Job Recruitment Website - Immigration policy - How do novices of National Awakening play the skills of National Awakening? Raiders summary
How do novices of National Awakening play the skills of National Awakening? Raiders summary
The collocation of generals and arms in various countries and the choice of architectural style in the later period!
The arms of various countries are divided into three categories: cavalry, infantry and Gong Bing. Among them, the advantage of cavalry is the fastest maneuvering speed, but it is restrained by infantry. Infantry belongs to tanks and can resist and fight. Of course, the output is the lowest, and it is restricted by Gong Bing. Finally, Gong Bing, who belongs to the rear arms, is the least resistant to high-explosive damage and is easily attacked by cavalry.
Then, without saying much, first entering the game will let you choose an architectural style. There are 1 1 building compartments for players to choose from, namely Rome/Germany/Britain/France/Spain/China/Japan/Korea/Arabia/Ottoman/Byzantium. Each architectural style has different characteristics and bonus. You can choose the architectural style according to your own needs in the later stage.
For example, Rome and France generally choose to fight infantry. Rome has the key to infantry defense and army movement speed bonus. Rome's characteristic arms are of great value. Haha, France has a bonus of life and healing speed. Cavalry generally choose Germany and Arabia. German training bonus is very popular with everyone, and Arabia is the first choice for cavalry players. Attila Takeda can do tons of damage! South Korea, which everyone used in the early days of Gong Bing, was very helpful for scientific and technological research in the later period of its accelerated scientific research. Osman is the most used by everyone, whether it is the front of the car or the percentage of his commander's skill improvement, it will be hurt by skills!
Military commanders are very useful, as shown in the following figure:
After talking about arms and architectural style, let's talk about military commanders. In my opinion, this game is actually a game of promoting generals when your later science and technology building is full. Military commanders are divided into blue, blue, purple and gold. Every military commander has his own characteristics and talents, such as Sun Wu's infantry garrison and skills, Caesar's commander-in-chief, siege and attack, Yuan Yijing's cavalry, frenzied fighting and skills.
Because the military commanders are updated a lot at present, I only do the analysis in the early stage, and players will play after the early stage. Speaking of the training of military commanders, let's first analyze the situation of the players:
First, kryptonite, boss. In this game, we can't win kryptonite boss, so we don't consider anything related to boss.
Secondly, ordinary Krypton players, who I think occupy the backbone of the game, are numerous and uneven in level, and are the main opponents that our Zero Krypton Party will face or compete with. These players usually train a cavalry team first, Yuan Yijing+Cao Cao. After all, for most players, these are the two most easy to get.
Third, in the kingdom with a long service time, many ordinary Kryptonian players already have a mature cavalry team. At this time, they will certainly train a second team according to their own military commanders. Although some bosses in the Post Bar have tested Gong Bing's strength, it is very difficult to cultivate and mold these players. According to my observation, most players will definitely have an infantry team, including Richard I, Sun Wu and Charles Martel.
Fourth, micro-krypton and nano-krypton players, these players are not much different from zero krypton, depending on who plays seriously or for a long time. After analysis, the following is my conclusion: I think training infantry is the best choice for two reasons: first, restrain most players' cavalry; Second, Sun Wu, the commander of the Purple Infantry, is not weak and easy to obtain, and the commander of the Orange is readily available. For military commanders, the training difficulty of zero krypton players is basically the same, relying on VIP daily gifts and various activities. So as long as you can get it, you can.
In addition to fighting with military commanders, some military commanders also play an important role in the game, that is, collecting military commanders. At present, there are five collectors, namely Orange 1- Cleopatra VII, Purple 1- Joan of Arc, Blue 3- gaius marius, Stanca, sarca and Green 1- Centurion.
Let's take a look at their collection skills first:
Cleopatra VII stone +30%, others +20%.
All Joan of Arc +25%
Gaius Marius food +20%, others+15%.
Stanca wood +20%, others+15%.
Satire everyone+18%
Centurion all+10%
It is not difficult to see that Cleopatra collects stones, Gaius collects food, and Stanca collects wood, all of which have special points.
So, I think the best way to collect is:
1. Alliance Resource Center: If it is food, use gaius+Joan of Arc; If it is wood, use Ke Stanca+Joan of Arc; If it is a stone, use Cleopatra+Joan of Arc.
2. Wild resources: Gaius' food, Stanca's wood and Cleopatra's stone.
3. Irony and usage of centurion: 1. Collect all the lost things. 2. What kind of bonus does the sacred object or temple BUFF have, and what will it receive after getting it?
Give an example of Gigi Lai:
Today, the alliance resource center is a stone, and the central temple has a 10% BUFF for accelerating grain collection.
The first unit, Cleopatra+Joan of Arc buys the Alliance Resource Center.
The second unit, Gaius, collects wild food resources.
The third unit, Ke Stanca, collects wild wood resources (or collects wild food resources if there is more wood and food is scarce).
The fourth unit, sarca, collects wild food resources.
The fifth army, centurion, collects wild food resources.
Collect tips:
Whether collecting 1 level resource points, 6-level resource points or alliance resource centers, the amount of collection per hour is only related to the collection speed and scientific and technological bonus of military commanders.
Each team should bring as many troops as possible, so that after collecting a resource point, they don't need to go home, and they can go directly to the next resource point, which can save a lot of time on the way back and forth (of course, this wastes the real time of players, so it is necessary to set an alarm clock to go online).
The timer that comes with the mobile phone is very easy to use. After the troops send it to collect it, it will show how much time is left. At this time, you can set this time in the timer. It can be guaranteed that five teams are collecting all day, and the amount of resources collected by trumpet is tens of millions, and the amount of resources collected by trumpet is tens of millions. (This part of the content comes from the game area of Post Bar)
Then I posted the last updated map of using military commanders, which is enough for new players to use for a while. I didn't comment, because I haven't touched Li Shunchen and Audi! The fourth season includes the following military commanders.
The rally commander summed it up as follows:
The defense commanders are as follows:
Field commanders are as follows:
Red Beard, Frederick, I personally think that he will be as versatile as Li Gou, and can be used as an assistant for any skill department. In the case of K 1, Gong Bing military commanders and Li Gou can get good results except that Li Gou is not strong, and even win the double inspection of their parents in the first season. Due to the sequence of immigration and military commanders, the immigration and version update of military commanders are prohibited. For example, the latest update of Wu Zetian can't be used in K2. I'll put two pictures of the military commander's turntable consul, and everyone will choose the military commander according to their own play time.
Finally, I hope everyone can have a pretty good game experience in the game!
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