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The process of modifying the happiness parameters of civilization 5
First of all, it is stated that pseudo-technology does not directly modify the numerical values in the game, but more reasonably modifies the basic data such as reducing happiness per population, reducing happiness per city, increasing happiness per extra luxury resources, and increasing happiness per allied city-state.
Mainly because I really can't stand the unscientific happiness policy of blushing without hitting a few cities.
C: civilization of gamesidmeier VassetsGameplayXML
During the modification, GlobalDefines.xml on the xml file has changed.
The following fields need to be modified. They are connected together. After opening the file with Notepad, you can search for "happiness _ per _ city _ with _ state _ region" through CTRL+F.
In addition: the following (XXXX), the explanation added for me, does not need to be added to the program segment.
One more thing: remember to back up the original XML, and don't blame me for not reminding you. If you don't back it up, it will be a tragedy in the future.
five
four
0.25
0.5
1
2
-25
-50
1
- 10
- 15
First, the explanation of basic data.
(the effect is unknown, but the feeling on the spot is the happiness provided by the allied city-state, and the default value is 0. )
2
(The happiness provided by each natural wonder defaults to 1)
five
(The happiness provided by each additional luxury resource is 0 by default)
four
(The happiness consumed by the population in each non-occupied city is 1 by default)
0.25
(The happiness of population consumption in each occupied city is 1.34 by default)
0.5
(The happiness consumed by each non-occupied city defaults to 3)
1
(The happiness consumed by each captured (including puppet) city is 5 by default)
2
Then there is the penalty data:
(The default penalty for dissatisfaction with population growth is -50, which is a percentage, and you don't need to sign%. )
-25
(The penalty for population growth in extreme half-full state is-100 by default, which means to stop. )
-50
If you are extremely dissatisfied, you can't train immigrants. The default value is 1, which means on and is a Boolean value. )
1
(Critical value of extreme dissatisfaction, default is-10)
- 10
(Extremely dissatisfied with combat effectiveness punishment, default is -33)
- 15
(The default penalty for overuse of strategic resources is -50, which has nothing to do with happiness, but you can also change it. )
-50
(The capacity penalty under extreme dissatisfaction is -50 by default)
-25
(Critical value of extreme dissatisfaction, default is -20)
-20
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