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King of the Sea 3: Pirates and Businessmen-10 City Dumping Circle

This game is as labor-saving as the second generation-the goods in the north are very different from those in the south, and the products in the east are also very different. You see, the cities in the east are short of dyes, and the cities in the west have no tobacco, clothes in the north and wine in the south. If the local traffic in all directions cannot be connected, the city will not prosper, and even if the construction land is completely consumed, the population will not reach 10000. In the meantime, the word "Shang" is prominent, and it is a problem to grasp this word to make a fuss.

However, the AI of computers will never reach the level of domestic paparazzi. If AI is entrusted as a negative manufacturer, the Caribbean can only run counter to "Scientific Outlook on Development". Although it can also be profitable, the grand goal of "common prosperity in the Caribbean" has become a mirage. But it's all manual, not looking for abuse? And live, in the meantime, there is a word "Qiao" to solve the problem.

All right, poor monk, get down to business. The business in Neptune 3 does not follow the principle of long distance and high profit. It emphasizes transportation efficiency. That is, if a city's factories can supply raw materials in time before they run out in 20 days, production can continue, and AI will also invest to expand production scale, thus bringing immigrants and promoting prosperity. Therefore, the 20-day cycle of eating, digesting and excreting is an important factor related to urban health. After groping, the poor monk has found that there are 10 cities that can form this unobstructed and complete gastrointestinal system: Port Royal-Santiago-Port-au-Prince-Tuga-Kibera-Tex-Isabella-San Martin-Guadeloupe-maracaibo. It takes 26 days to go around this circle, which is 6 days longer than the production cycle. Can be extracted in the warehouse settings.

So, what kind of trade strategy can make this digestive system eat happily and pull smoothly? The poor monk smiled without a word and poked the mouse at "my strategy". To be efficient, it takes a lot of thought and patience to set the route in order to achieve the long-term effect of World War I.

This is a route from warehouse to warehouse, and the motorcade does not collide with the markets of cities along the route. So, when you find that the transaction report of this route shows a loss of tens of thousands of yuan every day for several months, don't cry, and listen to the poor monk patiently in the future. The starting point of this route is Port Royal. In My Strategy, this fleet is set to ignore the "My father is Li Gang" mode of 10 city warehouse keeper, and then set the loading of each city: the materials produced in all cities are set to load 100 to 200 units (except bricks). Agricultural products are easy to produce, and the loading capacity is set to 200 (provided that the upper limit of self-produced goods should be set in advance in the setting of the locked warehouse). Agricultural products can only be sold to the market if they exceed 300, and can be transported by fleet if they exceed 100. In this way, after the fleet leaves, there is still 100 inventory in the warehouse for local production and 100 industrial finished products. After setting the loading, enter the unloading setting of the pit dad. A little tired, but there are also ways to save trouble.

The reason why this city of 10 was chosen as the digestive tract is because they produce almost all the specialties except dyes. The more popular products are: meat, bread, coffee, cocoa, clothes, wine and so on. More importantly, the tools, sugar and wheat necessary for production in the three southern cities are just the specialties of the north, and the smoky soil in short supply in the south is also unique to the north; Similarly, coffee, the most important commodity to promote the prosperity of the North, is also the recent producing area in maracaibo. This water has run out, and you monks should understand the old woman's good intentions.

Ok, let's continue to uninstall the settings. Port Royal produces iron, and the next two cities on the route need iron to produce tools. Needless to say, San Diego 150, Prince Edward 150 are all quite good. The starting point is Port Royal, which is to supply the production of the next two cities. The tools of the next two cities are the necessary raw materials for producing cocoa and coffee in San Martin, Guadeloupe and maracaibo. At the same time, Prince's cloth can supply Tex clothes, Kibera's wheat can supply Guadeloupe bread, San Martin and Guadeloupe's corn can supply maracaibo pigs, and so on. So these important materials must be carefully unloaded where they are needed, so that you can have enough food and clothing after you understand the spirit yourself.

But this route can not only be used as a raw material transportation team, but also shoulder the glorious mission of promoting prosperity, so all the goods produced by cities along the way should be shipped out. Need to set up detailed cargo handling that has nothing to do with production but plays a communication role. Poor monks can't outline them one by one, because even if this setting is made into a chart, it will make people pay attention to the overall situation. After ten years of guarding Yuan, the poor monk had the energy to look for goods in 10 one by one. Your misha is shallow. If it doesn't last long, I'll teach you a simple method: set up the loading and unloading of important materials, let the fleet go on the road, wait for it to run for three cycles, select it and watch it. Then enter the route editor-edit my strategy, work out the total load of the goods, and sell them separately in cities that don't produce this thing on the route. The total sales amount is equal to the load. And so on, which goods are more, which goods will be repaired. A few months later, this is an efficient and "socially responsible" route. After two minor revisions, the poor monk's route has run very well. At present, the inhalation and exhalation are accurate, and the amount of inhalation in each city is exactly what the poor monk wants. The production capacity of each city has reached 300 units of each commodity, and there is no recession in cities along the route, which is super TM.

Special instructions:

1. According to the initial setting of each material loading 100 to 200, this fleet needs a total storage capacity of 5000;

2, this fleet must not be a pirate casually, on the contrary, it must have the potential to be a pirate casually! These more than 4,000 materials are robbed every day, and the general secretary is crying to death;

According to the last article, the fleet must be equipped with three "liners" (Titanic? ), with 750 crew members, full of shells, no need to buy swords and guns. Maximize the armed forces. It wanders around, and pirates never provoke it;

4, coffee, cocoa and other important materials to enhance prosperity, do not take the way of spreading sesame salt evenly, but take care of key cities with large population and huge industries. You should give priority to development and unload 50 in each city;

The airline report shows that it is normal to lose tens of thousands of dollars a day, but in fact there is no loss. Because the goods are kept and sold by the warehouse, the fleet does not sell goods, but there are 750 people's wages and maintenance fees. If those goods are sold by the fleet, it is estimated that there will be thousands of ships every day;

6. After the route is set, it is best not to set sail immediately, and then pull out the anchor after the stocks in the previous cities are sufficient.

First, the overall composition of 10 urban cargo guide ring in route editing mode.

Because of the differences in translation, Port Royal = Port Royal, Kibera = Chivala and Totuga = Tu Tu.

After connecting the order in 10 city, click "Settings" in the upper right corner.

Select my policy and click "Edit my policy" below to enter the editing status.

In this mode, you can edit the details of port cargo. Hover the mouse over the small icons of these pictures, and specific instructions will appear.

It should be noted that "sell" and "buy" can be set in the red circle.

That is, when the green arrow is "↓", the goods on board are sold to the port; When it →, it is the port that sells the goods to the ship.