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What is the strategy of the Terran Battle of StarCraft I?
Terran 1- First Attack:
1. Destroy the command center of the Empire;
2. Duran must survive.
At first, we were in a place where there was no natural gas but only crystals. We built a vulture car and moved it to the upper right of the map, which triggered the plot. Duran joined us. At the same time, there was a natural gas mine. There was a crystal mine above the original base, and several marines occupied it. Then we upgraded the tank siege mode, covered it with giant robots, and advanced it step by step. It is recommended to use invincible tank rolling play.
Terran 2- Dilarian Shipyard:
1. Steal the Yamato warship;
2. Destroy the imperial fleet to reinforce.
It's an interesting level. The first two are not difficult. The third one uses a corpsman blinding technology ball, and then the Japanese nuclear bomb explodes! The fourth one is not difficult, as long as you make good use of the corpsman's flash bomb, the victory will definitely belong to you.
Stealing a cruiser If the pilot dies, the general will send a batch of new pilots, but only three times.
Terran 3- Tarsunis planet ruins:
1. After destroying the Zerg base, take Duran to the Dark Energy Jammer; ?
2. Duran must survive.
It's more difficult, but it's not difficult after mastering the rules. Just put the rifleman in the bunker and call an MCV next to it. If you arrange some spider mines and siege engine, you can hold it, and then use ghost fighters (at least two teams) to raid the enemy hive. As long as the hive is destroyed, the base will be abandoned, so as to gradually destroy the enemy and take Duran to the quiet jammer after destroying all the hives.
Terran 4- Raid Kohar:
Optional: Destroy the Imperial Physics Laboratory or the Imperial Nuclear Bomb silo.
Terran is a race in the StarCraft series. Mankind has been tempered by all kinds of difficulties and disputes, and witty human beings have proved that they are an awesome opponent, no matter in the face of technologically advanced Spirit or vicious aliens.
The human in StarCraft is a secret immigration plan carried out by the United Power Alliance of the Earth to solve the growing population problem. A large number of felons were selected to take four transport ships to find a habitable planet. Of course, amazing progress has been made in science and technology, and they can sail freely in short distances. And have the potential to use telepathy. They took four huge hibernating transport ships to the Zhancui IV planet, but the navigation computer turned off abnormally on the way, which made them sail at warp speed for several years until the warp drive melted. One hibernating ship crashed, and the other three ships landed on Mogna, Tanzania and Umoga respectively and established colonies respectively.
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