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Which model, material, lighting, rendering and post-production of 3DMAX is relatively easy to learn and which is more expensive?

In fact, there is no obvious difference in the wages of these people. Whichever you choose, as long as you do it better than others, your salary will be high.

The difficulty of learning is positively related to salary, that is, the easier it is to learn, the lower the salary, the more difficult it is to learn, and the higher the salary in the future. In fact, the reason is also very easy to understand. I'll make an analogy and you'll understand. For example, models are easy to learn, so many people are willing to learn models. 1000 people have learned models. Renderings are very complicated to learn, so only 10 people are willing to learn renderings. Now a company wants to recruit 10 modeler and 10 renderer, 1000 anthropological modeler and compete with 10 modeler and 10 renderer. So what do you think of modeling and rendering? Besides, because there are 1000 people who study modeling, the salary of the model will be depressed when recruiting, because the recruiting unit understands that if the salary of the model is reduced, if you don't do it, naturally others will do it. Anyway, there are many people who can make models. Rendering is different, because there are too few people who can do it, and employers dare not reduce their salaries. Because you don't do it, others can't do it, so you will get a raise.

Actually, my metaphor is a little too much. I just want to tell you the truth. It's not just doing 3DMAX. No matter what job you do in the future, it will be the same. You can, others can't, so the salary will be high. On the contrary, others will do it, so your salary will be low. The simpler you know, the lower your salary. The harder you know, the higher your salary.

Three-dimensional animation is not divided like you Generally, it is divided into modeling, rendering (material+lighting = rendering), animation special effects, material mapping, post-stage, and action. Different companies have different ways of division of labor, and different animation types have different ways of division of labor. For example, when I do architectural animation, there is no material mapping process, and the animation special effects can be divided into one piece independently, one piece for rendering, and one piece for later realization, that is to say, it is the same as the later one. The material drawing can be divided into two parts independently, or it can be divided into two parts by modeling, depending on the situation of your company.

Relatively speaking, the comprehensive technical content of modeling is lower, although it is not very difficult, but because of the heavy workload, the treatment is not bad, and the treatment will be higher in the next era. In the later stage, the pure technical content is not high, and it is not difficult to learn, but the requirements for art are very high and it is difficult to master. People with a high level in the later period are highly paid even if the workload is not large. As well as rendering and material mapping, animation special effects.

I suggest that if you don't have a strong sense of art and want to find a job quickly, then learn modeling. It's relatively easy to learn, but you will be tired later. If you have a strong sense of art, I suggest that in the late stage of study, there are companies in my group in the late stage of recruitment, with a guaranteed monthly salary of 15000. Of course, you must be a master in the later stage. Rendering is better to find a job, because the workload is large, you can also consider it. The salary is slightly higher than that of the model, and the work is easier than that of the model, which requires a certain sense of art (not as high as in the later stage).

I found that I talked too much, so I stopped talking. .......