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Learn next-generation game modeling from scratch

1? Is next-generation game modeling easy to learn? Humph, actually I just want to be lazy.

If you want to learn next-generation game modeling well, you must work hard and study hard. I don’t understand what is easy to learn and what is difficult to learn. 1 1=2 Eager to learn, but what’s the point? Game modeling is a very promising industry, but we need to work hard to absorb the knowledge points inside. If you only study for three days of fishing and two days of surfing the Internet , then game modeling is difficult. If everyone really studies hard, then game modeling is very simple. Don't put your mind on whether you are eager to learn or not. Just solve the difficulties and problems when you encounter them. If you give up because it is difficult, then you will not be able to do anything, because nothing is easy, and easy is left to waste. , Difficulties contain opportunities? How can we avoid detours when learning game modeling? Simple, find a leader and follow him quietly.

How can we achieve the fastest progress in the shortest time while learning game modeling while avoiding detours? My answer is to hang out with awesome people. In fact, this question is very complicated and everyone has different answers. Maybe you are interested in game modeling today and want to get in touch with it. You watched some videos online and followed it by yourself. I'll watch that video again tomorrow and do it. In the end, it's quite enjoyable, and it seems like I've learned a skill that I can use, but I don't think so. Judging from the recruitment situation in the company, many people's works look good at first glance, but after importing them into the engine, they find that they do not even meet the most basic industry standards. What is the reason for this phenomenon? It is because the various messy video tutorials found on the Internet are scattered and poor, and there is no comprehensive and systematic learning. The foundation is not solid, the understanding is not thorough, and after a long time of effort, it is of no use and can only be made up. The works that are different from each other can comfort oneself, and the works produced must not be standardized.

In order to solve this problem for everyone, you can go to the place where I study next-generation game modeling. There are free live broadcast classes there every night. It doesn’t require any financial expenditure. If you have time, just come and listen in the evening. Okay, you can also ask the teachers there for relevant software and video tutorials. If you want to learn next-generation game modeling, you can go to this game modeling tutorial information skirt: the number at the beginning is: 296, and the number in the middle is :676, the number at the end is: 289, just combine the above three groups of numbers in order. Everyone must practice solid basic skills, and we can win 99% of things. Impetuousness cannot solve the problem, it will only create bigger problems. 3. Is there a future for learning next-generation game modeling? How is the salary? The future is something that fills the imagination.

First of all, let me tell you categorically that next-generation game modeling is very promising, because it is an emerging industry that makes game-related products. How popular is the game industry in our country? People don’t know, young people are all ignorant, and they can think of it with their eyes closed. The demand for talents in this industry is very large. There are many workers engaged in next-generation game modeling in our country, but when it comes to real talk, But there are very few talented people. When we had a meeting in Beijing last year with many bosses in this industry, they complained that there are many people in the company now, but there are very few useful people who can really play with game modeling. , more of them are some post-production security and administrative departments. Companies spend very high salaries to recruit talents in this field. However, the number of real talents is limited. If you pay a high salary, other companies will pay higher, so the real Talents are in high demand, and they are not willing to take those losers for free.

As for the salary in this industry, if you have just started in this industry, or just started working, with limited abilities and few big projects, it is impossible for the company to give you a high salary. At the beginning, we were not doing it for money, but more for accumulating capabilities. Generally speaking, if you look for a company that leverages your capabilities, it will not be less than 10,000 yuan. For many strong companies, an annual salary of one million is not a problem, so don’t take it for granted. Focus on whether there is a future in this industry. If there is a future, leave it there. Focus on how to improve your abilities. Ability is the right to speak, and learning is the last word for development. Are the fourth generation game modelers saturated? There are only saturated waste materials and no saturated talents.

As I said above, this industry is very hot and needs talents. However, there are too many waste materials and too few talents in this industry, because the industry that has just emerged is not saturated from the perspective of talents. There is still a long way to go. From the perspective of waste materials, the waste materials are already saturated. I hope that everyone will either not learn or learn to become talents instead of becoming waste materials. 5. What software is needed for next-generation game modeling? Charge, oops, I forgot to bring my weapon, retreat, retreat.

(1) Maya software:

Autodesk Maya is the world's top three-dimensional animation software produced by the American company Autodesk. It is used for professional film and television advertising, character animation, movie stunts, etc. . Maya has complete functions, flexible work, easy to learn and use, extremely high production efficiency, and extremely realistic rendering. It is a high-end production software at the movie level.

Maya game model production refers to the Maya game model maker making models of the environment, machinery, props, characters, animals, monsters and other models in the game based on the original painting manuscripts provided by the original artist, which is divided into Maya game character models Production and Maya game scene model production, Maya game character model production has higher art foundation requirements than Maya game scene model production.

Maya game character modeling means that Maya game character modelers create models of characters, animals, monsters and other characters in the game based on the manuscripts given by the original game artist. Due to its high requirements on art foundation, Maya game character modelers need to have a good understanding of human tissue structure and bone construction, and need to understand the expression styles of various game characters, including Q version and realistic ones, understand game art light and shadow, and master To express materials and lights, you also need to be proficient in using 3D software such as Maya.

The most commonly used software for maya game character modeling is Maya. In addition, software such as PS, 3dmax, UVLayout, Bodypaint, etc. are also used.

(2) PS software:

Photoshop is an image processing software developed and distributed by Adobe Systems. Photoshop mainly processes digital images composed of pixels. Use its numerous editing and drawing tools to effectively edit pictures. PS has many functions, covering images, graphics, text, videos, publishing and other aspects.

(3) 3DStudio Max software:

Often referred to as 3ds Max or MAX, it is a three-dimensional animation rendering and production based on PC systems developed by Discreet Company (later merged by Autodesk Company) software. Its predecessor is the 3D Studio series of software based on the DOS operating system. Before the advent of Windows NT, industrial-level CG production was monopolized by SGI graphics workstations. The emergence of the 3D Studio Max Windows NT combination suddenly lowered the threshold for CG production. It first began to be used in animation production in computer games, and later began to participate in the special effects production of film and television films, such as X-Men II, The Last Samurai, etc. After Discreet 3Ds max 7, it was officially renamed Autodesk 3ds Max. The latest version is 3ds max 2015.

(4) Headus UVLayout software:

It is a software specially used to remove UV. It feels very smooth and easy to use. The biggest difference in feel compared with MAYA is this The method is to hold down the shortcut and directly move your mouse to perform the action, so when you edit with your hand, you slide it instead of clicking and pulling, so it is quite magical to use! Moreover, the UV effect of his automatic booth is quite good. Although it is similar to MAYA's Relax, this booth is average, beautiful and easy to use.

(5) BodyPaint 3D software:

As soon as it was launched, it immediately became the best UV mapping software on the market. The immediate adoption by many major Hollywood production companies fully proves this point. In the version of Cinema 4DR10, it is integrated into the core module of Cinema 4D. Six: What preparations should be made for an excellent next-generation game modeling production. First, we must fully understand the model. Take character models as an example. To create a certain character, you need to understand its appearance, personality, life background, etc. An excellent role model should have a certain vitality and reflect its characteristics and regional culture. This idea and philosophy should run through original painting design, 3D model production and action design. These three aspects simultaneously shape this characteristic of the character. When modeling, you must always feel its life, feel its character, emotional movements, etc. Only in this way can you make a high-quality model with vitality. ?Seven: Classification of next-generation game models.

According to different accuracy, it can be divided into high model and simple model. The significance of making high model is to generate normal map. The normal map will carry the surface relief information of high model. The normal map of the undulation information is then pasted back to the simple model, so that the simple model also has certain high-model characteristics. This is the basic principle that a simple model can show enough details in the game. Whether it is a high-model or a simple model, it must meet some of the most basic requirements, such as accurate modeling, reasonable wiring, and both form and spirit.