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Exile City-Survival and Logistics Experience

Survival:

The most fundamental thing in this game is survival. The two most important points for survival are food and firewood. Let's start with food. I think many people are obsessed with fishing and hunting or collecting income from orchards. In fact, they ignored the key point. I want to say that the most important thing should be logistics.

In the game, villains often go to three points, work, home and warehouse. The most important time is spent on the way to and from work. Then the first thing we should do is to pay attention to the three-point distance of the villain. Shorten the time on the way to work, not the beautiful layout. Put a warehouse next to any work gathering point, such as the most common combination. Medical logging, hunting and forest protection. Then it must be next to a warehouse The house should be placed in the nearest place to these operating points, but it will not occupy the forest land and affect the harvest. For example, the cracks near the corner of the mountain can't be used, so as to maximize the use of the benefit diagram.

Followed by firewood, it should be that bad weather will affect the function and increase the consumption of firewood. It is very difficult to recycle a large area of rare forest land. It is necessary to arrange forest rangers to plant trees, cut them in half and cut them in half, open a pile at the nearest unusable point, and then build a chopping point next to it. If there are two forest protection spots next to each other, you can set a spot in the middle, which will be convenient to increase later, and the population of firewood will be very tight in the future.

I see many pictures posted by players, rows of fields, rows of factories and rows of houses. The road is as square as tofu, which is really pleasing to the eye. I envy it. But I have never played in the valley, so I have never seen such a flat continent on the map. It is rare to completely cover a forest reserve. Not to mention neat planning, the land utilization rate is relatively low.

People who find it difficult to survive can try, and they will find that in the past, there was a shortage of completely produced food. Now as long as half of the production population is arranged, there will be more and more food.

Logistics:

The most basic unit of goods storage is warehouse, which is located at each production point, so the relationship between warehouse and warehouse depends on the market. Don't be stingy with the construction of the market, because the production efficiency is too rich, there is no place to store goods, and relying on the warehouse will explode. All places that cannot be used for production are markets, tailors, blacksmiths, hospitals, churches and other gathering points. There are not many people who need logistics in the early stage, so a market can meet it, and manpower will be increased in the later stage.

Another logistics is the exchange, which is also a good warehouse. You can replenish materials with the nearest market at any time to cope with the crisis that breaks out at any time. You can build one at first, and more later. It is also a way to brush food by exchanging meat worth 3 for fruits and vegetables worth 1. With the expansion of your city, the owner will bring thousands of fruit trees for you to exchange.

Later period:

In the early days, everyone probably made clothes by planting and then raising livestock. However, with the increase of population, it is difficult for traditional agriculture to provide a large number of employment opportunities. There is too much food and the value is low, so the mining industry with workload 15 people is the real later stage. Choose four maps on the hillside, and of course, don't open a quarry. It's all mines. A large number of houses are built around a circle, and materials are supplied by the market. If you play for survival in the early days, you should play for later years.

This game basically follows a social development process, from gathering to farming, from farming to textile industry, and then from textile industry to industry. All these are attributed to trade ability, and the basis of this development is logistics.

I have developed nearly a quarter of the land, and the grain is half-produced. I still have a lot of surplus to feed nearly 400 people. In order to prevent the warehouse from exploding, I can only build a large number of houses and increase the population. I look forward to immigration every year. This industry has just begun. I estimate that it is not a dream to turn the big picture into an industry and feed tens of thousands of people by trading.

Problems such as disasters are not serious, houses are scattered without fear of fire, production sites are not concentrated without fear of tornadoes, and hospitals are scattered everywhere. Maybe I haven't met too many.