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Who can tell me how to play FM football manager?
Problem description:
Novices will choose a team when they go in, and then they won't. How to train, how to play ball and how to count time?
Do me a favor.
Raise the reward if the church agrees!
Analysis:
fmfans.cpgl/forum-55- 1
Go here and have a look.
I've been playing this game for a long time, hehe, the more I play it, the more boring it becomes.
1. How to play FM in window mode?
Click the shortcut tab and add -*** all_screen -windowed after the target address, or press CTRL+F to switch in the game. (Note that there is a space before -*** all)
2.XP system into the game method
Solution: XP system ... Just change the compatibility mode of the program to NT 4.0, and directly virtual cd.
3. Why does a little financial income or expenditure collapse?
This is a bug in 6.0 1 window mode, which can be solved by using full-screen mode or updating to 6.02.
4. Which countries belong to the EU?
There are now 27 countries, namely:
Belgium Belgium
Bulgaria Bulgaria
Cyprus
Czech Republic
Denmark Denmark
Germany Germany
Greece
Spain
Estonia Estonia
France France
Hungary Hungary
Ireland Ireland
Italy Italy
Latvia Latvia
Lithuania Lithuania
Luxembourg Luxembourg
Malta
the Netherlands
Austria Austria
Poland Poland
Portugal Portugal
Romania Romania
Slovakia Slovakia
Slovenia Slovenia
Finland Finland
Sweden. Sweden
United Kingdom (including England, Scotland, Northern Ireland and Wales)
5. About the main interface of the new game
In fact, there is a lot of useful information in the new main interface, and many players are used to looking around. In fact, there are all these information in this interface, including: the information of the next game, the situation of the team in various games, the performance statistics of the players, the financial situation of the team, the latest game date and result, the ranking and data of the team in the league, the performance statistics and salary of the team.
6. How to quickly check the recent transfer status?
At the bottom of the drop-down menu in the database, there is a "transfer", which contains all the transfer records of the latest transfer cycle.
7. How to quickly check the players and clubs you have just visited?
There is a "recent click" option at the top of the interface, which can quickly view past players or teams.
8. How to watch the goals or highlights just after the game?
There is a "Watch Highlights" item in the lower left corner of the competition interface, where you can select the clips you want to watch.
9. How to save the game video?
Click "Save" in the lower left corner of the competition interface to name and save the competition.
10. About the team report
There is a "Team Report" option in the lower left corner of the team player interface. Click on it to enter the following screen-Assistant Coach's Team Report, or click on Assistant Coach's name. After entering his profile interface, there is also a "Team Report" option on the left.
The above is the overall strength evaluation of the team, such as whether the positioning is to challenge the champion or avoid relegation, and which line is relatively weak in staffing and needs to be supplemented; The strongest and weakest players in the first, second and third lines are listed in the middle, and the rookie with great potential is worth cultivating; The following is based on your current tactical formation, the main lineup suggested by the assistant coach and everyone's score. Here you can change different lineups tactically, and then enter the team report and see the number of stars evaluated by the assistant coach to roughly judge what formation is best for your team.
1 1. The boss wants to sign a world-class star. How do I know who he wants to buy?
In the player search interface, check the player with the bid mark and you can find it! If you want to buy your own people to meet his requirements, you will ask for a big name yourself. When you make an offer, the boss will be prompted in the lower left corner whether you are satisfied or not.
12. About "Cancel the live TV broadcast of the match"
At the beginning of August and the end of June 1 1, your team will have two live games. If this check box is cleared before opening or reading files, these games will not be played separately because of live broadcast (for example, if two people are online, one game will be broadcast live at 15: 00 and the other game will not be broadcast live at 17: 30, then 17: 30).
13. How to use the Devils' Hackett players
You can use it as long as you don't check the EDT and DDT of Hackett when you open the file.
14. About employment agencies
There is a "Work" button under "News" on the left side of the news interface, and a new option "Employment Agency" appears in it. This is where the club recruits employees from the whole society. If you are too lazy to search in employee search, send an advertisement here.
Click "Put Recruitment Information" in the lower left corner, and select the type of employee you want to recruit from the pop-up menu on the right. After a while, someone will apply (there will be a hint in the news) to see the attributes, sign with satisfaction, and then terminate the recruitment. If you haven't found something satisfactory, continue to recruit until you are satisfied.
15 shortcut key. FM2006
Just enter the car and it's ok.
Space is to continue.
Backstepping is the previous step.
F 1 is help.
F2 is the main interface.
F3 is the list of home team members.
F4 is news.
F5 is a search player.
F6 is the candidate list.
F7 is reporting reconnaissance.
F8 is the employee list.
F9 is the transition state.
F 10 is the schedule.
F 1 1 is team information.
F 12 is the game state.
Ctrl+M financial summary
Ctrl+S quick archive
Ctrl+D global transfer transaction record
Ctrl+F switches between full screen and window mode.
Ctrl+G list of transfers in finance
Chatting in Ctrl+H hall of fame
Ctrl+J employment agency
Ctrl+L league ranking
Ctrl+Q quick exit
Ctrl+E fiscal expenditure
Ctrl+R training allocation
Ctrl+T tactical formation
Ctrl+Y financial payroll
Ctrl+U training plan
Ctrl+I financial income statement
Ctrl+P output screen item (print)
16. On the transformation of game background map
So far, the background in the game can't be changed dynamically, and the original background can only be replaced manually (only one picture can be displayed from beginning to end). Before replacing, please name the new picture as the default picture and overwrite the original file. The original file picture is placed in the picture, which is placed in the DATASKINS directory, your skin name and graphic background.
17. How to input the coach's name in Chinese?
Open Notepad, type Chinese characters first, then copy and paste, or directly use Microsoft Pinyin input method.
18. Why do players have different names when I play a new game?
Because "Use Real Player" was not selected when opening the file.
19. Why can't you see the values of some young players?
Because "Allow player attributes to be hidden" was selected when opening the file.
20. About installment buyers
It doesn't matter who bought it for six months or 12 months. All transfer fees are deducted at one time, which is not much different from one-time payment. If it is divided into 24 months, only half of the money will be deducted for the first payment. For example, if you buy a person for 24 months, you will pay 500K+ 10M at a time and deduct 500 k+5m (half of1m) for the first time. In fact, the 5 M was not given to the other club, but deducted from the transfer fee, and the financial department did not reduce it, but only deducted 500 k once; The remaining 10M will be divided into 24 parts, and 1 will be distributed every month.
Detailed explanation of FM2006 tactics
This article is a continuation of the first part. The purpose is to describe some of the rules mentioned above in detail, so that everyone who wants to create their own tactics can more easily accept the theories mentioned above. In addition, we also provide some formations created by these theories in the download center. If you use one of the formations, please remember to make corresponding changes according to the situation of your team.
The first rule: when creating a new array, the new array must follow some rules that have been "defined" in advance (literally translated, which can be understood as the basic rules recognized by everyone), otherwise the array will become too personalized to meet the standards (recognized by everyone) and bear the risk of being called "super array". Therefore, the new array should be "strict" and follow the following rules, so that any new array can have a common theoretical basis.
In the default tactics, the player's position is more important than any other setting. Now we have to define the player's mentality (attack/defense), creativity and impulsiveness, because these will affect the player's position. Other individual settings will be set to mixed/default.
Below we will define the types of players and a series of theories used to create new teams.
Player definition player definition
GK: goalkeeper
DC: central defender
FB: defender
WB: Full-back
DMC: defensive midfielder
Mcd: the core of the midfield in charge of defense.
Left: the deep winger is not so avant-garde
MC: the core of midfield
Mca: The core of the midfield is responsible for the attack, and mc is responsible for the attack.
AMC: attacking midfield
AMR/L: senior winger
Forward/backward: the wing is forward.
ST 1: The striker in the deep position drags forward.
St2: Before the senior striker
Rule 2: Based on this assumption, each player must have more than one passing object/catching object. If the players stand too close, they will contain each other. If you are too far away, the ball that is too difficult (literally: the ball that is too ambitious) will also fail. Therefore, every player, such as A, must have a backup player B, and his (B) mentality must not exceed 2 squares with A's mentality.
According to this theory, the default 442 must follow the following rules (numbers represent mentality settings).
CDs: mentality = 6
FBs: mentality = 8/9/ 10
MCd: Mentality = 8/9/ 10
MR/L: mentality =1112
MCa: Mentality = 13/ 15
ST 1: mentality = 15/ 13
ST2: Mentality = 17
If the defender in the defensive formation is set to 3, the offensive formation can be 9. Of course, pulling the back arrow or the forward arrow will affect the setting, but the basic setting should follow the above mentioned. You can also make further settings for some players, as long as they are not far from our basic requirements. For example, the trailing shooter st 1 can be asked to withdraw more MCAs responsible for the attack and participate in the attack, so that the settings of MCA and st 1 can be exchanged with each other, so that the basic requirements will not be destroyed. This theory can be used in all formations and tactical systems.
Radius theory
The radius theory assumes that freedom and compulsory work are created by setting a virtual circle around the player. So if the player's snatch is set to 15, then he will snatch the player who enters the circular range with the radius of 15. If the snatch is set to 5, he will only snatch the players close to him. For Chuangchao, players will look for possible cooperation within their own circle.
Logically speaking, there should not be too many players with high creative freedom and strength on the field. So the defensive aspect of tactics must be set correctly. All defenders can be set to 3-5 people. Of course, some focus colors on the field should be more creative. The following are the settings for the corresponding players.
Dmc: The first notch closed to oft is often set to the first frame.
McD: The grip of MC, which is often defended near the first grid, is often set in the first grid.
McA: the first place in creative freedom. The ideas that often attack MC are set as the first place (initially, it is often estimated as a clerical error, but it should be a lot).
AMC:oft's first level of creative freedom is the same as mca.
St1:the creative freedom of the first file of oft is the same as that of mca.
St2: The first gear closed to oft is the same as dmc.
The reason for this setting is that dmc and mcd should try not to be too close to the defense line. The delayed st will try to get the defender with the ball, and he can keep this st beside the defender most of the time, so that once he gets the ball, he is in an excellent position to form a counterattack.
For amc or mca, they need to observe the space in front of the striker in order to find opportunities to pass the key ball. St 1 is set to be highly creative because they are set to a relatively low offensive mentality, which logically attracts the opposing defenders from their positions.
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