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What is the employment prospect of game design?

Game design employment direction:

At present, many game companies divide game art into original painting setting, scene making, special effects making, role making and animation making. ?

Original painter: I need to know how to use photoshop and other software and electronic hand-drawn board, and be familiar with computer CG painting language and color principle.

Scene producer: The requirements for art are not so high. Generally, you just need to be able to use 3D software flexibly.

Game special effects technician: it is the most scarce position in China at present. Relatively speaking, the requirements for art are not as high as those for role production and scene production, but basic software, such as Photoshop, is also needed.

Role producer: Skilled use of 3dMax, PhotoShop, Painter and other software is required. Large game companies even have requirements for the English ability, design experience and creative performance of role designers.

Animator: You need to learn the role studio system and skeleton system, and master skin technology, game action making, expression animation making, dynamics and so on. Summary: From the division of labor of game companies, it can be seen that game production is more inclined to the use of software, and people without art foundation can also engage in game art major after systematic training.

Game design employment prospects:

There is a huge gap and shortage of game design talents. Coupled with the indifference of China University and traditional schools to the game design major. So that game designers can hardly find traces. Until now, the game design major has surpassed many majors and become one of the hottest professions in employment. And this fiery situation will continue with the expansion of the talent gap. Therefore, the employment prospect of game design major will be a hot industry in the next decade.

There is a lot to learn. If you have a poor foundation, learn from MAEC. Expression is four important application aspects in the process of animation production. M stands for modeling, A stands for animation, E stands for special effects, and C stands for composition.