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What are the advantages of a star starting with individualism?

Although the game has not been released for a long time, players have designed a variety of creative tactical strategies because of their high freedom of fighting. Recently, a very popular tactic is called individualistic opening. What are the advantages of stars using personality openness? Deep space play is here to reveal the answer for everyone, and interested players can learn about it together.

Individualism open experience sharing;

Individualism plus 10% electricity seems good, but there is a huge pit in it, which means that manual migration is impossible. I have developed a technology of enterprise immigration, which can be used for immigrant ships-100 mine. One feature is that immigrant ships with non-local characteristics can appear. I didn't know what this meant at first, but it gave them the characteristics of militarism and xenophobia as soon as it landed. What do you mean, these people engage in planetary independence and even destroy all kinds of killings? Moreover, they also modified their dna to speed up reproduction. I said no, so I immigrated them to the planet where they were the only ones and let them entertain themselves. The result is not good. It turned out to be an individualistic pot, and it was forbidden to start forced immigration in policy. My day is over. They wouldn't let me move, but they immigrated themselves. They breed faster than my own people, and even immigrated to play by themselves, so they had to reopen, but this one only earned 1, instead of 1.

First of all, if you open a spiral chart, it is best to open it in the outermost circle or the innermost circle, so that half of it is next to 3ai, and every ambassador will not fight. If the middle is unlucky, it is not a war maniac and can be reopened.

At the beginning, the power supply was guaranteed. First, add ore to more than 30, start to add electricity, and then climb the technology.

In the early days, the smallest fleet of 450 combat power plus 100 penetrating missiles cooperated with the general to dodge, and escaped the fleet that could also fight ai with the same combat power.

Scientists have the best light bulb ability, early immigration technology, computer technology and architecture can be more important, and the rest can be put aside for study unless war is urgent.

There is also the burden of population on science and technology. The larger the population, the slower the technology will be. When choosing an immigrant planet, we should balance the relationship between technology and population.

These are some experiences in using individualistic tactics. If you are also interested in this tactic, feel it for yourself.

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