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What are the modification skills of qq Speeder?

Racing car modification-attribute change \x0d\x0d\ suspension system: the more the vehicle weight 100KG is increased every +2, the less it will be increased every time \ x0d \ engine system: the more the vehicle speed 1KM/H is increased every +2, the less it will be increased every time. X0d\ Fuel system: increase N20 injection time by 0. 1 sec every +2, and then increase \x0d\ ignition device: increase racing jet 100 every +2, and then increase \x0d\ air intake system: increase racing gas collection coefficient by 0.65438 every +2. X0d\\x0d\ Racing car modification-Attribute Effect Articles \x0d\\x0d\ Engine: As the name implies, the engine is the power source of racing car. The higher the engine? The stronger the motivation. Adding an engine can improve the speed of the vehicle in all aspects. It is an extremely important attribute to improve the overall performance of the car. Many people continue to modify the engine after the engine is strong, but the flat running limit of the vehicle remains unchanged. For example, for those cars over 29, the flat running of Zone 23 1 lap is 2 19, and the limit of 2 laps is 225, right? However, many racing engines can basically reach this data after they are strong. Everyone will have a question. Why are engines so different? Where is the data after they are strong? This is because speeding has a certain limit on the limit speed of the car, so once this data is reached, no matter how high you modify it, it will not change. However, the functions of those powerful engines still exist. A powerful engine is used to shorten the time for a car to reach the limit and make your car reach the limit faster. The shortening time is extremely subtle, but the higher the engine? The more obvious the effect. Take a Renault with engine+10 and +29 for comparison, the limits of the two are almost the same, but the Renault with engine 29 will obviously feel like an S car when driving? Speed up after every mistake? You will feel much faster than+10! The higher the engine, the lighter the vehicle and the larger the turning radius. To sum up briefly, the higher the engine is, the car will drift a little when driving. It's slippery when turning. The improvement of the engine is not helpful to the intake system. Ignition: enhance the small spray force, the higher the ignition, the more fierce the small spray? It will give the car a greater advantage in starting and will also slightly improve the air intake capacity. Ignition is an attribute that greatly affects the feel. When the ignition is changed to be much higher than other attributes, it will cause the vehicle to turn slowly? When going out of the corner, people feel that the front of the car is heavy? It's hard to pull. Fuel: The disadvantage of prolonging the nitrogen time is that it will slightly weaken the gas gathering ability. Fuel will also affect the weight of the car when the fuel is changed to a high level? When it is unbalanced with other attributes, it will lead to a serious imbalance in vehicle operability? Greatly increase the weight of the car, which will directly affect the gas injection capacity of some tracks? Can't even afford to spray in the air. Air intake: this property is a good thing! ! Just looking at the name, we all know that the higher the attribute, the stronger the gas gathering ability, which is the performance advantage, right? At the same time, there is an extremely important factor in air intake, that is, reducing the turning radius? In other words, the air intake is a factor that determines the flexibility of a car. When the air intake is properly changed? The flexibility of the vehicle will be greatly improved? Give you a comfortable feeling. ? And in many tracks? The air intake directly determines the operability and operation mode of the track? Save a lot of time. Suspension: most players think that this item is useless, just increasing the weight of the car body. Some even think that adding suspension will directly affect the speed, which is a misunderstanding. Linear speed has nothing to do with suspension. Is the suspension high? The increase of vehicle friction and weight has an objective effect on psychology, which does not mean that adding suspension will weaken performance. The suspension is added, which affects the weight of the car, but increases the stability and inertia? When the other four attributes are unbalanced? Adding some suspension properly can make the car feel full when driving. Therefore, the feel of a racing car is composed of various attributes. In addition to improving vehicle performance, enhancing attributes will directly affect the feel, not just blindly modifying it. \x0d\\x0d\ car modification-skills \x0d\ stop when you are ready. Although there is no connection, the probability is not high. It is suggested to change to 10 after success, and stop after the change; Open props before modification (the more precious the props, the greater the success rate of modification, so it is better to leave more props for some tasks, such as the soul of the car god and the body of the car god). After the props are opened, use delicate and rough parts to buffer them (it is best not to succeed, but to fail continuously). After the cushion is used up, use 2 parts, and then slowly change a relatively small part. After modification, you can go to the project you want. Remember, don't think too much at this time. Later modifications are basically hundreds or even hundreds to become one. There are also skills here, because ordinary modification is expensive, but the floor mat is cheap. If you drive a car, you can drive a purple conch, which will produce rough A-grade fuel, which can save a lot. When refitting, you can replace it with a foot pad and replace it with dozens of ordinary parts in use, which will also save a lot of money. As for the modification time, there is no fixed time point, but there are tricks. When you see that the system announces that someone has successfully modified the car, and it is still on the high side in your opinion (5/6 or more lower than what you want, as long as it does not exceed 10), you must resolutely open the props to change cars (there is a trick here, and now more people think that the success rate of modification is high in the early morning, but there is actually a legend of midnight). In addition, if you want to get the maximum modification effect with the least number of parts, you must also understand the truth that all the attributes of the car are complementary: too high an engine will make the car slip, and at the same time it will not help the intake system much; Excessive ignition will make the front of the car very heavy and difficult to pull, and it will become slow when cornering, and at the same time it will slightly increase the air intake; Fuel will affect the weight of the car. When the fuel is too high and other properties are unbalanced, it will lead to the imbalance of vehicle operability, which will greatly increase the vehicle weight and directly affect the air injection capacity of some tracks. Air intake is the attribute that determines the flexibility of the car, which can reduce the turning radius of the car. If the air intake is properly modified, the flexibility of the vehicle will be greatly improved, giving you a comfortable feeling (this is in the effect section); In this way, because the engine and ignition will slightly enhance the intake capacity, we must not bring the engine baby or the ignition baby when improving the gas. Pause, many players think this is useless, but it is not. When other performances of your car are unbalanced, adding a few suspensions properly will make your car feel full when driving, and the stability of your car will be improved, so it is not easy to make mistakes because of out of control. But if the suspension is too high, the car will slow down. Think about it. The resistance when drifting is multiplied by the weight of the car. If the car is too heavy, the drift resistance will be great, so the corner will be slow, and it is easy for other drivers to overtake or hit it. Recently, it was found that the modified parts turned out in the grand prix are all good cushions, which are different from those used to open props. I don't know the specific reason. Mat problem: don't use too many mats, because the characters saved in the previous lottery will occasionally be realized on the mat. If car C succeeds, it will not be worth the loss. \x0d\ modification is a matter of luck after all, and skill is only a small aid. Don't say that the modification of tragedy is completely a secret and can't play a decisive role. \x0d\ Finally, changing cars is a persistent job. There will always be tragedies, so we can only work hard. \x0d\\x0d\ code word is difficult to adopt.