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What are the six farming techniques in civilization?

There are three kinds of farming thoughts, which are applicable to different civilizations and city-states. One is Zongfu, and the output of the holy land is very high. One is industrial assistance, and the canals and dams adjacent to the industrial zone get 2.5 adjacent bonuses. There is also a kind of raising pigs, which has a high output, such as the Great Wall, Moai, Akasa Castle and so on.

Farming skill sharing:

There are three farming ideas in the current edition, which are suitable for different civilizations and polis types.

One is Zongfu, the output of the holy land is very high, not counting the foundation, 8 pigeons and 6. Hang a +3 basic and double-building cards, 18 pigeons and 6 pianos. This building is extremely cheap, and what is even more frightening is that its three-level building appeared very early, so the expert post is also three-level.

One is industrial assistance. The adjacent canals and dikes in the industrial zone get 2.5 adjacent bonus (0.5 plus the set value of 2), and the industrial zone with canals has at least 3 hammers. This hammer is a book hammer, which can be stuck. It is very strong and flexible.

There is also a kind of pig-raiser with high-yield improvement, such as the Great Wall, Moai and Akasa Castle. The output of these improvements is ridiculously high, and 67% of the output is idle, not just grain, but only pigs.

Therefore, the civilization of raising pigs is to cut down trees to raise pigs, cut down trees in exchange for urban buildings and migrant workers, and increase pig production. This kind of play does not eat the city, so it does not depend on the city-state and has strong adaptability.

A big problem with raising pigs is that Khmer, Inca and India can raise pigs quickly, but there is no improvement in high yield. Lao Qin's high-yield improvement makes it difficult to raise pigs quickly, so he always needs other things to make up for the shortcomings.