six rows of babies at most. . . Crazy people all the way. . .

Upper population limit: it should be 1200. When it exceeds 1 time, 1 hurricane and 1 earthquake appear continuously, and some children are classified as 65 years old. A series of natural and man-made disasters hit the population to about 1 180, and then it can grow again, and so on.

Attribute of the mayor: I choose a naturalist who reduces pollution. So even with the respect of logging environmentalists, it can be 100. I was elected because the hotel was good, but I chose the capitalist. Advantages are matched with gardening, tourism or export, and the feeling of adding relationships is useless. Anyway, I will mention it by the way when my happiness is improved. If we want to develop a high population, we recommend farmers to export. The disadvantage is that chauvinism is chosen, which reduces the relationship between the two countries. It was a little tight at first, but it didn't have much effect in the future. Another romantic or coward.

Planning and process experience:

Overall planning concept: radiate the antenna to the whole island as much as possible, and the bigger the better. Because the total length of the road is limited, if the road is too dense, it will prompt the road to reach the upper limit later (for the largest map, you can save the road in the middle and later period to see how much more can be built), and you can only build it if the road is demolished, so this is a game of road capacity. If the maximum number of vehicles can be maintained within this total length, the later congestion can be avoided. Of course, if you don't build a garage and everyone 12 1 goes out, the road will not be crowded. = In fact, even if there is a traffic jam, everyone is 12 1, which is better than the original 12 1.

The problem that all straight lines do not intersect is that after unloading people, the car will run back to the garage empty, and the AI of the empty car is very 2. First determine which garage is closest to the straight line, and then drive past, even if it takes a big circle. Therefore, the intersection road is too far away from the garage, and the number of empty cars running on the road will increase, which is a hidden danger of congestion. So there should be an intersection near the garage but not too close, and the intersection should not be too close. Try to use T-junction at the intersection to avoid crossing.

Besides the front of the garage, it is a good place to build a house. I also like to point my butt at high-end restaurants and other crowded places, so that when he goes in, it is 1 road, and when he comes out, it is 1 road. Of course, empty cars have to go around. Each garage can be equipped with at most 8 apartments, 1 market, 1 church, 1 hospital, 1 grade school. There is already a danger of blockage. Not to mention some tourist rubbish. . .

Another important issue is the family unit. When a family moves in, it is often 1 that one person works nearby and the other person is far away, which is why there are so many cars on the road.

All of the above is to explain that the planning should be spread all over the island as far as possible, and not concentrated in one place. Small places are destined to have small road capacity. What we need is a large piece of vacant land to build a farm. Is personality layout king? I tend to take the route that the city surrounds the countryside. Consumption categories are evenly distributed in the center of the map, with farms. Because it's not far from anywhere, it's easy to get together and leave.