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Detailed explanation of income mechanism of six civilized tribal villages

Civilization 6 will find friendly tribal villages when exploring the map, and will give corresponding rewards after stepping on it. What is the specific reward mechanism? Let's share with you a detailed explanation of the income mechanism of Wenming 6 Tribal Villages.

Tribal village

The benefits of stepping on mushrooms are random, but some benefits will not appear until a certain round.

An open dog, population, messenger, relic

You might step on it. also

1 Inspiration or Eureka

, 40 gold, strategic resources, experience value, blood return, etc. ;

15

close

And may increase the throttle in the future.

businessperson

20 rounds of ammunition

Step back.

believe

, 75 gold;

30 rounds of ammunition

And step on the total in the future.

Supervisors and diplomats were separated, and encouragement and Eureka became two;

Therefore, if the first dog finds the village in 19 and 29 rounds, especially in 29 rounds, in order to get more benefits, he can judge whether he can stay for one round before stepping on it, provided that you don't miss the rhythm of your exploration.

CFC, a forum of foreign civilizations, calls tribal villages goody hut, which means some beautiful huts as delicious as candy. But China players call it Mushroom, and the two nicknames are quite interesting.

Part 1

the second part

The above are the default visual field values, and some units have visual field related upgrades.

Visual topography

Hills and mountains: each has a height value, with hills as 1, mountains as 2, and the heights of flat land and water areas as 0;

Forests and rainforests: when it is between the source cell (that is, the cell where the unit is located) and the line-of-sight target cell, it will block the line of sight, and its obstacle height value is1;

City center or barracks: the height of the unit increases 1 when it is in the city center or barracks, but these two areas do not affect the vision of other units except the unit, that is, they are not considered as height obstacles and thus affect the vision of other units. Other areas or fortresses do not increase the unit height value. This is very important for remote units, as shown in the following example.