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What are the prospects for learning game modeling now? What are the actual wages at work?

1. Is the salary of a game modeler high? Look at both the macro and micro levels.

? Regarding the salary of game modelers, we need to look at it from two levels. One is from a macro level. The average salary of game modelers can be ranked among the top 20 in all industries. Well, as a very important part of the game industry, it is very normal that the average salary is higher than other industries. From a micro level, some people's wages are very low. Why is this? Some students who only have three-legged cat abilities cannot produce high-quality works, or have very low emotional intelligence. They often offend people in the workplace, especially leaders, so it is no wonder that their wages are not low. Of course, low ability is a problem for most people. So for game modeling students, if you meet a so-called senior with a very low salary who tells you about all the negative aspects of the game modeling industry, there is no need to listen, because there are losers in every industry, and you happen to meet such a person. As a loser in the industry, there is no need to let losers lead your future. As long as you are dedicated, hardworking, and can produce good works, your salary will range from 5K to 10K, to an annual salary of 100K. This is not a problem. The question is: can you, or can't you? 2. Can I find a job by studying game modeling by myself? It's not reliable, just hang out with the experts. Whether you can find a job through self-study, my conclusion is: you can, but rarely. Why do you say that? Because many self-study students rarely succeed in learning. During the process of self-study, they will encounter various problems. It is very difficult and time-consuming to simply rely on yourself to find solutions. Yes, many self-study people will find that towards the end, they cannot continue to learn, so let alone relying on self-study to find a job, even relying on self-study is difficult to complete a set of modeling works. The biggest waste of self-study is time. , a problem that could have been solved in 10 minutes by studying with an expert has to be solved by oneself for ten days and a half. Therefore, if students want to truly gain a foothold in the game modeling industry and have a career of their own, they must learn from experienced masters. The value of masters is that listening to their words is worth ten years of reading. I know a game modeling master who lectures on 3D game modeling and next-generation technical knowledge and thinking design for free every night at 8 o'clock every night. He uses easy-to-understand explanations to let everyone understand what is complicated. Knowledge can be understood so thoroughly. Students who want to learn can enter his 3D game modeling tutorial information skirt: first, the set of numbers at the beginning is: 296, secondly, the set of numbers in the middle is: 676, and finally The group of numbers at the end is: 289. Just arrange the above three groups of numbers in order.

Only by learning from experts can you know where your own gaps are, instead of just figuring it out by yourself. We study to learn and find a good job through this, rather than competing with ourselves and wasting a lot of time. time. ?3? Is the work of a game modeler tiring? Isn’t it tiring? This is a bit far away from us. When I saw this question, I wanted to laugh. Let me ask my classmates, do you study game modeling to enjoy life and entertainment? If you want to enjoy life, you can stay at home, or you can lie in bed and sleep. If you don't study or do game modeling work, you won't be tired. First of all, we need to establish a concept. As long as it is work, as long as you want to achieve results at work, then you must experience tiredness and hard work. This is inevitable for the development of things. There is no industry where you have to work hard every day. If you play comfortably there, you can get a very high salary or position. Of course, unless your father is the leader or boss of a game company and you are a rich second generation, you can rely on your connections to be popular in the company and drink spicy food without doing anything. The problem is that most of us are not ordinary people. Citizen? Don’t you have to rely on your own efforts to improve yourself? So if you want to achieve success in game modeling, it doesn't matter if you are tired, just work hard. Only in tiredness can you temper your strength and temper your thoughts. Tiredness is the alchemy furnace for the sublimation of life. Enjoy tiredness. Tiredness is just a threshold. How many of us smart people have not seen through tiredness and surrendered to the word tired. In fact, As long as we move forward despite being tired, you will become a better you. ?4 ? How long have you been working as a game modeler? It depends on your strength and emotional intelligence.

?The game modeling industry will exist in ten, twenty, or thirty years.

Because the game industry exists, the game modeling industry will definitely not die out. Of course there will be various innovations in technology. Games serve human entertainment and are currently the biggest entertainment for human beings. Human nature is to like to have fun. Therefore, the game modeling industry will exist for a long, long time.

As for how long an individual can work, it’s hard to say. Generally speaking, as long as you insist on learning various game modeling techniques, constantly think and summarize, and produce high-quality works, and also have a high emotional intelligence and be good at handling various relationships at work, then you will be able to work in the game modeling industry. After a long time, you will become the head of the department, and even open your own studio or company in the future. These are not problems, that is, you will be engaged in this industry for 10 years, or 20 years, or a lifetime. In another situation, you are unwilling to study or work hard, and just want to wait for the pie to fall from the sky. Even if you study, you are still half-full, have no ability, and can't produce any decent works. If you are not good at various interpersonal relationships in the company, and it is easy to offend people, then your career as a game modeler will probably not last long, maybe a few days, maybe barely a year or two, but it will definitely not be long. ?5? What is the main job of a game modeler?

1. Modeling.

Game modeller, modeling is definitely a job. The modeling process is an important part of game design, and the main tools used are 3dMax, Maya, Zbrush, etc. Modeling can be divided into two parts: character modeling and scene modeling. Role modeling is to create 3D models of characters, NPCs and other characters; scene modeling is to build a 3D model of the entire scene in the game, such as Towers, trees, houses and more.

2. Texture.

Being a game modeler, texturing is also a must. A 3D model without textures can only be regarded as a semi-finished product. It is also necessary to add color, light and shadow and other details to the model through textures. The main tools used for hand-painted textures are BodyPanit and next-generation material mapping SP.

When making textures for game models, UV expansion is necessary. Expand the three-dimensional model into a two-dimensional plane, and draw textures, add details, etc. on this plane. To put it simply, you think of the 3D model as an ordinary paper box without any packaging. If you want to make it look better, you need to draw pictures on the surface of the paper box, or paste textures on it. The best way is First unfold the entire cardboard box before starting. Unfolding UV is the process of unfolding a paper box. The unfolded plane is equivalent to the UV of the box. ?6? What are the introductory knowledge of game modeling.

(1) Analysis of game original painting.

When the game modeler gets the original painting of the game, he first looks at the outline and silhouette, and infers the three-dimensional undulation relationship of the side view (and top view) from the front, making basic preparations for the establishment of the prop model. (2) Modeling ideas for model props.

Key points: Partially split and then merge. Each part is modeled with the game model using the commands that best suit it. It's so fast, and the command application and knowledge points are easy to summarize. The complex outline shapes are drawn with splines, and the cylindrical and square shapes are collapsed and extruded using 3DMAX's own geometry. (3) Production of game model props, partial split production points: 1. Do not follow the outline according to the picture, you need to exercise your eyesight during the learning stage.

2. The thickness of the game model should be undulating and layered. (4) UV splitting.

(1) Planar projection: Put the messy UV in a frame.

(2) Disassembly: dismantle according to the principles of no error in calculation, no stretching, easy placement and space saving.

(3) Operation: Solve the stretching problem.

(4) Placement: Enlarge those with more details, and reduce those with less details; space utilization is the priority, seam issues are second, and in the future, whether the drawing is smooth.

(5) Texture drawing: To learn how to find inherent colors, do not use the dark or bright colors of the original painting as a reference; use the middle color of each object in the original game painting as a reference.