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What are the game-related jobs?
Game planning is usually positioned as a game product manager, which belongs to a relatively comprehensive position. Mainly responsible for game demand investigation and analysis, game business model establishment, game creative design, game numerical planning, game plot planning, etc., and need to communicate with people in the whole game department frequently.
The demand for game planning talents is relatively large, and there are many recruitment information about game planning on major recruitment websites. Because there are few talents in this field, people who usually know how to plan don't know games, people who know games don't know how to plan, and few people know both games and planning.
In addition, it is best for game planning to have a little knowledge of game technology (not necessarily) and be familiar with the whole process of game development.
2,? game development
The direction of game program development is mainly responsible for game program development, which is a huge talent gap in game enterprises, because all colleges and universities have set up courses of c/c++ and java practice projects, and the related majors are only in the theoretical stage, so they cannot enter the supervisory positions of game development enterprises.
3. Game production
Game production is a highly technical post. Game production usually needs to master 3D animation design technology, modeling, special effects production and other technologies. Engaged in game production, you need to have a certain enthusiasm for the game, be familiar with the main scenes, characters, props and other characteristics of the game, and need a little art foundation.
For technical reasons, the way to get started quickly is to choose a professional organization engaged in CG and game production training for a period of time.
4. Game operation
Game operation is mainly responsible for the daily operation of the game, data analysis, game promotion and activity planning. Similarly, a good game operator needs to have rich game experience, and then it is difficult to start his work. He should be familiar with some important indicators of the industry, such as PCU, ACU/ARPU/ penetration rate, as well as the profit model of the game.
It can be seen that the development of the game industry also needs compound talents very much. People who make games should have artistic skills, and people who develop games should be familiar with the planning process.
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