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The development course of Shanghai Shanda Network Development Co., Ltd.
In September 20001year, Shanda officially entered the online game operation market, which opened the prelude to the public beta of the large-scale online game Legend. In June of the same year 165438+ 10, Lenovo officially went public, and quickly topped all software sales charts. In May, 2002, Shanda invested millions to set up a leading customer service center in the industry, providing fast service for players through face-to-face, telephone, email, fax and forum.
On June 5438+ 10, 2002, the highest number of simultaneous online users of Legend operated by Shanda exceeded 600,000.
In March 2003, Shanda and Softbank Asia signed a strategic financing agreement of US$ 40 million.
In May 2003, Shanda officially opened the electronic payment business, which promoted the new development of interactive entertainment e-commerce.
In July 2003, Legend World, the first online game independently developed by Shanda, was publicly tested. In September of the same year, it was officially commercialized.
In September 2003, Shanda acquired Chengdu Jisheng Technology Co., Ltd., a leading domestic Internet cafe management software company.
On June 5438+ 10, 2004, Beijing Digital Red Software Technology Application Co., Ltd., the largest supplier of J2ME platform, participated in Nokia Symbian OS platform in China. In the same month, it acquired ZONA, one of the world's leading online game engine core technology development enterprises.
In May, 2004, Shanda successfully listed on the NASDAQ stock market in the United States.
In July 2004, Shanda strategically invested in China's leading online game platform operator, Shanghai Fang Hao Online Information Technology Co., Ltd.
In June 2004, Qidian, the leading original entertainment literature portal in China, was acquired by Shanda.
In June, 2004, 165438+ 10, Shanda announced the acquisition of a controlling stake in Actoz, South Korea.
On June 5438+065438+ 10, 2005, it was grandly announced that three games, such as mir Legend, Legendary World and Dream Country, were "free and charged for value-added services", and their games were completely free, creating a new profit model of online game industry-CSP (Come-Stay-Pay).
From June 5438 to February 2005, Shanda announced the acquisition of the leading leisure game platform "Game Teahouse" in China. EZ Pod is officially released.
In May, 2006, Shanda cooperated with Walter Disney Internet Department to jointly introduce Disney entertainment content into China online game market.
In July 2007, Shanda acquired Chengdu Jintian Technology Co., Ltd. and launched Fengyun, 18 and 20 plans to promote the development of national online games industry. In June 2007, 165438+ 10, Shanda announced that it had formed a strategic partnership with Ncsoft.
In April 2008, Shanda announced the new layout of high-level personnel, appointed Tan as the company's president, and continued to serve as the CTO company; Appoint Chen Danian as the company's chief operating officer (COO); Appoint Li Yu as CEO of SDG; Wang Jingying was appointed CEO of SDO. In May 2008, in the process of Sichuan Province's support for Wenchuan earthquake relief, the total amount of grand donations and initiated donations reached150,000.
In July 2008, Shanda Literature Co., Ltd. was formally established. As one of the main enterprises under Shanda Network, together with Shanda Games Co., Ltd. and Shanda Online Co., Ltd., it has embarked on the development track of collectivization and continued to make steady progress towards the strategic goal of interactive entertainment media.
From June 2009 to June 2009, Shanda Games Co., Ltd. and Shanda Online Co., Ltd. under Shanda Network successively reached strategic cooperation with powerful enterprises and cutting-edge enterprises in the industry, such as Kingsoft, Rainstorm Entertainment, Blueport Online, Jinku, etc., and respectively accessed The World of Swordsman, The Love of Swordsman Online Edition 2, Predicting Online, Eternal Dragon Slayer and Imperial Capital. Shanda's opening-up strategy is becoming more and more mature and has been further affirmed and recognized by the industry.
In July 2009, Shanda Network acquired 5 1% of the shares of Huayou Holding Co., Ltd. through tender offer.
In August 2009, Shanda spent 65.438+0.4 billion yuan to acquire Chengdu Xingman Technology.
20 10 year122 October, Shanda network represented foam warrior 2011165438, and Shanda network formally reached a transaction agreement.
On 165438122 October, the merger agreement and scheme (merger agreement) were reached with Premium Lead Company Limited (the parent company of Shanda Network) and Newera Investment Holding Ltd (the merged subsidiary). According to this agreement, the parent company will purchase all the remaining tradable shares of Shanda Network at the price of $20.675 per common share or $465,438+$0.35 per American Depositary Receipt (equivalent to two common shares). The purchase price is higher than that of Nasdaq 2011kloc-0/010/4 (company 2010/0/0/0/0 17) Based on the transaction valuation, the overall diluted equity of Shanda is about $2.3 billion.
On February 23rd, 20 13, Shanghai Shanda Network Development Co., Ltd. sued Fujian NetDragon Computer Network Information Technology Co., Ltd. and AppleInc and Apple Trading (Shanghai) Co., Ltd. to the court, demanding that the three defendants jointly compensate the economic loss of 6,543,800 yuan.
Shanghai No.1 Intermediate People's Court said on the 23rd that it had accepted this unfair competition dispute case.
According to the complaint filed by Shanda Network to the court, Shanda Network has obtained the operation right and copyright of mir Legend in China since 200 1 year, and successfully operated the game for 13 years, making the game a household name in China, with a large number of fans and players and a huge market share. 2065438+01since June 2003, it has been discovered that Fujian NetDragon Company has developed a mobile game "Furious Xuanyuan", which completely copied the Legend of mir, and has substantial similarities in many aspects.
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