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What is the whole story of the Battle of StarCraft II?

I like SC series as much as you do. I don't like copying and pasting from Baidu Encyclopedia, so I'll sort it out according to the timeline. I hope you like it.

First of all, I hope you can fully understand the plot of SC 1 (including the content of the battle of the mother nest). If you don't know or have forgotten, let me briefly summarize:

Centuries ago, some rebellious scientists and political criminals on earth came to another cosmic galaxy. They took advantage of the unique tenacity and wisdom of human beings to take root and sprout here and grow stronger. The earth people set up the Federation, and later found that the Federation was a corrupt government, so rebels appeared everywhere. Our protagonist, Jim Reynolds, used to be a small sheriff on the federally owned planet of Ma Sala. One day, he received a distress signal and led his team there. As a result, he found a new race "alien worm" (the official translation of the Zerg). Alien bugs infected a human command center, and Jim had to destroy the command center, but he was wanted by the federal government for "destroying federal property." At this time, a rebel group named "the son of Kaiha" took Renault in, where Renault met a ghost agent, Sarah Kerrigan, who was the adjutant of the leader of the son of Kaiha, and had a good impression on him. In one action, Monske is determined to use a "psionic transmitter" (ghost agents, ghosts (official translation of protoss) and other abilities, such as stealth, all need psionics) to lure aliens to destroy one.

Spirit is the protozoa of this galaxy, with high-end technology and wisdom, but it still can't resist the invasion of alien insects. Therefore, Tessada, a high-ranking templar, went to look for the dark templar who had been exiled before, and met Jim Reynolds during this period, which was recognized by both sides. After unremitting efforts, the two sides found a dark templar with dark power on a dark planet, Kolas, and returned to the mother god of the elves, Al.

Aliens don't have their own thoughts, and their behavior is subject to a "master". Only the dark templar can destroy this master and its brain worms. In an operation, Zeratul, the hero of the Dark Templar, killed the brain worm, but the owner took the opportunity to know the location of Al, so he invaded Al, and the remaining spirits had to retreat to the hometown of the Dark Templar, Xiagulas.

The abandoned ghost Kerrigan was not killed by the Zerg. The owner thought that her special function could serve alien insects, so she transformed it into the "Queen of Blade". Kerrigan turned to Jim for help at the last minute of the mutation, but it was too late. When Renault arrived, the mutation had been completed, and the Queen of Blade released Renault, which also laid the groundwork for the future.

The ghost decided to practice killing the master with Renault's ranger, so after a hard struggle, the master was finally destroyed and Tesada died with him.

The Queen of Blade and her minion Duran wiped out the head of the Federation and killed the Federation general stukov with a double agent (Mother Nest Terran plot). After that, Duran disappeared. At the same time, the Queen of Blade became the leader of a new alien insect, breaking the fragile truce with the elves and the Federation, killing "heroes" such as Phoenix and infecting the leader of the Dark Temples. At this time, Zeratul came and was killed at the request of the matriarch. The Queen of Blade spared Zeratul and left him the pain of killing his compatriots and heads of families, hoping that he would suffer from it all his life.

The son of Kaiha successfully overthrew the federation and established a new empire, and Monske undoubtedly became the leader of the empire. The new empire is worse than the Federation, and the people are miserable. Jim Reynolds' rangers set up resistance organizations with little effect, but the disappearance of Zeratul, the hidden danger of the corrupt empire and the queen of blades, this is the end of a generation.

Sorry for the slow typing, and then the summary of the second generation of the story (the story animation is available in Baidu Encyclopedia, which is actually more convenient. I'd like to add some comments here and briefly describe them. I still recommend you to play games or at least watch cartoons in the encyclopedia. )

The second generation:

Four years later, Renault's rangers still insisted on fighting against the Monske Empire, with little success, while Spirit searched the universe for alien insects and destroyed them.

On this day, Renault's old friend Tex came to the bar (that is, the criminal who assembled the rifleman in the second-generation trailer). Tex claims that a scientific research organization named Mo Bisi Foundation is robbing the federal government of the "sellner Plus" artifact, and as long as they can get it, they can sell it at a good price.

So what's left is a series of intergalactic tasks, which I list with branch lines.

1, immigration task: Renault received a distress signal from HavenStar, where it was suddenly attacked by exotic insects that had disappeared for four years. Many people are infected, and the rest are in urgent need of evacuation. With the help of Renault, the residents there were successfully evacuated, and Renault burned the infected houses. Dr. Hansen, the leader of HavenStar (a beautiful woman with glasses), stayed at Renault's flagship "Huberian".

There are two options at the end of the immigration mission. There are a large number of infected people in Harbor County, and Spirit has arrived here, ready to destroy all infected people. Dr Hansen said that he would develop an antidote and hoped Renault would stop Spirit from killing infected people.

If you choose to help Hansen, Hansen will eventually lead the recovered people to rebuild their homes and leave Renault. Before leaving, he wanted Renault to stay, but Renault had to continue the revolution and refused. Hansen kissed Renault, expressed his love and left.

If he chose to help Spirit destroy the infected person, Renault finally returned to the ship and found that Dr. Hansen had been infected. Her last human nature asked Renault to kill her, and Renault had no choice but to do so.

2, stealth mission: In this series, Renault needs to choose to help the leader of the "ghost force" (ghosts and ghosts are similar, they can launch nuclear bombs and be invisible. Ghosts have vertigo in the range of 3 seconds. Renault should choose to help the Ghost rescue those ghost criminals detained by the Empire, or help Nova (the interstellar ghost of Blizzard's game with indefinite delay in release plan). The leader of the Ghost promised to join Renault to defeat Monske after rescuing the hostages, while Nova said that the Ghost was just a group of fanatics who killed people without blinking an eye.

If you choose to help the ghost army, then the ghost leader will lead the ghost army to join Renault's organization after the end, and you can train the ghost in future battles.

If she chooses to help Nova, Nova destroys the ghost training camp with Renault's help and finally assassinates the ghost leader. In return, Nova gave Renault the ghost training plan (without telling the Empire) so that she could train ghosts in future battles.

3. Main line: Renault and Tex look around for artifact fragments, but unexpectedly find that the empire is destroying a mysterious object. After intercepting him, they found that this was actually the old robot adjutant used by the Federation, and this adjutant stored the evidence that Monske abandoned his subordinates, abandoned Kerrigan and even destroyed the Federation with different insects within a generation. After some battles, intrigues and mercenary transactions, Renault cracked the adjutant, and together with Tex, he confessed the truth to the world and resisted.

Renault met Zeratul, the leader of the dark temple who had been missing for four years, and learned the terrible things that would happen in the future through the memory crystal he gave.

Zeratul has been searching for lost prophecies for four years, only to find that Kerrigan, the Queen of Blade, is also looking for these ancient prophecies. During this period, Zeratul was surprised to meet a hybrid creature of spirit and alien insects, a horrible creature with skills such as shield, self-healing and flashing, and mind storm. It is predicted that the final world will be ruled by these hybrids, and human beings will perish first, and the rest of the spirits will be unable to resist the army of alien insects and all will be extinct.

However, when Zeratul returned to the murdered master's body within a generation, he met the image of Tessada who lived with him in mutual destruction. Tessada told Zeratul that the world is not hopeless, and the master of Blade Queen inadvertently left hope for changing the future, because Blade Queen will not be controlled by hybrids, and as long as there is her alien army, the world can still be saved.

Knowing the truth, Renault knew that Kerrigan should be kept alive anyway, for himself and for the world.

At this time, Renault collected all the cultural relics from sellner and gave them to the Mo Bisi Foundation. The head of the foundation is Dr. Marud (Marud is the foreshadowing, Duran disappeared after a generation killed the federal general stukov, and the reverse spelling is Marud, suggesting that it is the same person, and the Queen of Blade also saw his disguise), so the Queen of Blade came forward to stop the transaction. It turns out that the ancient artifact they found can purify human beings infected by different insects after assembly, but the memories of Queen Blade and Kerrigan are non-overlapping and have dual personalities, so Queen Blade is still very afraid of this artifact (this paragraph belongs to personal understanding).

Later, the son of the imperial crown prince, Munsk, appeared. Although Renault didn't like the empire, he found that the crown prince was not as ambitious as his father. The Crown Prince decided to help Renault return to the Shire (the Shire generation also has a pass called Return to the Shire) to find the Blade Queen to save Kerrigan. Here, he met a branch:

Destroy the platform above char. If you choose this option, alien insects will not send long-distance air-to-ground host parasites to attack you in the final battle.

If you choose this option, in the last battle, alien insects can't directly transport soldiers, or even directly enter your base through underground holes.

Which one to choose does not affect the plot, but only the gameplay behind it.

After the artifact was assembled, human beings resisted stubbornly in the face of a flood of different insects. Finally, the artifact was fully charged, which purified Kerrigan and returned her to human beings (the hair didn't come back, but everything else was fine).

At this time, Tex wants to kill the weak Kerrigan, because Marud, the leader of the Mo Bisi Foundation, is Duran. He wanted to kill the Queen of Blade for his own ambition. He used Tex, Renault's friend and prisoner, to tell Tex in secret that killing Kerrigan would set him free.

Knowing the truth, Renault stopped the deadly bullet for Kerrigan, and at the same time turned around and pulled the trigger on Tex ... (In this animation, the gun went off, but the screen was black, and Tex's life and death were uncertain). After customs clearance, the subtitles said that Tex was dead ... but you know.

Renault and Kerrigan slowly walked out of the ruins, and Munsk's imperial rule continued. Spirit is still trying to organize the ending. The first part of SC2, Wings of Freedom, is over. The next one is the expansion "Heart of the Zerg", which has not been released yet, but the plot is also roughly the same:

Kerrigan, who returned to human form, did not stay with Renault. In the animation, a new star appeared and robbed Kerrigan. After escaping, Kerrigan returned to the nests of different insects and met the incarnation of his memory when he was the Queen of Blade. In order to retrieve the lost memory, to reorganize his own alien forces to prevent the end, and to settle accounts with Munsk, Kerrigan started his own battle. ......