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How to play Dawn of Man

Lead a settlement of ancient humans and lead them through an era of struggle for survival. Dawn of Man is such a game. Players control the first batch of humans to develop in this primitive environment, and build their own homes with our hard-working hands. So how to play Dawn of Man, today let us take a look at the development process of primitive recognition!

Dawn of Man Skills Guide

Basic Introduction

Enter the game, we can see the quick view window showing resources, materials, tools and finished products at the top and the quick view window at the bottom It's about building, planning areas, speeding up the game, and switching hunting modes.

Dawn of Man game interface

First of all, I need to understand a few basic functions:

Construction: the construction of houses, workshops, facilities and other buildings, through construction These facilities meet the needs of residents and can also produce tools.

Manufacturing: After using materials, you can build tools. Tools can increase the efficiency of residents.

Collect: Obtain resources directly from nature. Click on the area that can be collected, and there will be selectable commands in the lower right corner.

Hunting: Hunting can only be carried out after having tools. After we have buildings and make tools, residents can go out hunting with tools.

Basic guide for Dawn of Man, building and construction guide, basic introduction to tools, resource collection, hunting skills sharing

Advanced development

The problems encountered during the development process are also very So much. How to effectively manage our resources and improve the efficiency of residents requires us to understand the in-game mechanism.

Resource Management

With enough resources, we can build the buildings and tools we need. In order to avoid waste, appropriate addition is the most effective method. So when you set up workspaces and set up continuous manufacturing, resource limits are a very convenient management tool.

Resource Management at the Dawn of Man

Resident Emotions

Emotions will affect the work efficiency of residents. When our residents behave inappropriately, their emotions will feel depressed. In order to complete the work efficiently, it is also very important to maintain the good mood of the residents.

Emotions of Dawn of Mankind Residents

Technology Points

When we collect a lot of resources, technology points will also increase, and there will be more technology points. You can unlock some additional features, such as "taming". In addition, in order to enter a higher civilization, we also need to save technology points to unlock it.

Knowledge and Technology at the Dawn of Mankind

Happiness and Prestige

Happiness and prestige will affect the immigration, birth rate and business transactions of the village, expand the population size, and develop the economy It is also our ultimate goal.

Problems with the advancement of Dawn of Mankind: Low mood among residents; Methods to increase population; List of shelf life of items; Methods to improve morale; Methods to increase businessmen’s visits; Methods to obtain science and technology points

Primitive life starting from scratch

< p> Entering the game, we can first take a look at our resources and population. They are not very many. Development is urgent!

First of all, you have to choose where to build your building. It is recommended to build it by a lake or a water source for the following reasons:

1. The resources near the water source are relatively abundant and can be collected more easily. Easy;

2. You can fish;

3. Animals will come to drink water near the water source, making hunting easy.

Choose a birth point in Dawn of Man

Then, we can demarcate the work area and let our residents start working, sending some people to cut down trees, hunt, fish, etc. Our technology points will increase over time, remember to unlock and write more advanced functions.

Agriculture and animal husbandry give priority to agriculture. After all, animals also need feed. If there is not enough feed in winter, it will be troublesome. The farmland should not be too far away from the livestock circle to facilitate feeding. Decide whether to expand the size of the farmland based on your own output/consumption.

Prioritize weapon production in tool production. Hunting and defense against invaders require the support of weapons. When more advanced tools can be produced, high-level tools should be produced in a timely manner and the output of low-level tools should be stopped.

Next, we have been developing for some time, the village has developed to a certain scale, and the production of tools also requires some more advanced materials. You can choose some people to mine ores, such as flint, and use tools made of flint to mine larger ores.

Dawn of Man Flint

As the population continues to increase, farmland and farmed animals will also increase. After deleting some unnecessary work areas, you can expand it. Generally, emmer wheat and beans are mainly planted in the early stage, and the upper limit of animals is about 5. When the number of people grows to more than 60, the upper limit of animals is set to 15.

The Dawn of Man expands and develops

There will be invaders appearing on the map during our steady development. The invaders will come to do damage. Generally, there won't be too many people coming. Relying on the advantage of population, we should be able to win easily. We can keep some dogs among the animals. Dogs will help us fight against the enemy together.

Also build more defensive buildings, such as arrow towers and walls, to destroy enemies before they enter the village. After winning, we can get some higher-level weapons, which we can sell or use ourselves.

Invaders of the Dawn of Man

After being able to easily face various natural and man-made disasters, we can also develop our civilization. Our civilization has several stages, from the Stone Age to the Mythical Age, to the Classical Era and the Medieval Era. Each era has its own characteristics.

Stone Age: A primitive era where some simple tools could be made to meet basic development.

The Age of Mythology: More buildings can be built, and some wonders can be built, and the wonders have different functions.

The Classical Era: Possessing more advanced tools and systems to complete the transition from barbarians.

Middle Ages: Game Victory.

Dawn of Man Gameplay Guide Initial Development Position Recommended Leaving the Paleolithic Age Methods for Raising Money Population Development Guide Hunting Guide Planting Techniques Guide Replanting Methods Introduction to Crop Harvesting Techniques Breeding Industry Development Direction Recommended Animal Overwintering Guide Defensive Alert Operation Methods Later defensive building planning

From the first few primitive people to a high degree of civilization, this transformation from scratch is also the fun of this type of game. Just like in the Civilization series, we happily click on the next round, witnessing the rise and fall of civilization in the torrent of history.

Every time the dawn of mankind enters a new civilization, the addition of new buildings, the improvement of technology, and the updating of tools will give us a sense of satisfaction, and this sense of satisfaction is what "civilization" gives us. of.

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