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Weapon setting in Age of Empires III
Arms: infantry, cavalry, artillery, economic and other arms, navy, Native American arms, natural and ecological arms. Infantry Explorer: The Explorer is the leader of your expansion in the new world and also acts as a scout at the beginning. With the upgrade of homecity, we can constantly improve our capabilities. "The sharpshooter on the team belongs to the explorer-the hero of a long adventure. Played a heroic role in Age of Empires 3. The ability of the shooter (the only unit in the game) is suitable for players who like to micromanage a single unit. " Before the bayonet appeared, the gunner was responsible for protecting the troops from the impact of enemy cavalry. Marines are good at dealing with infantry, attacking cavalry and destroying enemy buildings, but their slow speed and only one chance to upgrade make them ineffective in the later stage. Halberd soldier (heavy infantry) (except Spanish Euonymus): Holding a short halberd, halberd can be used for various purposes, which can be used to stop the charge of a war horse, and can also be used to cut a knight off the saddle with an axe blade. As mercenaries and professional infantry, they were very popular and were an alternative to spearmen in the tertiary period. They are more expensive as cadres, and they have maintained stronger fighting capacity and competitiveness than the spearmen in the later period. German heavy infantry (Dopplesoldner): Double sword heavy infantry. A variety of halberd soldiers, especially suitable for dealing with infantry and cavalry, but slow and fragile under long-range fire. Rodler Rowe (Spanish special forces, heavy infantry): The heavy shield spearmen are famous Spanish troops, and their unarmed combat skills are unparalleled in Europe. They fought Cortez in the war to conquer the new world, equipped with long swords and round shields, and were unique to Spain, as well as powerful heavy infantry units, which were good at dealing with cavalry and melee troops. Longbow soldier (special air service, light infantry): Compared with musketeers, it only takes several hours of training, but it takes several years to use longbow effectively. The range and accuracy of archery make it still used in gunpowder long after its invention, especially in Britain. Compared with musketeers, longbowmen are excellent long-range attackers, but they lack the strategic advantage of bayonets. They are good at dealing with heavy infantry. Crossbowmen (light infantry): The crossbow is a variation of the traditional bow and arrow. This long-range weapon can be mastered after some training, and it does not have some tactical advantages like bows and arrows. Therefore, it was quickly replaced by muskets. Crossbowmen is suitable for dealing with heavy infantry, such as spearmen. They were not upgraded in the later stage of the game, and gradually lost their functions over time. Musketeers (heavy infantry): With the help of gunpowder, musketeers have become the mainstream force of the European army. Training soldiers to use muskets is very simple, so it combines the lethality of gunpowder with the characteristics of upgrading the army at a low cost. As a basic combat force, it is very powerful when shooting in line, but it is difficult to resist the British musketeers when fighting against cavalry. It can be upgraded to the level of "guard force" and turned into a regular Red Army. Scattered soldiers (light infantry): Elite infantry are usually equipped with complex rifles, unlike musketeers, which are regular troops. Its name is not the main battle force, but the force that launched an all-weather raid on the enemy. Good at long-range shooting, extremely suitable for fighting heavy infantry, but weak against cavalry. French stragglers can be upgraded to "Imperial Guard" casado (Portuguese Special Forces) (light infantry): casado is an experienced rifleman in the Portuguese army. In addition to stragglers, there is also a high damage value, which can effectively resist enemy gunfire. But the strike force is low-so it is easier to become the target of cavalry. Guards: The Turkish King's Guard Infantry (Ottoman Special Forces) (Heavy Infantry): The Guards are mainly composed of young slaves who have been strictly trained. They are a fanatical and efficient force in the Ottoman Empire. Musketeers are specially used to deal with European countries, and they will be better than other infantry in hand-to-hand combat because they have replaced their swords with heavy sabres. Streetz (Russian special forces) (heavy infantry): Streetz, as an outstanding representative of the Russian army, formed Streetz United. The members of the company are all hereditary-only the sons of joint soldiers can join. It is a unique musketeer unit in Russia, slightly weaker than the traditional musketeers, but with a large amount of training. (Russia can team up to train infantry: generally, musketeers train five at a time, and Streetz trains 65,438+00) Light cavalry (cavalry): Light cavalry is the most common cavalry unit in the gunpowder age. They are not good at launching a frontal charge on the enemy in absolute numbers, but using speed to destroy the enemy's artillery positions and open the gap in the other side's defense. As a basic cavalry unit, they are very suitable for fast-attack artillery and units that are not good at melee. Dragoons (anti-cavalry): Dragoons are the most versatile fighters. Traditionally, dragon knights need to be trained in combat skills and various weapons on horseback and on foot. As a fast unit, dragoons are extremely powerful against other cavalry, but in fact their attacks are slightly weaker than musketeers. The dragoons use short rifles when dealing with the enemy at a certain distance and heavy sabres in melee. Armored cavalry (cavalry): Armored cavalry is the last unit equipped with armor on the battlefield. Wearing the heavy armor of medieval knights, you can get strong protection from powerful enemies. French armored cavalry is the most difficult multi-functional unit. Compared with light cavalry, it has more than 50% HP, causing trampling damage to all enemy units nearby. However, the maintenance cost of breastplate cavalry is high, occupying three population points, and it is slower than other cavalry. French armored cavalry can be upgraded to the level of Royal Guard. Knight of Ulan Lance (unique unit in Germany) (cavalry): Ulan is a native of German light cavalry. Traditionally, they don't wear armor, and their main weapon is a spear. Although Ulan is weaker than the light cavalry, it has a very strong attack power and is a powerful fast-break unit. There is an attack bonus against villagers. Every time Homecity gets the freight, it can get some free spear knights in the town center of Germany. Root (unique Dutch unit) (anti-cavalry): Root is a unit of Dutch cavalry, which uses short-barreled muskets for long-range attacks. Similar to dragoons, Ruit is used to fight against other cavalry units quickly and effectively. But not as powerful as musketeers in head-on combat. Cossack Cossack Cavalry (Russian unique unit) (cavalry): Cossack is a notorious irregular unit in the Russian army, formed by militant nomadic groups from southern Russia, and is the weakest cavalry unit in the game, occupying only 1 population point (all other cavalry units occupy at least two). Aprics Nick (Russian special unit) (cavalry): As the terrible guard of the Tsar, Aprics Nick is responsible for destroying the enemy for him-usually relying on simple and rude extermination tactics to deal with anyone who is suspected. Aprics Nick is undoubtedly an elite heavy cavalry, much more powerful and expensive than Goshak. Algerian local cavalry in Spahi (a unique unit of the Ottoman Empire) (cavalry): Spahi was the landlord of the feudal Ottoman Empire, and maintained his landlord status by fulfilling his military obligations to Sudan. Similar to European knights, Spahi was a cavalry unit of the Ottoman Empire. Almost like a hussars. Fighting dog (unique to Spain): The fighting dog trained by Spanish explorers is a fragile fighting unit. Spain has war dogs at the beginning of the game, so you can train more to deal with the situation at the beginning, and the threat is probably equivalent to wild animals. Artillery grenadier grenadier (artillery): grenadier grenadier grenadier grenadier grenadier grenadier grenadier grenadier grenadier grenadier grenadier grenadier is a kind of assault troops aimed at breaking through encirclement and enemy lines. Its name comes from their tactics: throwing light explosives-grenades. As a support of conventional weapons, grenades thrown by grenadiers cause regional damage. They can be used against buildings or enemy units, especially against heavy infantry. Artillery: In the gunpowder age, artillery is the most important weapon. It can deal with the whole enemy, forcing the enemy to retreat from the highlands and destroying the strongest fortifications. Artillery is the most important unit: it is good at destroying the whole team of soldiers and taking down buildings. Mortars Mortars (artillery): Mortars are less mobile, but easier to assemble than artillery. Compared with artillery, its tactical advantage is that the shell is parabolic when it is launched, so it can cross obstacles. Unlike artillery, mortars throw shells into the air, making them good at aiming and destroying enemy buildings. Congreve rockets (special air service) (Artillery): Congreve rockets is a special artillery developed by the British Army, which is often used to attack towns and cause fires. As a special air service, its exact attributes are not clear for the time being. Abs Gun (Ottoman Special Forces) (Artillery): Abs Gun is a bronze howitzer made by Ottoman. Because of its light weight, it can move synchronously with the infantry and be deployed in the most intense places. Abus gun has better maneuverability than conventional artillery and is very suitable for dealing with infantry units. Big artillery (Ottoman special unit) (artillery): Big artillery is the earliest and oldest artillery. Osman is famous for its early use of artillery-for example, the wall of Constantinople collapsed in heavy shelling. The big shelling is probably a special heavy artillery unit dedicated to destroying urban buildings. Economic and other units settlers (villagers): immigrants will collect resources and build buildings, which will be the center of building a new world power. Migrant car (German special unit) (villager): German special immigrant unit has obvious advantages in load capacity and collection speed. Coureur de Bois French militia (French local army unit) (villager): In addition to immigrants, there are French militia units in France. They are stronger than ordinary workers, assemble faster and are equipped with rifles ... so that they can provide services when necessary. The dual identity of light infantry. At the same time, it is more expensive than ordinary villagers, but it is not as fragile to enemies or hungry beasts in the natural environment of the New World. Covered van: Covered van is used to build a new town center and develop the most important buildings in your colony. Trade vehicle (trade unit): A trade vehicle is an uncontrollable unit that travels along the trade route. Depending on your choice of colonies, outposts built on these roads will gain experience or resources. Coach post station: In later times, the post carriage replaced the trade car and served the trade route on the map. Train train (trading unit): Since the fourth era (industrial era), trains and railway lines have replaced stage carriages and roads and traded on maps. When the train passes by, the outpost built along the railway line will produce experience. Special envoy (unique Dutch unit) (special explorer): Special envoy is an early unit with the same ability as explorer. Unlike explorers, there is no attack ability; But it has a great vision, which makes it a better scout-you can produce many envoys. Missionary Missionary (Spanish terroir unit) (treatment unit): As a Spanish terroir unit, missionaries are riding units, which not only enable them to get on the cavalry quickly, but also have special abilities. Treat all units in an area at the same time, not one at a time. Battlefield surgeon, treatment unit naval battleship: naval power is not only reflected in reaching the new world, but also a link to Europe. All the forces in the new world have powerful and sophisticated navies. These warships are equipped with many side guns, such as Spanish galleons or three-sail fast warships. Bomb schooner (warship): Bomb schooner is a light warship equipped with mortars. Compared with attacking other ships, it is mainly designed to shell fixed targets on land. This two-masted warship may be the best ship to clear the coast defense. Fluyt (Dutch special forces) (warship): Fluyt is a ship designed to carry a lot of goods, so it has huge space and a few guns. As a special force in the Netherlands, Fluyt can be used for fighting, fishing and transporting ground troops. Warships (Ottoman Special Forces) (Warships): Warships are the favorite weapons of many Mediterranean countries, including the notorious Barbary pirates. It is very effective in attacking from the port and confronting modern warships at close range. Fishing boat (boat): The fishing boat collects food from the fish and returns to the dock for storage.
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