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What types of mahjong are there in China?

Shanghai Mahjong Rules:

"Shanghai Mahjong" Rules

I. Introduction

Shanghai Mahjong is only allowed to draw cards after touching the Hu, which is easy to understand, slow in pace, strong in skill, and has a unique flower-dividing design and capping rules.

Second, the basic rules

Use cards

36 tubes, 36 sheets, 36 sheets, 28 wind characters, plus Mei Zhu Lanju1* * 8 sheets,1* *136+8 =144 sheets.

Playing cards or mahjong?

At the beginning of the game, only the dealer can get fourteen cards, and the rest will get thirteen cards. The dealer chooses the most useless card from the cards and throws it out. At this time, the other three families have the right to claim the lost cards. The dealer's next family (the player on the right) has the right to eat or touch that card, and the other two families can only touch or prohibit that card. "Touch" takes precedence over "eat".

Chi Peng ba ka

Feel free to touch the lever card. If you eat the lever card, it must be bright, except for the dark lever.

Banker:

In the first game, the system randomly selects the dealer.

Whoever plays the next game will be the banker. If he loses, the banker will continue to be the banker.

The cannon is fired two or three times at a time, and the nearest poker player is the next dealer.

Roll the dice:

2 dice, the direction of taking the card is to calculate the sum of the two dice counterclockwise from the dice shaker, and the position of taking the card is to calculate the sum of the two dice clockwise. For example, a die 2 and a die 5, then the total is 7. Move 7 cards from the opposite direction of the dice player, and then start to touch the cards.

Louhu

If player A plays a card that player A can Hu, but player A gives up Hu, if player A plays the same card against family C or family D, player A cannot Hu that card. Unless player A plays cards, the meaning of playing cards is to touch cards, get cards, pry cards and shape cards. When there is a card, the rule that you cannot play that card is lifted. The leak is only for 1 card, not for all cards that have been listened to at one time.

Make more noise with one shot

More than one card is allowed, and the closest poker player in the next game will be the dealer.

Click gun

The gunner loses points, which has nothing to do with others.

Grab the railing

If it is a robbery, the score will be calculated by self-evaluation, but the person who pays it will pay three copies. If there is a contractual relationship when robbing it, the contractor will also pay three copies. Grabbing bars only applies to bar storage, that is, when touching the same bar card after touching the card.

contract

If a company or a company is robbed of a bar for more than three times (including three times), the contractor shall contract (including anti-contracting). When contracting, the contractor pays one point for several shots and three points for self-taking. For example, the contractor should pay three points when grabbing the bar. If two people contract with each other, it is a contractual relationship, then double counting.

fun

1, which is equivalent to the cap value of integral loss; If it is greater than the cap value, it will be calculated according to the cap value.

2, waste fan, treasure, clear touch, the wind can reach at most two le, that is, double le.

3. The maximum number of wind shocks is four, that is, four.

4. Wasteland and Kaibao can double the number of children. For example, Qing Touch+Kaibao is 4 lira, Feng Touch+Huang Fan is 8 lira.

5. The opening and hanging can directly calculate the card type with insufficient saddle, and the card type that reaches or exceeds the saddle is calculated according to the original card type.

flower

1, plum blossom, bamboo and chrysanthemum each count as a flower. If you catch these eight flowers, you can count them as Hu cards. At this time, Hu cards are directly counted as two moves. If it is caught in other ways, other Hu cards are also counted.

2. Each barrel has a flower and each dark bar has two flowers.

3. Every moment in the southeast and northwest is a flower, every open column is two flowers, and every dark column is three flowers.

4. There are 2 flowers at every moment, 3 flowers in each open bar and 4 flowers in each dark bar.

Third, the type of card.

1, grab 8 flowers of plum, orchid, bamboo and chrysanthemum in spring, summer, autumn and winter, and you will be able to immediately Hu cards. This type of card is called eight flowers.

2. Hu cards can only be Hu, full color, clear touch, mixed color, mixed touch, wind color and wind touch.

3.- Lever opening (flowers on the lever): If the cards added after the lever card can be confused, it is lever opening, and the added cards are the cards above the last pier, and then the cards below the last pier are added. When playing Hu cards, the score is not enough, and it is calculated according to the score. Reach or exceed the score, but also according to the score calculation.

-Kaibao: When you roll the dice, the two dice have the same number of points, and the number of points is 1, and 4 is Kaibao. If the game is chaotic, the score is *2. If there is a treasure, the integral is calculated by *2, and the integral reaches the operator, and the number of operators is also *2.

-Wild fans: One game ends in a draw, and the next game is a wild fan. If there is Hu *2 in the next game, if there is no Hu in the next game, the shortage will be reduced by 1 for every Hu 1 (for example, 1 game is a draw, then the second game is a shortage (1), and if the second game is also a draw, then the third game is a draw. Once four people in the game leave at will 1, the drought is invalid. Drought will only apply to four people sitting down and no one leaving. If there is any deficiency, the integral is calculated as *2, and the integral reaches le, and the number of le is also *2.

-Crane: When playing Hu, all the other cards are knocked under the bar, leaving only one card to hang Hu as a crane. If the integral of the crane is insufficient, it will be counted as a score, and if it reaches or exceeds it, it will also be counted as a score.

-bump Hu: that is, each column is three cards that are the same or bump together.

-Mixed colors: Hu cards are cards of the same suit and wind direction cards.

-unification: that is, all cards are one set. If Hu is settled directly, it is 1.

-mixed color touch: that is, mixed color touch Hu. If Hu is settled directly, it is 1.

-clean touch: that is, even touch. If it's Hu, it's straight into two.

-The wind is the same color: that is, all cards are wind cards, which can be cards with chaotic winds. If it's Hu, it's straight into two.

-Wind collision: that is, all cards are wind direction cards, and they are bumping. If it's Hu, it's straight into four.

Fourth, the score calculation

Fraction calculation

Minimum score: a fixed score for each game. 2 points

Flower score: each flower corresponds to a fixed score. 1 point

Fun: the upper limit value. 10 point

Bottom score+flower score = winning or losing score

run away

Ticket evasion deduction 15 points.

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How to Play Sichuan Mahjong

Summary: The game is completely executed according to some existing rules of Chengdu Mahjong. Mahjong cards only have three doors: management, bar and ten thousand. Lack of doors can be Hu; When shooting, one person is responsible for the gun; Playing Hu cards has extra points; The last four must be able to fool around; Huangzhuang wants to check the pit, etc.

◆ Mahjong cards *** 108, 36 cards for barrel, 36 cards for bar and 36 cards for 10,000 cards for four people to play at the same time.

◆ Hu card situation: You must be missing a Hu card; Any pair of cards can be played. Provisions are as follows:

◆ 1 score: Pinghu, that is, one door is missing, and one general is added to the four columns.

◆2 points:

(1) For tigers, that is, each column has three identical cards.

Example:1114.44 million 222 cylinders, 999 cylinders and 66 cylinders.

(2) grab the bar Hu, that is, grab the card Hu when others are on the bar.

◆3 points:

(1) Full color, that is, all cards are of the same suit.

For example: 123, 567, 234, 888 and 99.

(2) Nine cards, that is, one or nine cards in each column.

For example: 123, 1.23 million, 7,897,890,990,000.

(3) Seven decks, that is, seven decks when playing Hu cards.

For example:110,000,220,990,000 44 barrels, 66 barrels, 88 barrels and 99 barrels.

◆4 points:

(1) Clear seven pairs, that is, on the basis of seven pairs, two pairs of cards are the same as four pairs. Note: These four cards are not bars.

For example:11199044 barrels, 66 barrels, 88 barrels and 99 barrels.

(2) Clear alignment, that is, large color alignment.

Example:11144,400,220,999,660,000.

(3) Pairing: the big pair of two, five and eight.

For example: 2.22 million 5.55 million 8.88 million 222.55 branch pipes.

◆8 points:

(1) Tianhu, that is to say, a dozen cards will naturally become a fool.

(2), that is to say, as long as you play the first card, you will become Hu.

(3) Clear seven pairs, that is, on the basis of seven pairs, two pairs of cards are the same as four pairs. Note: These four cards are not bars.

◆ Extra points:

When playing Hu cards, add 1 minute to each carry; Add 2 points to the flowers on the bar; Grab bar plus 1 point;

Example:

Pinghu (1 min)+area (1 min) = 2 points:

1.23 million 3.45 million 222 cylinders 999 cylinders 66 cylinders

Pinghu (1)+ 1 (1) = 2:

2222 cylinder 1.23 million 3.45 million 999 cylinder 66 cylinder

Pinghu (1)+ 1 (1) = 2:

Seven pairs (3 points) +2 pairs (2 points) = seven pairs of Ssangyong (5 points)

1 1022099044 66 barrels 1 1 99 barrels.

Big pair (2 points)+one bar (1 point) = 3 points.

2222 cylinder1114.44 million 999 cylinder and 66 cylinder.

All colors (3 points)+one (1 minute) = 4 points.

123, 567, 678, 888, 77

Uniform (3 points)+two (2 points) = 5 points.

124, 567, 789, 888, 77

All colors (3 points)+one stripe (1 minute) = 4 points.

Articles 8888, 123, 567, 234 and 77.

◆4. Hold a card with a lever.

◆5. Rules of playing cards:

(1) Fourteen dealers, playing cards first.

(2) The banker of this set is the banker of the next set.

(3) You can touch, bar and not eat, and the cards after touching and bar should be exposed.

(4) Others play cards, get a bar, and then spend money in the bar, which counts as a gun.

(5) Touch the cards yourself, spend money on it, and the other three will lose.

(6) gunner loses points, which has nothing to do with others.

(7) If there are more than two shots in one shot, the winner will lose, but the winner will be the dealer of the next set.

(8) Check whether there is a card draw during the game, and those who don't listen to the card will be compensated with the lowest available score (calculated according to the lowest score. For example, A and B didn't draw cards, C and D drew cards, and A lost C and D; B pays for C and D, and the banker is the banker of the last game. (9) The last four cards must be Hu cards if possible.

(10) When playing cards, in the same circle, you can't abandon Hu first, but you can use extra Hu.

These are the rules of ordinary Sichuan Mahjong.

You said that one family has to wait for three, which is the battlefield of QQ blood.

The rules are actually the same.

Sichuan Mahjong (Bloody Battle Edition)

Xindu video games involve multiple players. The computer automatically assigns players to play games and compete fairly. If there is disconnection or abnormal exit in the game, the game will be hosted by the computer until the end of the game, and the settlement will be normal.

I. Introduction

Sichuan Mahjong (bloody battle) adopts the mahjong style popular in Sichuan, especially in Chengdu and its surrounding areas. The core is to open the door to check hygiene (check pigs); In a hand, one Hu card does not end the game, but the player who is not Hu continues to play until three Hu cards or the rest of the players flow. So the player who gets rid of it first may not gain the most. The shooter can also turn over, which improves the gameplay and interest and promotes the stable development of the game. When the game is over, we'll settle it together.

Second, the basic rules

Sichuan local mahjong has the following characteristics:

1. There are only three kinds of cards *** 108, with no flowers, wind cards and twisted waist.

2. don't eat.

There must be a lack of doors, that is, you can't have three cards when playing cards.

4. The last four automatic hooves. That is, when there are only the last four cards left in the card wall, if the player's hand has been called, and the bid is just any one of these four cards, then when this card appears, the bidder can only Hu cards, but can't skip Hu cards and enter the subsequent bidding process. Players have no choice.

5. One shot is louder. That is, one player plays a card, and if more than one player wants to play tricks, they can bluff.

6. the flow bureau checks the pigs and shouts. The flow bureau means that no one plays cards. Handling of the current situation: Step 1: Check that the player with three numbers in his hand is a Chinese pig, and Chinese pig pays 8 times points to each non-Chinese pig player. Step 2: Check the player who didn't draw the cards (without spending a pig) to compensate the player who drew the cards for the maximum possible number of times (shouting, up to 3 times, that is, 8 times).

7. Dealer: A player is randomly assigned at the beginning of each game.

Third, score

Fan: All kinds of Sichuan Mahjong have their own numbers. Fan is used to calculate multiple (the power of 2 is multiple), and the maximum is 3 times. Multiplication: Multiplication is used to calculate points. 1 time corresponds to 2 times, 2 times corresponds to 4 times, and 3 times corresponds to 8 times, with a maximum of 8 times.

Settlement: the highest win or loss in settlement is: the highest win 48 times and the highest loss 40 times, but this situation rarely occurs. Generally speaking, the highest win or loss is about 24 times.

For example, if the room coefficient is 200 and the winning player A touches himself three times, then the losing player will be deducted 200× 8 = 1600 each. And player A gets = 200× 8× 3 = 4800.

If the room coefficient is 100, the winning player A touches himself twice, and each losing player will be deducted 100× 4 = 400. And player A gets = 100× 4× 3 = 1200.

If the room coefficient is 100, and the winning player A fires 0 shots for player B, then player B will deduct 100× 1 = 100. While player A gets =100×/kloc-0 /×1=100, other players will not be punished.

The bureau should increase the handling of pig call, refer to point 6 in the above rules.

Handling of user exit and disconnection:

When the user escapes or drops the line, the computer will take over the player's hand and play the cards automatically until the game is over and the user settles normally. Because computer intelligence can't be compared with people, the chances of playing Hu cards will be reduced accordingly. Please don't escape easily! If it is caused by special circumstances, you can immediately log in to the mahjong game and take over the game.

Fourth, the rules of Sichuan Mahjong.

Basic number: (Note that the following numbers are not calculated repeatedly, only the maximum number is calculated. )

Zero times (1 time):

Pinghu (basic Hu), once, four columns plus a general. Such as 23,445,677 test tubes and 345,789 articles.

Once (2 times):

For Hu Dui (big pair), except for one deck of cards, players have three decks, and one deck is four decks. Such as 1 1 1222444 million 33399 tubes.

Quadruple (quadruple):

All in one suit, the Hu cards in the player's hands are all colors. Such as the article 1 133322456999.

With nine, all the cards in the player's hand are cards composed of 1 or 9. Such as 1 1 1222333 million 78999 tubes.

Seven pairs, the players' hands are all in pairs, and they have never touched the barge, for example, 2244552299,0001199 barrels.

Three times (8 times):

Clear right, the cards in the player's hand are right or wrong.

Yes, the cards in the player's hand are pairs, with 2, 5 and 8. For example, Article 22255888 is 888.55 million.

Dragon seven pairs, the player's hand is a dark seven-pair card, which has never been touched or touched. There are four cards that are the same, called Dragon seven pairs. Stop counting seven pairs and subtract 1. Such as: 1 122244 barrels, 557.799 million.

Clear seven pairs, and the cards in the player's hand are all seven pairs. Such as the article 1 133447899.

Clear nine, even nine, such as11123778999 cylinder.

Tianhu, in the process of playing cards, the dealer plays cards after the first time, which is called Tianhu.

Emperor tiger, in the process of playing cards, when the dealer plays the first card, he just lets the idle family play cards and is called Emperor Tiger.

Seven pairs of dragons, players have seven pairs of dragons in their hands, which are called seven pairs of dragons, such as 1 12244455799 million. Subtract 1 when calculating the number.

In addition:

Flower on the bar: 1 time, self-molding Hu brand after the bar (adding cards and Hu after the bar).

Gun on the bar: 1 time. When a player plays cards on the bar, he first puts a card on the bar and then knocks out another card. When this card happens to be the card that other players need to call Hu, this situation is called getting on the bar. That is to say, the player fills the cards after the lever, plays the cards, and then fools other players.

Grab the bar: 1 time. When the player makes up the bar, the card that makes up the bar just makes other players bluff, which is called grab the bar.

Root: 1 time, four identical cards count as 1 time, and when playing Hu cards, it counts as 1 time.

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Beijing Mahjong Rules

The change of 1. 1 wildcard

Wild cards are called "Hui cards". The wild card is called "Huiben". The establishment of "benefit blank" is different from that of wild master card. After a game of dealing, the first card to be replenished is opened as "Hui Blank", and then this card is left on the table and replenished from the next card of this card.

The role of "meeting class" is the same as that of the main card, which is used to determine which card "meeting class" is. Different from wild mahjong, if Huiban is one of the white cards, then Huiban is played. If Huiban is played, then Huiban is white and Huiban is white.

1.2 change of flower card

Beijing Mahjong has no flower cards. If it turns white, leave it in your hand as a common card.

1.3 changes in the total number of cards

The total number of cards changed from 144 to 136, and 8 cards were removed. The signboard wall was changed from the original pier 18 to pier 17.

1.4 and card rule changes

You can only touch yourself if you eat it, but you can't catch the spear.

The door is empty.

You can grab the bar and count it as a spear, so Menqing can grab the bar.

If you have three "Hui cards" in your hand, you must touch them yourself, even if the door is clear.

In addition to the regular "3(4), 3(4), 3(4), 3(4), 3(4), 2" and cards, seven pairs of peace cards are added.

1.5 changes in dealer rotation rules

The dealer changed the rotation system. At the beginning of the game, the owner gave up the village, and then it was the turn of the North Family, the West Family, the South Family and the owner ... If it was the turn of the dealer and the card (or the barren card), the dealer could enter the village as many times as he wanted. When the family and the card are idle, the village will continue to rotate in the original order.

1.6 change of invalid card rules

A waste card is a draw. Different from Joker Mahjong, Joker Mahjong counts all the cards caught as empty cards, while Beijing Mahjong doesn't catch all the cards, so the last seven cards, namely 14 cards, are called "reserved cards". These seven pieces are only used to supplement the lever. If you have a lever, make up the last card of the "reserved card". After completion, the "reserved card" will be reduced by one.

When the card to be replenished is caught and only the reserved card is left on the table, it is counted as a wild card in this game.

1.7 Increase the rule of burning villages.

Burning Zhuang means that after the dealer plays the first card in each game, the other three players also play the same card, which is called "burning Zhuang" in Beijing. If the second round is still burning, there will be two rounds of burning, and so on. However, once the "burning village" is interrupted and four people play the same card again in this association, it is not regarded as "burning village". After the "burning village" is generated, the burning village number is generated. See the calculation rules for the calculation method of the burning village number.

If burning occurs, it is necessary to print out the odd number generated by burning in the calculation interface.

1.8 Increase mutual package change

Mutual package means that if a family eats something from another family and touches it three times, the two families will automatically form a "mutual package" relationship in this card, that is, if any family draws a card, the other family will hand over all its points. If two families eat the same card at the same time, they will guarantee each other according to the difference between the points and the cards. If the player and the two companies form a mutual package relationship at the same time, the two companies each pay a deserved point, that is, the player and the card get double the deserved points.

1.9 Changes in scoring rules

1.9. 1 and number of cards:

Push down and: that is, garbage and, as long as the draw is not inconsistent, fishing for five trophies, fishing for the moon on the sea, seven pairs of Yi Long, blossoming on the bar, various colors, seven pairs of luxury, Sihui brand, heaven and earth are all added cards, all of which are considered as push down and. (1 time)

Zhuang: This type is counted when the dealer plays cards or spears, but it is not counted when the family meets. (1 time)

There is no profit in the door: there is no untouched card in the opening column, and there is no profit card in the hand. (1 time)

Pair-to-pair and: The 14 card in the draw has four "engravings" and one "pair". (2 times)

Dalao: Touch the 12 card, and there is only one card left. (2 times)

Grab the fifth prize: only use a single "50,000" card when drawing cards. (2 times)

Fishing for the Moon in the Sea: When you get the last card of the submarine, it is called "Fishing for the Moon in the Sea". (2 times) If the last card is given to others, you should also give it to others 1 time, and the pattern is also "fishing for the moon in the sea".

A dragon: "1-9" is a dragon with a suit in his hand. (3 times)

Seven pairs: 14 cards are seven pairs, and the method of combining cards is called "seven pairs". (4 times)

Blossom on the bar: The card that is filled by opening the bar when listening to cards is called "Blossom on the bar" (5 times).

All-in-one: When all 14 cards of a draw are of the same suit, it is called "all-in-one" (6 copies).

Luxury seven pairs: two pairs of identical seven pairs are called "luxury seven pairs", and "luxury seven pairs" are not counted as "seven pairs" (8 times).

Sihui card: automatically draw cards when encountering Sihui card. (8 times)

Tianhe: When the dealer hasn't played a game, it is called "Tianhe", and "Tianhe" is not considered as "Zhuang" (10 times).

Earth and Peace: An idle player who forms a peace card before playing a game is called "Earth and Peace" (8 times).

1.9.2 calculation formula

Points modified after the game = total points * minimum points.

Total fancy = (total brand fancy)+(burning village fancy)

When calculating the amount card type:

Self-touching: the card number of the self-touching person is * 3, and the other three cards are * (- 1).

Grasping spear: the holder's card number * 1, the holder's card number * (- 1).

Calculation of number of burning villages;

Banker: 2 (number of burned villages-1) * (-3)

Idle residence: 2 (number of rounds of burning villas-1)

The influence of mutual package relationship on the score: if there is mutual package relationship with the player, the opposite company of mutual package relationship pays all sum card numbers; If the player forms a mutual package relationship with two companies at the same time, the two companies will each pay a sum card number, that is, the player who owns the card will get double the sum card number.

There is no need to print the mutual packaging relationship in the columns of the calculation box.

1.9.3 calculation example:

Example 1:

The bottom score is 2000, and the dealer is the owner. After the start, there is 1 Lunshao Village. Finally, the owner touched it himself, and the card type was right.

The score result is:

Card type:

Zhuang: 1 fan

About: 2 times

Shao Zhuang: 1 fans

The scores of each family are:

Owner: 12000 [(Zhuang 1 Fan+Duihe 2 Fan) * 3+ (Shao Zhuang 1 Fan) * (-3)] * 2000.

Nanjia: -4000 [(Zhuang 1 Fan+Duality and 2 Fan) * (- 1)+ (Shao Zhuang 1 Fan)] * 2000.

Jia Xi: -4000

Beijia: -4000

Example 2:

The bottom score is 500, and the dealer is the owner. After the start, there are three rounds of burning village. Finally, the master handed the spear to Nanjia, and the card type was pushed down. Nanjia and Beijia were tolerant of each other.

The score result is:

Card type:

Zhuang: 1 fan

Overturning sum: 1 time

Burning village: 4 times

The scores of each family are:

Owner: -6000[ burning the village for 4 times * (-3)] * 500.

Nanjia: 3000 [(Zhuang 1 fan+knock down and 1 fan)+burn 4 fans in Zhuang] * 500.

Jia Xi: 2000 (burning villages 4 times) * 500.

Shell A: 1000 [(Zhuang 1 fan+capsized sum 1 fan) *(- 1)+ Shaozhuang 4 fan] * 500.

As can be seen from this example, due to the mutual package relationship between Nanjia and Beijia, the sum brand number that the owner should pay is completely paid by Beijia, but the burning number is still paid by the owner.