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What does civilization 6 mean by characteristic area? Civilization 6 What is characteristic area?
The "characteristic area" in Civilization 6 refers to the area that cannot be unlocked until the population reaches a certain number.
Characteristic areas include: barracks, colleges, holy places, industrial areas, theater squares, airports and docks. It should be noted that when the urban population reaches "1/3/5/7/1/13/17", players can build corresponding characteristic areas. When the population is not up to standard, they will find that the icons of characteristic areas are gray and cannot be built.
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Several typical areas in Civilization 6:
1. Theater
In fact, the value of the theater is really low, the adjacent bonus is low, the cost performance is not as good as that of the monument, and there is also the policy of elite politics (all urban areas +1 culture). Let's calculate the value of immigrants again. Suppose the theater has 2 hammers. If 2 hammers cooperate with the policy of +5% immigration capacity, 3 hammers of immigrants can be created.
2. Barracks
Barracks provide general points. With the blessing of military city-states, units are built with hammers. There are bonuses for building soldiers, immigrants, workers and businessmen. The buildings in the barracks are 8 hammers +1 hammer in the barracks, 175 hammers +2 hammers in the arsenal and 355 hammers +3 hammers in the military academy. It takes 8T, 87.5T and 118T to return to the original.
3. Industrial Zone
According to the progress of the normal apprenticeship system, there are about 2 hammers in the industrial zone. According to the minimum bonus of +3 in the industrial zone, it takes 66.7T to return the capital. But in most cases, we are building by hammer, and with the addition of industrial zone, it doesn't need 66.7T to return to the original. The proportion of buildings we build is far greater than that of units, so the productivity added by industrial areas is stronger than that brought by military camps.
Baidu Encyclopedia-Civilization 6
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