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There is a shortage of 500,000 e-sports talents in China. Which cities are the practitioners concentrated in?

There is a shortage of 500,000 e-sports talents in China, and the practitioners are mostly concentrated in first-tier cities and new first-tier cities, among which Shenzhen, Shanghai, Beijing, Chengdu and Chongqing are the most concentrated. On the one hand, these cities are economically developed and have a large resident population, which is attractive to e-sports events; On the other hand, Tencent, Netease, Perfect World and other game companies have deeply laid out the e-sports industry, and the promotion of e-sports events has further attracted practitioners to join.

It is worth noting that the volume of e-sports industry is increasing year by year, and the problem of talent gap is becoming more and more prominent. According to the report, 89% of e-sports practitioners believe that there is a talent gap in the industry and there is sufficient supply of relevant jobs in the city. Among them, Wuhan, Chongqing, Shenzhen, Chengdu and other southern cities have more demand for talents.

The report shows that more practitioners are involved in the e-sports industry for reasons such as good development prospects, hobbies and considerable salary. The data shows that the average monthly salary of e-sports industry is 1 1905 yuan, in which the average monthly salary of first-tier cities is 133 10 yuan/month, and the average monthly salary of new first-tier cities is 10402 yuan/month, and the average monthly salary of employees in all cities is basically/kloc-.

The e-sports industry has a rich business chain:

The rich business chain of e-sports industry not only provides development space for senior talents, but also benefits more newcomers in the workplace. The data shows that working experience 1 to 2 years (excluding) is the main experience requirement of the current recruitment demand in e-sports industry, and the position distribution accounts for 30.6%, followed by 2-3 years (excluding) and 3-5 years (excluding), accounting for 23.65, 438+0% and 2 1.0% respectively.

Game companies (e-sports games) and e-sports clubs, as well as game engineers and editors, business and club managers, team leaders, coaches and other positions, all require higher work experience of practitioners, and the starting salary is positively related to the industry work experience. The more work experience, the higher the monthly salary.