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Onlookers, what's the ending?
1, national end:
The national finale is divided into three small parts, which are linked to the four key tasks in the game.
(1) National leaders: It is related to whether to help the "New Tomorrow" organization.
(1) If the game helps the New Tomorrow to complete their mission (Denton's mission), then the New Tomorrow will finally gain political power and the people will have a bright future.
(2) If we help the government more in the game and refuse the task of "New Tomorrow", then the "New Tomorrow" uprising will eventually fail, and the people who eat melons will continue to live in the shadow.
(2) Publicity effect: It is related to some publicity tasks in the game. Including putting up posters and whether the noisy propaganda car assassinated the brainwashing general.
(1) If the propaganda of "New Tomorrow" is successful, that is, the propaganda car is switched to the channel of "New Tomorrow" to assassinate the brainwashed general, then many people will join "New Tomorrow" in the end, and the revolution has made bloody sacrifices but achieved results.
(2) Not making public is the opposite.
(3) Nuclear weapons: related to the incident of stealing blueprints in the game.
If the blueprint is successfully stolen, the two sides will eventually shake hands temporarily under the threat of nuclear weapons.
(2) If we don't steal the blueprint, the country in anarchy will be completely controlled by the robbers who robbed the nuclear weapons.
2. Personal ending:
(1) general ending: Carl works for the government, the ending is approved, and then he lives in a small apartment.
(2)BE: Carl works for New Tomorrow. His son and daughter died (even if one died, it was BE), and his wife committed suicide and failed the audit.
(3) He: Neither son nor daughter is dead. Carl's family emigrated and lived happily ever after. ...
(4) End early: Open the newspaper in the mailbox, click to turn to the back, there is a sticker in the lower right corner, click to tear it open, and there are a series of numbers. After clicking, you can call this number at home and ask if you have finished the game, and select "Yes". Then the anti-hypnotic drugs in Carl's body had side effects and finally fell into the vast universe ... (what the hell) (don't ask me how I know this ending ... my hands are very cheap ...)
The end result is that these elements are combined. For example, you help "New Tomorrow" in the game, you complete the propaganda, steal the blueprint, send your son to college and then go abroad, cure your daughter and immigrate; Then the final outcome will say: "How was the uprising successful? Many people died, but it worked. The Carl family moved abroad and lived happily ... "
Extended data
Freedom is the freedom to say that two plus two equals four. If this premise holds, everything else will be logical.
Beholder is an indie game developed by a Russian team. It is said that eleven people are financially strapped but spend generously on the performance, gameplay and quality of the game.
No matter how you evaluate it, it is undoubtedly a heavyweight dark horse.
The background of the game should be the overhead history of East Germany (inferred from the totalitarian description that can be seen everywhere in the game), and some (not all) details of this work can be found in the dystopian novel 1984 (such as archival records).
The background is almost dominated by gloomy colors such as black, white and brown, and it is not full of gloom everywhere: the ever-uncertain sky is divided into black and white to distinguish time periods (or to judge day and night by the color of the clock face in the upper left corner); Characters basically let players identify these short-legged black people (such as archivists with crutches) with different contours and tall and thin faces, and they will also mark their names intimately.
BGM is handled properly and fits the picture very well, and every step is just stepping on the idea. At first, I could feel the desolation and trembling from the society.
Enlarging a room can hear everyone's different voices-this is extremely intentional. Sound effects are also a pleasure for detail control. For example, when the bell rings, it reminds the player that half a day has passed, and the sound of the key turning is also simulated. When the door is opened, there will be a click of the key unlocking. ...
As for a player who is deeply involved in the play, he still can't forget the fear of being dominated by the police who came out of BGM.
The story begins on a cloudy day, and our protagonist "Carl Stan" receives a letter saying that he will be transferred to the D-level apartment in the 6th block of Keruchevich as the landlord. Here he also works for the government and is injected with drugs that don't need sleep-"so you can serve your great motherland wholeheartedly."
It was in such a country that he could not even get the qualification to sleep that Karl Stein began the darkest moment of his life.
At the beginning of the animation, we can see our Carl driving with his family to the old apartment building, where we can see his predecessor, the landlord who failed to escape from euthanasia in DLC, tied up by the police (this scene takes care of the ending of the protagonist's euthanasia in DLC).
At the same time, tell the players that if you don't do well enough and don't devote all your energy to the great motherland, then you will end up in such a tragic end.
At this moment, the vice minister of elite grade distribution has given you the key to open any room in this apartment building.
"On behalf of the order department, welcome you to join us. 」
Shh, there are snoopers everywhere.
Every word you say and every sound you make will be monitored; As long as there is a little light, your every move will be monitored. This is life, you are in it, and you have no choice.
-"What do I need to do? 」
Monitor your tenants' every move: talk to them and find out their preferences. Then write a report and submit it, and you will be paid for taking care of it. This will make you a good citizen. 」
The novice tutorial will tell you that as a perfect beholder, if you want to cover everything, then the existence of a "surveillance camera" is essential. They can simplify your work, and they will dutifully illuminate every dead corner you notice (corresponding to "telescreen" in 1984).
Do you think that if you touch a few guns at home and say a few bad words about the government, you won't be peeped? Do you think that if you play dumb, no one will know that you secretly call in the dead of night? Do you think that as long as your husband goes out, he won't be found to meet the boss in private?
I'm sorry, it's all in your eyes, Carl Stein.
Winston will be picked up by the telescreen as long as he makes a voice slightly higher than a whisper. Not only that, once he enters the field of vision of the electric screen, his every move will be caught.
At the same time, you can't forget to keep an eye on the phone all the time: completing the "sacred mission" entrusted by your "great" minister is related to your loyalty to the country, otherwise it will be judged as dereliction of duty and fined.
And in order to emphasize the importance of "only success and no failure", every correspondent will say "execution" coldly.
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