Job Recruitment Website - Immigration policy - How to play Mushi Century?
How to play Mushi Century?
1: There are three options at the top of the game. The first is the basic setting, the second is the functional building, and the third is the articles and the manufactured articles.
2. The first option is to dig things and build buildings in order. The farm is repairing roads. The role of roads is immigration and caravan. When food reaches a certain amount, immigrants will come along the road, sometimes with caravans. I don't know how to trade. The last one is the hall corridor. I don't know why, but it should be used for trading.
3. The villain's occupation, explain a few: lumberjack, chopping trees, right-clicking trees, there will be an option, that is, chopping, right-clicking, and there is an option to cancel chopping trees. Miner: You can dig anything, you can dig any square. Hunter I work with: It seems to be a forger. If you click on it, there will be several options in the lower right corner. There is a gear, that is, setting. At all points, he will collect it himself, click on the helmet icon and equip it. Equipment will kill animals.
4. Every profession has tools. Like mc, tools will break down. Explain the production again. When the third option is turned on,
Things and tools.
Like making a hammer.
Click, and these will appear.
This is the building needed.
Occupation of required workers
This is a needed item. 1 on the left is needed, and the one on the right is owned. Explain that villains don't dig: sometimes you ask miners to dig and give them tools, but they still stand where they are. At this time, you need to move them to the place where you need to dig manually. In a few seconds, they will start working.
Road construction: click the design in the upper left corner, and the road options will appear, as shown:
Then click roads, and a small yellow box will appear next to the mouse, which can be dragged at will, as shown in the following figure:
Road construction must start from the boundary, as shown in the figure:
You can change the width and length of the road and finally connect it to the house.
What do you need to know to build roads?
At the end of the road, that is, the house, connected with the road, build a small hall in the same way as the road.
How do novices survive?
At first, hunters were the fastest food source, but after two or three days, the speed of refreshing wild food on the map could not keep up with the speed of hunters' collection.
Farmers can feed three people, including themselves, as long as they have the level of 10. Fishermen are better than farmers in the early stage, and they are similar in the later stage.
When the population is about 200, food will increase, and then every 50 foods will be added, and then people will immigrate if they need to hoard metals or something.
Initial strategy
Set 1 hunter 1 carpenter 1 miner 1 logging 2 farmers.
Select role F 1 to view information, F2 to set occupation, F3 to change equipment, F4 to set action behavior, set up enemy camp, and automatically change tools.
pay attention to
Miners dig a moat first, and the moat is slightly 50*50, so monsters can't cross the water.
Skills of digging a moat: As long as you start digging from the water's edge, the water will not stop. If you dig a ditch to draw water first, you will stop after 50 squares. At this time, just fill in the stopped water and dig again, and the water will continue to flow. ...
The carpenter first made a hunting knife, equipped the hunter by hand, and then made 20 tools, which can probably be upgraded to level 6 carpentry. At this time, the hunter collected about four animal furs, filed them, and asked the carpenter to make ropes.
Because it may fail and lose resources ... SL Dafa is the safest ... and then make a fishing rod, and set one of the lower-ranking farmers as a fisherman to equip the fishing rod manually, which is faster than the initial farmers.
On the first day, I won't brush monsters ... in case I brush them and turn loggers into infantry or archers. ...
The next day, the miners began to dig stairs underground, dug five floors and then began to dig the ground instead of digging into the river. ...
Woodworkers can only make arrows after they have enough tools, and then they can become farmers or fishermen to speed up the collection of food. Be careful not to reclaim too much vegetable fields, and then open new vegetable fields when farmers stop.
So on the third morning, new immigrants will become fishermen directly. By noon, the food will reach 300 to 400. After filing and reading the files, there may be another immigration. The immigration mechanism of this game is very strange ... sometimes SL is needed.
Then make sure that a character with a higher archer level becomes an archer permanently, and shoot around the moat to practice his level.
Hunters can collect all the wild food and throw it to fish or cultivate the land.
New immigrants are farmers and another profession, giving priority to blacksmiths, miners, and then masons.
There are eight farmers and two fishermen behind, and there is basically no need to increase them. A senior farmer is the first two. ...
Reclaim flax fields, use flax as ropes, make ladders, and equip miners and architects by hand.
Masons build bricks, carpenters build boards, and houses build towers with bricks and boards, whatever you want. ...
Note that masons and blacksmiths need stoves, so build two, right-click the stove to add fuel,
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