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Civilization 6 Vietnam and Kublai Khan package release time and new content list
Civilization 6 Vietnam and Kublai Khan package release time and new content list
Civilization 6 will launch the fifth DLC: "Vietnam and Kublai Khan Package" in the "Civilization 6 New Era Season Ticket" on 29 October, 20021year/KLOC-0. We will get a sneak peek at the detailed capabilities of civilization in the fifth DLC. However, from the official update preview video, we can also get a glimpse of the capabilities of the new civilization.
First, the new leader of China: Kublai Khan. From the existing example of Civilization 6, Elinor, Britain, France and Kublai Khan should only replace China's LA, that is, leadership.
Kublai Khan's leadership ability
In the picture, Eureka's English: "Your businessman brought new scientific ideas from a distant land" is translated into Chinese: "Your businessman brought new technology from China", followed by a humanities award in the same form. I compared the animation forms of Eureka under various technical completion levels, and I guess it is for complete technology, not Eureka. But Shuiyou told me that there was a bug in the display of Eureka animation under the network speed, so my final guess was for Eureka.
Boldly guess Kublai Khan's leadership: every road to other civilizations (the first one? ) The road to business gives you a kind of technological Eureka and humanistic inspiration that you have not studied and whose civilization has been completed.
Then there is the news about Vietnamese civilization. The official orientation of Vietnamese civilization is land type and cultural civilization.
Vietnam capacity 1
Compared with the normal rainforest grid, the rainforest grid in the picture has less 1 hammer and more 1 grain. There are signs of flooding (including swamps and rainforests) on both sides of the river. The guess here should not be the ability of Vietnamese civilization, but that the grassland rainforest landform has been increased after the update, and swamps and rainforests can appear on the flooded plains.
So judging from the official map nails and the pictures when they landed in the area, the area of Vietnamese civilization should only fall on the landform.
Vietnam capacity 2
The shrine in the picture has 1 culture; The market increased 1 productivity and 2 gold coins; The ancient Roman theater has 1 technology and 1 culture. The thumbnail shows that this picture has 1 literary gang, 1 branch gang, 1 public gang, 1 upper gang. Because the city-state addition cannot be ruled out, it is impossible to determine whether the extra 2 gold coins on the market and the extra 1 culture in ancient Rome are Vietnamese abilities. The ability that the area can only fall on the landform before contact should be confirmed as UA in Vietnam.
UA, Vietnam guesses that the area of Vietnamese civilization can only fall on the landform, which is different from the landform, and the buildings in it provide additional benefits. Rainforest+1 bottle; Swamp+1 hammer; Woods+1 piano. (Whether there is any bonus for second-and third-class buildings, the value is unknown)
There is no clear hint about the characteristic units in Vietnam, only three construction orders can be inferred, which are 02: 56, 04: 0 1 and 04: 47 in the video respectively. According to the exclusion method, the possibility of support, light riding, heavy riding, reconnaissance and siege can be ruled out in turn, and the only thing left is the possibility of long-range and melee UU. Since no long-range units were seen at 04: 0 1, it should be the crossbowman UU who ruled out the possibility of tactical melee.
Boldly guess Vietnam's ability 3: the characteristic crossbowman unit replaces the crossbowman, and the mechanical technology is unlocked.
The speculation about the new civilization is basically these contents. This time, "Vietnam and Kublai Khan Bag" also added a new area: a protected area (mysticism unlocked), as well as two new construction forest farms (mysticism unlocked) and a game reserve (protecting the earth unlocked) in this area.
reserve
It is impossible to establish a protected area adjacent to the city center, and the basic housing is+1. Based on the charm value of the built land grid, provide an additional 3 points of housing. Trigger the cultural bomb of the neighboring cell and provide+1 charm for the neighboring cell.
Forest farm (150 hammer): adjacent storage of unmodified charm cells+1 grain,+1 belief. Stunning cells +2 food, +2 faith, +2 culture. (Theater: Meow Meow I'll take you to fight! )
Game reserve (440 hammers): adjacent reserves are unmodified charm cells+1 technology,+1 gold. Coma cell +2 technology, +2 gold coins, +2 productivity.
As usual, this update also adds a new freely switchable mode: "Monopoly and Company" mode. The current version, for repeated luxury, can only be sold to AI in exchange for gold coins. This model adds new ways of playing for additional luxury resources. Repeated luxury goods have two increasingly strong improvement options: "industry", "company" and an ultimate BUFF "monopoly".
"Industry": extra basic income+a special ability, providing large quotient points.
Known industrial capacity diamond industry: city +25% gold coins.
Cocoa industry: the population growth rate of this city is +20%, and housing is +3.
Ivory industry: urban production of military units +30% construction speed.
"Company": additional basic income+unknown, allowing the city to unlock the construction project: "developing goods".
Known commodity capacity Coffee commodity: local culture +20%. (500 hammers)
The stock exchange and the wharf open three commodity slots. Similar to works, goods must be placed in slots and can be moved between slots.
"Monopoly": (A luxury goods is in a dominant position in the global supply, that is, BUFF can only be unlocked if its share is more than 75%. )
According to the market share and the number of civilized transactions, increase the corresponding round of gold coins; Provide a large number of tourism performances.
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