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Illustrators hand-painted white-collar workers-What are the employment prospects of illustrators now?
The foundation of hand-drawn illustration: Sketch foundation is the stepping stone and cornerstone of all art and painting. I started as a sketch student. If they have a good sketch foundation, they can draw, create and express smoothly. Four basic sketches: black, white and gray proportion, sense of volume, sense of space and sketch practice. Copying is a shortcut, but copying should not be described blindly, but should be interpreted and described in combination with knowledge structure.
Painting steps: handle the relationship between black, white and gray in the whole picture. Create a sense of volume, pay attention to the relationship between emptiness and emptiness, adjust the relationship between emptiness and emptiness, and pay attention to the objects in front.
Scientific hand-drawn illustration training methods: first, sketch, a large number of sketch exercises, enhance their muscle memory, exercise observation ability; Secondly, the cartoon line drawing turns the line drawing into the instinct of the hand, so that the hand can be drawn before the brain reacts, so that the line will pass; Finally, watercolor practice, watercolor can exercise our color matching ability and enhance color sense, which will be of great help to the drawing of hand-drawn illustrations in the later period.
Key points of hand-drawn illustration: If we don't have a thorough understanding of the human body structure when drawing characters, it may be ok to keep an action, but once we want to draw the human body dynamics, the structure of the characters may be deformed, so we should practice the human body of the characters.
We can grasp the structure of the human body by sketching. First of all, according to the figure painting, draw different angles and grasp the key frames. After mastering it, you can try to draw different movements yourself, increase the difficulty of practice and try to understand the human body thoroughly. Learning hand-drawn illustrations must keep a normal mind.
How to draw hand-drawn illustrations? What materials are needed? First, how to draw
1, geometric sketch modeling training.
We should start with geometry such as cube, circle and combination. Only by understanding geometry can we simplify some complicated things and draw them more easily. It is difficult for students to master the shape, proportion and perspective of geometry in the initial stage, and it is easy to draw deformation, which requires a lot of practice and comparative study and revision among students.
2, the study of stick figure.
Similar to comics, it is relatively easy to master. In the teaching process, firstly, the teacher arranges students to draw a simple illustration of characters and send some information about the five senses, head, feet and hands to the students for reference. Secondly, in the process of painting, students find that the hand is a difficult part to draw. Teachers use the knowledge of human body structure to explain, and students can understand the structure of joints by means of picture appreciation and painting demonstration.
3. Sketch training. Use simple lines to train the characters' scenes simply and enrich their own library materials. After these basic trainings, figure painting becomes difficult, especially the expression of background or content. Teachers demonstrate and comment one by one, so that students can understand, accept and solve problems faster, and the future design and creation will be much easier, laying a solid foundation for hand-drawn illustrations.
Second, materials.
1. Hand-drawn pen: drawing pencil, mechanical pencil, stylus and signature pen. These pens are the most commonly used tools when drawing the first draft of a design.
2. Drawing instruments: ruler, T-square, curve ruler, tape measure, magnifying ruler, graduated ruler, triangular plate, cutting ruler, universal plotter, compasses, etc. Drawing tools should be accurate, precise and high-quality products, and small errors are good drawing tools.
3. Coloring equipment: palette, tray, pen washing, color label, etc.
4. Hand-painted tools: paper cutters, various art knives, carving knives and adhesive tapes.
Extended data:
Illustration is an art form. As an important visual communication form of modern design, it occupies a specific position in modern design with its intuitive image, true sense of life and beautiful appeal. It is widely used in many fields of modern design, involving cultural activities, social public utilities, commercial activities, film and television culture and so on.
The development of illustration art has a long history. From the world's oldest illustration cave mural to the Japanese folk print ukiyo-e painting in the Edo period, all of them show the development of illustration. Illustrations first developed with the changes of newspapers and books in the early19th century.
Its real golden age began in the United States in the 1950s and 1960s. At that time, the illustrations just separated from art works were obviously drawn, and most of the authors engaged in illustrations were professional painters. Later, influenced by the school of abstract expressionism, they turned from concrete to abstract. It was not until the 1970s that illustrations returned to the realistic style.
References:
-Illustration
What are the employment prospects of illustrators now? The illustration industry is promising, and this stage is waiting for you to shine.
Whether some industries have a future can be questioned, but there is no need to question the future of illustration, which is a very easy problem to analyze. With the great prosperity and development of commodity economy, excellent illustrators are badly needed, no matter the design requirements of various commodity packages, the drawing of characters, or a large number of advertisements and game publications. Illustrators can combine with many industries and learn illustration by taking advantage of eating one more fish, so illustration is an industry. This is a lifetime skill, a lifetime skill. It is not easy to learn, but it is worth it.
Although there is a future, you have to work hard in it to have a chance.
Although the illustration industry has a bright future, this future will always belong to society. Only when you really master this technology will the future of this industry have something to do with you, instead of drifting away when you know that this industry is good. What's the point? So the subject of the future is yourself. Even if you can't do anything now, it doesn't matter As long as you are willing to study hard and improve yourself, you will become a very good illustrator one day. When you are good enough, you don't have to worry about having no income in this industry.
3 _ On the road of pursuing the future, only a guide can let you discover the future better.
Many students overestimate their self-study ability and always spend a lot of golden time on self-study, but how many students really succeed in self-study? Basically, one bottle is full, and half a bottle is suspended. Maybe some students don't like to hear this, but as a witness of many self-learners, I can only say that if you really want to make a difference in this industry, then find a good teacher as your guide in this industry and don't spend precious time groping around. That's not necessary.
If you can't find it, you can try to get to know the teacher I mentioned. He is a very good teacher. Of course, I don't mean excellent. Only when you have listened to his class can you understand what a good teacher is. Every night at 8 o'clock, he will broadcast the open class of board drawing illustration online for free. Very humorous, more importantly, easy to understand, but also very suitable for zero-based students. He has taught this class for many years. If you don't want to take more detours on the road of illustration learning, you can listen to it. His position (homophonic): The first group is w9, and the last group is Kaka. Just combine the two groups in order. Note: I know.
Learn with cleverness, not brute force, and understand leverage, so that you can grow up, work hard and be accompanied by cleverness, and then you can find a better self.
Four _ comprehensive analysis of the prospects of the illustration industry will give you a deeper understanding of the illustration world you don't know.
(1) The employment prospects of illustrators are still very good.
With the development of modern science and technology and modern tools, the prospect of illustration major in art colleges has begun to become broad. The traditional graphic design method using image processing and text arrangement is not enough to attract customers' attention. In contrast, the free elements, passionate creativity, dazzling and fashionable colors and expressions contained in illustrations can infect people's emotions, and make people gain visual pleasure and insight into life while obtaining commodity information.
Illustrators can control their own time according to their needs, and sleep until they wake up naturally or burn the midnight oil with passion; Illustrators can have time to attend some high-level parties, watch outstanding contemporary works and exchange experiences with celebrities in the industry. Illustrators can also pack their bags and stay away from the hustle and bustle of the city. At the same time, they can use laptops and wireless networks to keep close contact with the outside world, stay in some scenic places for half a month, let their bodies and minds reach their best, and complete wonderful ideas through mobile office.
Once commercial illustration was born, it was quickly released to the public with the help of various advertising media, and went to the public in a short time. Thousands of people's attention and dazzling images will form a visual trend, lead the fashion and bring economic benefits to illustrators. This sense of accomplishment and the happiness in it are difficult for ordinary people to understand. Compared with the traditional art form, commercial illustration is closer to the audience and life.
Now many industries and fields show a strong desire for CG illustration technology, such as comics, film and television animation, original game paintings, picture book novels, publication illustrations, cartoon modeling design, advertising illustrations, education, network and so on. The market demand continues to be strong, and the salary of talents naturally rises. As a result, various types of illustrators, such as animators and original game painters, were born, collectively known as illustrators.
Illustration has a good employment prospect. The development of the original game painting is not long, and it has already formed a market scale abroad. However, the game industry in China is still in its infancy, but the development speed of the domestic game industry is amazing. However, with the rapid development of the game industry, the talent demand of original game painters has doubled. But it is a pity that the number and quality of students in illustration training schools are always in short supply, which leads to the original painting industry spending a lot of money for a talent. The original painting talents are not only well-paid, but many famous game companies have expressed their preference for talents who have participated in the vocational training of the original painting, which invisibly promotes the original painting talents who have been trained in the original painting to a higher level, and the future is limitless.
(2) Three employment advantages of illustration industry:
First, there is less competition in employment. According to the data of a well-known recruitment website, among the 6,543,800,000 painting practitioners in China, there are no more than 500,000 people who can really be original game painters, children's illustrators and animation painters, and the talent gap reaches 200,000, which is expanding year by year.
Second: A high salary is a must. Generally, the industry related to painting, after running in with the grassroots of enterprises, will generally earn more than 50 thousand a year;
Third, there is a lack of professional illustrators, especially original game painters and children's illustrators. More illustrators have sprung up like mushrooms after rain, and the demand for illustrators has increased again and again, but none is available.
(3) The four stages of illustrator's income growth.
Survival stage:
Can you draw an excellent cover illustration every week?
If possible, try to find a magazine or weekly, and draw from the cover. If you can sign the contract, after two months, your payment income will stabilize at a basic figure.
(2) initial growth stage:
Can you master a variety of mainstream painting styles and be familiar with the illustration market in comics, illustrations, advertising and other industries?
If possible, draw publications and contact with advertising companies, animation companies and game companies. After two or three months, your income is expected to increase by 50%- 100% compared with the previous stage.
(3) Moisturize the well-off stage:
Can you spend one third of your income on social activities?
If possible, contact the heads of TV stations, film and television post-production companies, film crews and event planning companies, establish good cooperative relations, and promise to give them business commissions. After half a year, your income is estimated to exceed the sum of the previous two stages.
(4) Free stage:
Can you run a large-scale project and advance the start-up cost?
If the answer is yes, then find a project or plan a project to cooperate with the company. Active creation is more profitable than passive order taking, but it also has risks. Of course, the monthly income will also rise to another height.
When implementing the first and second articles, you must have: a fixed working environment, computer or handwriting board and other equipment, and a certain number of successful works for display.
Of course, you must be familiar with the market situation of CG and commercial illustration, and the professional situation of animation, comics, original game paintings, art design, picture book novels and other industries. The most important thing is that you should understand the mainstream illustration types and painting styles, which is the key to your work being adopted and avoiding detours.
When implementing Articles 3 and 4, you must (probably already) own: a private car, several VIP cards of member clubs, the signing right of 1-2 entertainment center and, of course, the fame of famous artists.
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