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What is the best outcome of radiation 4 nuclear world?

The best outcome of the radiation 4-core world is as follows:

1 1 1 use serum to become immortal, and ensure that the Federation has been developing according to the concept of 1 1 1 and1has absolute power over others to avoid serious infighting; Then rebuild Massachusetts and organize MRI step by step. The fraternity can't stay in Massachusetts.

Best outcome strategy of radiation 4-core world

Friends in the nuclear world, after completing the task of "it's good to go home", did not pop up the final task of "having enough electricity" (that is, one of the three gangs defected and occupied the power station), leaving only the task of "occupying eight marauders' outposts", which eventually led to a BUG in which three gangs coexisted.

At the same time, the nuclear world will never be electrified (because the power station is a group of ghosts, there is no key, and the control room door can't be opened), let alone take the gang's perk, which is impossible. (Unless you use the console. )

One of the bugs is Shank (the guy who told you to go to the federal occupation point). In the process of doing "It feels good to go home", I returned to Shanke after occupying the first outpost and repelling the attack of sinners. He said he could open a shop in the Federation, and then he said there were only two outposts left.

Don't send Shank to the Federation at this time, just let him stay in the nuclear world! The first archive is to send Shanke to Kandy intersection, and then after the three outposts are occupied, they will never receive the power station task again. On the contrary, Shanke has always been in the nuclear world, and I reopened it twice, both of which were perfect. After the completion of "It feels good to be home", two tasks followed: "Power shortage is enough" and "Occupy Predator Outpost 3/8".