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Monster hunter P3 seeks the double sword game. . Ask for expert guidance

First of all, essential items.

Stones and drugs ... mm-hmm You don't have to use 1 grindstone to play a big sword, but at least three double knives, so you can't explain why you should take medicine.

The second is the skills to be developed.

1, attribute/whetstone sharpening speed/craftsman: The high consumption of double knives doomed to choose at least one of these three skills, and the attribute is recommended.

2. Avoidance performance: As a highly flexible melee, avoidance performance greatly enhances survivability and reduces the time to escape from monster attacks. If you use it well, you don't need ear nail skills.

3, the use of trapeze/props to strengthen: the former can save strength, endurance doubled who knows. The latter is to cope with the sharp shortening of the duration of P3 drug abuse G, which is more suitable for experts to kill quickly in a sense.

4. Attack power UP/ attribute attack enhancement (or various corresponding attributes +2): The ghost dance with double knives and triangles is very suitable for attack power UP. If it is equipped with weakness special effects, the understanding damage will be higher, while the ghost dance with triangle circles is more suitable for attribute output. Note that there is no understanding of attribute damage.

The second most important thing is skill.

The double sword cancels the ghost state after the ghost slot is full. At this time, double swords are the most flexible. X-key can interrupt almost any combination attack of triangle and circle key, and can take advantage of avoidance performance to avoid monster attack for the first time. The shortcomings are also obvious. With the use of sliding step, the ghost groove will drop rapidly, so it is necessary to choose the right time to open the ghost groove and accumulate again. This style of play generally does not rely on bullying.

If you keep driving ghosts in the forced-away state, although you have the bonus of attack power and attack speed and the guarantee of ghost slot, pay attention to the fact that the disorderly dance of the triangle was cut into "eight" by two knives before the final blow, and it is impossible to cancel the taxiing by X! There is a great rigidity after P3 ghost dance, which leads to ghost dance only when the monster has rigidity. Usually, the main output means is triangle hitting. (you can also triple x, which means the efficiency is reduced. )

Let's talk about sharpening. Press the triangle immediately after sliding, and there will be a knife-lifting action, which is harmless but convenient. In the non-ghost state, pressing the triangle and the circle together is a sudden stab, which is a flexible and easy-to-use skill to get close to the monster quickly.

Double-knife infinite combo is: ghost state → triangle → triangle → circle → triangle → circle ... and so on, pay attention to the attack will move forward more and more, and you can end up with ghost dance after turning around.

Finally, the way monsters play. ...

Well, there is really nothing to say. I can only sum it up myself. The basic routine is: the big monster hits the leg and beheads, the little monster cuts according to the weakness, and the broken tail hurts, that's all.

Have a good game.