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How did Pharaoh build more than three kinds of memorial buildings in a checkpoint?

pay attention to the last paragraph, and you can make adjustments there.

Of course, the game will not only be a huge building like the pyramid, but also a giant temple dedicated to gods. It is even more difficult to build a giant temple. The bricks used in the temple are different from the materials used to build pyramids or sphinxes. They must be made from the stems of crops and then mixed with clay. This is also related to whether the farmland has a bumper harvest, whether there is a Reed Cutter and whether there is a Brick Maker with mixed technology. Can players imagine what farmers were doing during the Nile flood? When the Nile floods, farmers will automatically join the ranks of building pyramids. Isn't that incredible? So obviously, when there is a flood, it is also the time when there is no shortage of manpower. In addition, there are famous mummies in Egypt, and the production team will certainly not miss this part, so there is a morgue in the building, and the people who work here are called mummies. As for the nylon cloth used to make mummies, it needs to be processed by PapyrusMaker before it can be produced. Not everyone knows the professional knowledge of master papyrus. Only after the special education of Scholar can master papyrus be cultivated. Occupation and Religion From the above, we can see that the victory of a checkpoint lies in the construction of large buildings, and the foundation of construction lies in occupation. Because the game was designed in Egypt, besides the traditional peasants and soldiers, there are also many occupations that cater to the customs of Egypt, such as dancing girls, jugglers, hunters, clerks, two-wheeled carriage fighters, masons, cloth makers and water carriers, all of which are special occupations that cater to the Nile valley and desert areas. Many of these occupations also have trade union organizations, such as weaving trade unions, brick-making trade unions, masons' trade unions and hunters' trade unions, etc. Without trade unions, occupations will not be able to produce or play their greatest role. Compared with other strategy games, hunters are a very important and respected profession in Egypt. Hunters can hunt desert or river animals such as gazelle, ostrich, hippopotamus and even whales, so as to improve the food dilemma that there is only one farming season in a year. As for the water carriers, although humble, they can be said to be the initiative to maintain the vitality of the city. Without water carriers, the development of the city will not be far from the Nile, not only can it not go half a step into the desert, not to mention the drinking water needed to build pyramids in the desert. Different from Christian monotheism, Egypt's religious theory belongs to polytheism. There are fifteen gods in Pharaoh, for example, Osiris, the most famous god of the Nile, who is in charge of the flood of the Nile, the sun god, the Pata god, the Sith god, the isis god, the love of God Hrusz, the two-faced beast Zeus and Hasier, etc. Sacrificing a certain god will be blessed by that god, for example, sacrificing Osiris can ensure that the flood of the Nile will not affect the development of the city; If you build the temple of the god of war, you can get soldiers. The functions of temple priests are also very diverse, some of them can not only provide medical services, but also reduce the crime rate, so sacrifice has a certain influence on the economy and national defense of the whole kingdom. Although most cities are not limited to offering sacrifices to a single god, in fact, most of them are still dominated by one god. However, some cities still restrict the sacrifice to a single god. If players insist on offering sacrifices to other gods, it will bring disasters (the top ten disasters in Egypt). During the flood of the Luo River, the enemy of civilization, the enemy could easily penetrate the interior of the Egyptian empire by water transportation, so the Egyptians paid special attention to the force on the water. In addition to the traditional transport ship, or the simplest sampan, warships with collision plates can also attack with bows and arrows, and use collision plates to sink each other's ships; The gate on the waterway, as well as the tall tower and high wall with slings beside the waterway, are also designed for the enemy's water attack. All the above are the differences between Pharaoh and general strategy games. What I want to mention now is the engine part of the game. "Pharaoh" is made directly from the game engine of "Caesar II". The game screen can support 16-bit color levels and has 4 kinds of terrain. Moreover, the game has a plot and is a story-oriented game. The length of each level is usually the life of the ruler, that is to say, the time limit of a level is based on the life length of the role played by the player; The end of one level represents the end of a Lord's life, but the beginning of another level represents the beginning of the rule of the Lord's children, so players must constantly complete the clearance conditions of each level before they have the opportunity to board the throne of Pharaoh. However, based on the game setting of 2,2 years and living with a monarch for 5 years (the ancients died earlier), there will be 44 levels. Of course, the game supports multiplayer connection mode, and of course, a map and level editor are included in the game; Although the number of levels of multi-person connection is slightly lower than that of single-person mode, it also has three levels of total * * * and more than 3 small levels.

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Systematic articles

The screen that enters the game is attracted by the interface full of ancient Egyptian flavor, and hieroglyphs and 9-degree human body murals all reflect the ancient and mysterious taste. Of course, it is the engine of Caesar, and the operation is exactly the same. Click OK, and right click to view the buildings and people. On the right is the control panel, which is full of Egyptian flavor and very beautiful, much better than Caesar. The FILE, OPTIONS and HELP in the menu above need not be used by me. What needs to be noted is the menu item Overseer, which is used to check the situation of various things in the city and give orders to the responsible officials. On the right side of the screen is the control panel, in which Overlays is to view various data of land; Green agate-like switch to normal/simple control panel style; Under the mini-map, the VisitYourOvereers button on the left is to enter the consultant interface, and the GoToTheWorldMap on the right is to enter the empire map. The rotate map button is in the upper right corner of the game screen, and the pyramid icon says yes. The next step is to build panels. The four buttons at the bottom of the building panel are from left to right: Cancel the previous operation, report the latest situation, go to the problematic place in the city, and view the current checkpoint task. Hehe, in fact, as long as you have played Caesar III, the operation of Pharaoh will soon get started.

introductory articles

now come to the open wilderness and start the first step of urban construction. At first, you always have to build a temple to please the gods, and of course it is the same when you come to ancient Egypt. It is said that there were fifteen gods that people believed in at that time, but we mainly worshipped five gods: (1)Osiris was the god of agriculture and the flood of the Nile; (2)Ra is in charge of business and kingdom contribution; (3)Path is in charge of handicraft industry; (4)Seth is the god of war; (5)Bast is in charge of health. These gods are very scary-looking, and they are also very scary when they are angry. In addition to avoiding God's punishment, they can get some small favors if they are lucky. Moreover, these gods will be jealous of each other, so they should be treated equally. Find a suitable place as the center, and a "person" will give it to a TEMPLE. Under the menu item OVERSEER, OVERSEER OF THE TEMPLES is the religious director of Pyramid

, where you can check the religious situation. There are Shrines (shrine, without workers), Temple and Temple Comlex (templo mayor). Month Since Last Fesitval is the time from the last sacrifice to the present; Apeasement is God's mood. Anger will be damned below, and Apathetic above will have a chance to get God's blessing (Apathetic means indifference and indifference). The button at the bottom of the interface is to hold a sacrifice, which can be done in the name of a god to please him or her, and the effect is very good. Don't waste it, just keep sacrificing anyway. However, in order to make sacrifices in Pharaoh, the city must first build a FestivalSquaer. It should be noted that this square can only be built at the crossroads. After the temple is completed, the gods will not get angry for a while, so start building in full swing (with the expansion of the city, the temple will have to be built continuously)! Of course, urban construction cannot be without funds. The main sources of income include the export of industrial and agricultural products, taxes and gold mining. Let's look at production first. After all, this is the biggest income, and the development of the city also needs it. There are dozens of products of workers and peasants in Pharaoh, which makes people see things in a blur. In addition to stone and crops, many products need raw materials for production. Besides self-production, they can also be processed with imported materials. Of course, you can't build a fishing ground in a ravine. Every original product must have a specific place to build it. At the same time, it takes some time to make farms, mines or manual workshops work normally. Agriculture: Because the background of the game is in ancient Egypt, the regular flooding of the Nile brought fertile land to Egypt at that time, so farmland can only be built on the land with yellow flowers on the river bank (after clicking on the building, a green box appears on the ground with the mouse to indicate that the land can be built). Moreover, in the arid climate of ancient Egypt, irrigation in canals is needed to grow crops, which requires the construction of a perfect irrigation system when reclaiming farms. Build a Waterlift (water diversion equipment) on the flat shore, then use an Irrigation Ditch to draw water from the front or back of the Waterlift (remember, it must be in the front and back, that is, in the direction parallel to the big spoon of the pilot), and then connect the canal to the Farm. If successful, right-click the farm, and in the lower part of the information window, you will see ThisFarmisIrrigante (the farm has been connected to the irrigation canal). Things aren't over yet. Because the Nile River floods regularly, and agriculture was not very developed at that time, the crops in Pharaoh need to grow for nine months or more, which means that crops can only be harvested once a year. In order to let farmers have something to do in their spare time, it is necessary to build a Work Camp near the farm to let these people rest and entertain. Generally, four to six farms need a shed. If you find that there is always no one working on the farm, remember to see if the shed is enough. Industry: industrial production is relatively simple. As long as there are raw materials, the factory can produce products. In addition, Clay Pit must be built at the water's edge; The logging yard must be near the main forest; ReedGatherer (papyrus farm) will be built next to papyrus fields with dark green outside and light green in the middle dotted with yellow flowers. In Pharaoh, mines are all built next to gray rocks, and it should be noted that Gold Mine (gold mine), Copper Mine (copper mine) and Plain Stone Mine (flat stone mine) must be built on gold granular rocks. Similarly, if the construction destination has this kind of mineral deposit, there will be a green prompt. Among the ores, gold and copper are the most useful. The former can be converted into capital, while the latter is quite expensive, and it is a major product to earn foreign exchange. Click Go To The World Map to go to the map of the Kingdom. Cities with small flags on the map can trade. After clicking, you can see the varieties of their imported and exported goods, press XXXDD Bento Openwater/Land Trade Route, and then click the goods to be traded on the business consultant screen. Import is import and Export is. You can choose how many units of goods the city wants to keep (Export When Over) or how many units of goods you want to Import To Maintain. If it's too much trouble, you can also choose Let Your Overseer to Set Import/Export Level, and let the consultant decide how many commodities to import or produce. This business consultant is very good at controlling imports, but it is easy to cause a backlog of goods by letting him manage the production, so it is better to do it yourself. Generally, maintaining a reserve of about 4, daily necessities is enough for the daily expenses of a city of 2, people. Taxation is essential. In order to collect taxes, you must build a City Palace in the city besides a Tax Collector near the residential area. Right-click the city hall or go to the screen of Overseer of The Treasury to see the percentage of taxpayers in the total population and adjust the tax rate. If the tax payment percentage is too low, it means that it is time to build more tax offices, and don't let those tax evaders go. As for the tax rate, don't raise it too high. It's not a good idea to dry up and fish. However, if we want to increase tax revenue, we should raise the level of residential houses, so that the taxes they pay will be greatly increased. In addition to product production and tax, this time, Pharaoh also added a great source of income-mining gold mines. As long as there is that kind of gray rock dotted with gold particles in your city, it is a money-making machine. Gold nuggets mined in gold mines do not appear in the catalogue of Commerce Overseer, which means that they cannot be imported or exported, but the city hall and the Palace of the Pharaoh (your own home) can convert them into money. Hehe, it's so happy to have a gold mine. The problem of funds has been solved, but all kinds of personnel are still needed to maintain the normal development of the city. Architect's Post (engineer) can maintain the aging buildings (use D key to check the aging situation of buildings, and the higher the column, the more dangerous it is), and Fire House (fire station) can check all kinds of buildings to reduce the occurrence of fires, and the house fires depend on them (use D key to check the probability of fires, and the height of columns indicates that fires are easy to occur here). PoliceStation (yamen, that is, police station) can not be less (check the crime rate with C key), and the chief can also block a block when the enemy invades (although it will be chopped down after two or three times) to buy time for the troops. When it comes to fighting, every civilization is indispensable, and so is ancient Egypt. In order to build a strong army, you must first have a Recruiter (recruiting office) to recruit soldiers, and then you need WeaponSmith (weapons workshop) to make weapons or ChariotMaker (two-wheeled chariot workshop) to produce two-wheeled chariots. The army in "Pharaoh" is divided into the Yugoslav capital army and the field army. The Yugoslav capital army needs to be stationed on the Tower (only two floors of walls can build towers). In addition, after the city is surrounded by walls, don't forget to build the GateHouse (gate, adjust the direction with R and L keys). The war forces are divided into Infantry (infantry), Archers (archers) and Charioteer (chariots, similar to "Imperial Time"