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Age of Empires 3 Question ..!

China's Semi-direct Strategy in the Asian Dynasty

It's been a month since the Asian Dynasty started broadcasting. In the past month, we explored the basic attributes of the three Asian countries, and initially formed a * * * knowledge: in the battle of 1v 1, the basic order was China, Japanese and Indian.

China's advantages are basically qualified economy, comprehensive military license, fast army building, strong siege ability, strong unit apprentices and high cost performance. Disadvantages are weak individual strength (except pike and Zhuge crossbow, all other arms are ultra-low, especially cavalry, especially garbage residue) and weak anti-riding ability (long Dao anemia attack is low, bonus is low, but the combination of fear and pike is not used much).

The key to making good use of China lies in fostering strengths and avoiding weaknesses. Giving full play to one's strengths means giving full play to the role of apprentices, and fostering strengths and avoiding weaknesses means trying to avoid letting the other side build a large number of powerful cavalry.

Let's talk about avoiding shortcomings first and avoid letting the other side send a large number of cavalry. The essence is: 1, so as not to let the other side go to the fortress easily. In most countries, powerful cavalry are in the fortress, and cavalry cards are also the most in the fortress; 2. Don't turn into a colonial war of attrition. The longer the colonization drags on, the stronger the economy and the more capable the cavalry will be.

In addition, there are several ways to strengthen apprenticeships: 1, keep pace with the times and upgrade; 2. Invest in 225 wooden temples, upgrade the temple technology, apprentice aura plus 10% attack and HP, consume 100 flesh gold, apprentice combat power plus 20% attack and HP, consume 200 flesh gold; 3. Repair the wonders of the White Pagoda, add 10% attack and HP to monks and apprentices, and increase the upper limit of apprentices to 13 (if the White Pagoda is upgraded to an empire, the upper limit will be increased to 26).

To play the role of an apprentice, it is obviously necessary to increase the upper limit with the help of the miraculous effect of the White Pagoda. So should it be suitable for building a white tower? Did you find out whether the White Pagoda was used for colonial promotion or not? I think the white tower should be used again when the colony rises to the fortress. The reason is: 1, if the colony uses the white tower to upgrade, the income is limited to 13 apprenticeship limit. Compared with the Daban Temple Pagoda, which constantly provides resources, and the Summer Palace, which constantly sends troops, the longer the time, the greater the interest gap. 2. Colonizing the White Pagoda means hoping to colonize and solve the fighting, but as I said earlier, the longer the colonization drags on, the worse it will be for China.

Temple investment is relatively large, and too much investment here in the early days is likely to affect the normal ability to send troops and develop. Of course, there is another idea, that is, to send the first card to the temple and a temple carriage, so that the resources consumed by temple science and technology will be halved. This card is equivalent to 525 resources in the colony, and the temple after the colony can be used to build pirate units. People who are interested can try it.

Summing up the above ideas, the conclusion is clear: for China at present, the most ideal way of fighting is to make the other side unable to upgrade the fortress easily through harassment, and be forced to send troops to fight in the colonies, and then send 700 gold cards to upgrade the fortress with Baita Qigong. In the meantime, it is best to build a temple to enhance the apprentice's aura and combat effectiveness. You must build seven apprentices before upgrading. In this way, there will be 19 apprentices in the fortress, and the fighting capacity is quite strong-167 HP, attacking at 25 points, criting from time to time and recruiting new apprentices.

The specific construction and card issuing steps are roughly as follows:

Issue immigration cards-about 16 and 17, farmers began to build the wonders of the Summer Palace to upgrade their colonization-issue 7 cavalry cards-build barracks and start training the old Han army-issue 8 Zhuge crossbows to build the old Han army during this period-issue 700 gold, stop making soldiers, prepare 300 gold, adjust most farmers to collect food, and try their best to use the existing troops to harass. There should be 1200 food at this time. Build the White Pagoda Wonder and upgrade the fortress-adjust the economy, if possible, build a temple, upgrade the first two technologies, and build seven apprentices-after upgrading the fortress, issue seven tiger piers to build a defense force-bomb the other side's barracks with tiger piers, and when the other side rushes in, it usually takes advantage.

The reason why the Summer Palace was used instead of the Great Baoen Temple Tower to upgrade the colonization was because the value efficiency of sending troops in the Summer Palace was higher than that of the Great Baoen Temple Tower, which produced 2 logs per second, while the soldiers in the Summer Palace converted into resources equivalent to 2.5 logs per second. Although the value of the upgraded 2 grassland cavalry in the Summer Palace is not high, it has existed since the beginning of colonization, and it can get 2 cavalry almost one minute earlier than the average opponent. As long as it is used well, the effect can be greater than 400 foods. These two cavalry are very useful for fighting against the front, killing farmers, killing heroes and playing treasure.

The purpose of the first batch of Kafa 7 grassland cavalry colonization was to harass each other's hunting areas as much as possible with cavalry and gain more time for themselves. Of course, we need to be more flexible in actual combat. For example, if you find that your opponent wants to rush the heavy infantry, you should send nine riflemen to defend yourself. If you find that your opponent wants FF, you must fire 8 crossbows first and then 9 shots. With China, remember that as long as the other side has no cavalry, it is not your opponent. As long as it can effectively combat the other side's grain collection, it is difficult for the opponent to produce a large number of cavalry.

After practicing the above method several times, you should be able to upgrade the fortress from 10 minutes to 1 1.30 minutes. At the same time, there are 19 apprentices and more than 50 troops (in fact, before the apprentices in the fortress become bigger, we do not recommend spending a lot of conventional military power with our opponents), which is enough to support the good economy of Battalion 2.

This tactic should be suitable for most battles of 1v 1, but it is easy for opponents to call you a rogue, because this tactic is based on "the disciples of the fortress take all the colonial soldiers away". If the new version of The Apprentice is later weakened, this tactic will no longer apply.