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How to increase urban population in Civilization 6?
1. Gold coins are nothing more than three ways to buy units, buy facilities and buy land. As the game progresses, units become more and more expensive; if you buy facilities, such as a granary for 780g, you can buy 3 pieces of land in the early stage with the same money and still have more than enough. If you buy 2 grain of land, after improving the 3 pieces of land, you will get 1.5 houses and 9 grain. , and the granary can consume productivity to build, and the plot can only wait for a number of rounds. So it’s not a loss to buy land.
2. Continuing from the previous point, more land can be used to build more facilities, and the population limit will naturally be higher.
3. Although the automatic growth of land plots also prioritizes high-yield plots, the sooner citizens are allowed to work on high-yield plots, the greater the benefits will naturally be. In addition, many times the location of the city center does not allow all high-yield land to be in the first and second rings (another example is resources discovered after researching technology). At this time, it is also necessary to buy land and develop key resources as early as possible.
4. Compared with immigration, the population increases faster by buying land. Assuming that the 4 cities of Jingpu, No. 1, 2, 3, and 4 can reach the key population of 4, 7, and 10 faster, it means that the area can be photographed earlier, and the less science and technology and humanities are completed, The cheaper it is to photograph the area. To take an extreme example, the hammer used for stargazing to photograph holy places in the first release is much different from the hammer used to photograph religious areas with a population of 4. Usually, the capital (including major sub-cities) needs to photograph industry, commerce, college, holy place (1), entertainment (1), military (depending on the situation), and port (depending on the situation), that is, at least 3 areas. Emphasize that what we are talking about here is shooting, not building.
5. If it is a densely populated area (3 to 4 blocks apart from the city center), there are mountains/lakes/sea/deserts in the territory, and citizens cannot be arranged in the area at the beginning, relying on automatic land expansion When the city has a population of about 7, it is very likely that citizens will work in low-yield plots. Buying land can avoid this situation.
6. Additional bonuses. For example, after feudalism, there is 1 triangular farm. You can often buy a third farm by purchasing land, thereby increasing the production capacity of the existing farm. Even if the third farm has no citizens, it can immediately increase the production capacity. Another example is the hilly land massif (mines) surrounding the industrial area.
Points for increasing population:
1. Basics 2.
2. Seaside 1, fresh water (lake/river/oasis/Dead Sea/crater lake) 3. (If it is close to the sea and river/lake, it is also 3)
3. Capital 1 (the first three are acquired by bidding on the city).
4. Granary 2.
5. Aqueduct 2, if there is no fresh water, increase to 6, the aqueduct can only be built in one ring, and it needs to be close to fresh water or mountains. Adding to 6 is very mysterious, but if you think about it, it is only 3/4 without fresh water, and you usually build/buy a granary first, so it is actually only 1/2. (So ??even in cities without fresh water, it is not cost-effective to build water canals).
6. Farms/pastures/hunting grounds/fishing boats 0.5/piece. During this period, about 2 people can be obtained through these improved facilities.
(At this point, the capital has a population of approximately 10, and the sub-city has a population of 9. At the same time, taking into account the immigration consumption of building the sub-city, there will basically be no population stuck here).
7. Regional buildings. The first-level buildings include Barracks/Stables 1 and Lighthouse 1, the second-level buildings include University 1, and the third-level buildings include Military Academy 1 and Seaport 1. Level 3 buildings are not something to consider in the mid-term. Level 2 buildings waste too much production capacity, so the only way to directly increase population through regions is military zones/ports. Usually a city will not build these two areas at the same time in the early and mid-term. It can be considered that 1 population is directly obtained through the area.
8. Policy. Researching games and entertainment can unlock a 2-area and 1-population area. The two areas here need to be built, not photographed. This population bonus is easy to obtain. After researching the medieval market, you can upgrade the previous policy to 3 areas 2.
9. Government, monarchy. Researching defensive tactics can unlock a defensive building 100 productivity military policy. Using this policy, you can quickly build a level 2 city wall. In the monarchy, a city with level 2 walls has a population of 2.
You can simply compare this with the aqueduct mentioned earlier. This 2-population gain requires much less hammers and does not occupy any grid. It is a complete win.
(At this point, the capital has a population of approximately 15, and the other sub-cities have a population of 14. Because projects to increase the population limit and projects to increase production capacity usually conflict, a very important point at this stage is to reasonably arrange the construction sequence according to the scientific research progress ).
10. Great people, more land, universities. These can increase the population limit of each city by an average of 2, which can almost reach the community. In comparison, great people can be encountered but not sought. Universities do not necessarily have a campus area in every city, so they need to buy more land to acquire more land. Land prices increase over time, so buy early and enjoy early.
11. Another very important point, when you are about to leave the community, be careful to stop the technologies that discover strategic resources after completion (such as steam power). A 6-plot spawning coal feels like It's like eating shit. Card Research can ensure that you photograph the community first.
The above is the complete introduction of how to increase the population in Civilization 6. Players can try and experience it in the game. I hope you like it!
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