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Illustration of Urban Scenes —— How to Manage Designers

What can girls do when they learn computer application technology? Are girls eager to learn computer application technology? Girls are suitable for studying computer major, and girls can do a lot of work in computer major. The computer major is widely used, with strong cross-cutting, covering all walks of life, which determines the universality of the employment field. In the government, scientific research institutions and other companies and enterprises, software and hardware equipment, network security, system maintenance and website development all need a large number of boys and girls majoring in computer. 1 which computer majors are suitable for girls to study computer majors covers many aspects. There are many computer majors that are very suitable for girls. There may be many people who say that girls are not suitable for opening software, because logical thinking is not so strong and software development is brain-burning. Then as a female social worker, she can learn database management, multimedia application, mobile application development and so on, and do some secretarial work, which has a bright future and will not be so hard in the future. 2 computer professional employment direction 1. Network direction: can be engaged in webpage maintenance and development, network engineering maintenance, website development, webpage design, webpage art design, network engineering construction, programmer, graphic art design, etc. 2. Computer design direction: VR space creative designers are highly skilled professionals who can work in the fields of architecture, urban planning, landscape design and interior design. Specifically, I can be an interior designer, a home improvement consultant and a design director. 3. Software development: Software development major: Position: Web designer \ software interface \ mobile phone interface design \ graphic design \ network construction \ senior engineer in computer software industry \ software project manager in game development industry and various enterprises and institutions \ government department \ network system management \ database management engineer, etc. 4. Computer animation film and television design includes: engaged in character illustration, scene illustration, graphic design, animation design, editing, creation, post modeling of animation industry, screenwriter, director, camera shooting, film and television animation design, film and television post-production, game art design, animation design, etc. 5. Graphic design: Designers are mainly engaged in advertising art design, book binding design, decorative art design and graphic art design. 1. White background: suitable for displaying suits, accessories and patterns. White background picture: the background color is pure, suitable for displaying goods with dark appearance. When the product is a suit, the small accessories in the suit will be disassembled and displayed one by one, which will play a positive role in improving the order conversion. The display color is not as good as the white background picture. Advantages of the white background map: clearly and intuitively displaying the product collection and packaging content can attract buyers' attention more than simply showing the scene. For example, the first picture of toy products and the following white background picture show toy shapes from multiple angles, which has played a positive role in attracting buyers to place orders. Second, the scene map: suitable for displaying functional goods, aesthetic creation and jewelry goods: For goods that emphasize functional attributes, the scene map has more advantages than the white background map. The scene map makes the buyers of such functional goods feel connected through aesthetic feeling and functions derived from the scene. Summary: For goods with functional attributes and aesthetic feeling, the conversion rate of scene diagram is often better than that of white background diagram, and buyers can get a sense of substitution through the main diagram, which plays a positive role in increasing purchase and order conversion. For example, the following is a magnifying glass, and the display function of the scene map on the right is more vivid and specific than the white background map on the left, which can convey the selling point better. 3. Shooting direction: For jewelry and food, looking up is better than looking down. Reason: Head-up view is suitable for display modeling, while overhead view is suitable for display panorama. Generally, the conversion rate of changing food by head-up shooting is higher than that by looking down. Summary: For fashion products, carefully observe their modeling characteristics under the light before shooting. Although the surface modeling of gold and silver jewelry is solid and round, it will always shine and move when illuminated in a specific direction; The conversion rate of food main map is generally higher than that of top map. Fourth, the role of models: clothing categories with models are conducive to the transformation of fashion categories, and clothing categories with models use scenes and main pictures without splicing, which plays a positive role in the transformation. Summary: For the main picture of clothing, it is suggested to put the big picture of the model in the first picture, and then put the splicing picture and the detailed picture in the auxiliary picture behind, so that the conversion rate is relatively high. The article is shared by the assistant seller of Xiaoyu e-commerce. You can go to official website to search for it yourself. How to manage designers 1, team recruitment For a design manager, the first thing to ensure is the output of the design team and give stable design support to other teams in the company. Then the first thing to do well in management is to build your team and find the right designer. A high-level designer is hard to come by. When the company HR finds a suitable designer for you, it's basically a pie in the sky. The author's designers are recruited through non-corporate channels. Look for it in the designer community. I have recorded the situation of designers, people with works and everyone in my city. Contact one by one. Understand their company and personal situation. High-level designers, I pay attention to their trends and wait for opportunities to recruit. For intermediate designers, I can pay attention to their growth trajectory and supplement them in time. This is a very energy-consuming thing. Of course, the benefits are obvious. When I need it, I can find the right designer quickly. But also to understand them, designers are also a very concerned group. They also want to find out the team situation and even the team leader before the interview. This will have a much higher success rate than the cold recruitment process. 2, team role classification An excellent team is not all top designers. Is to be reasonably matched. Just like the basketball team. If the five all-stars on the field don't have a good chemical reaction, they still can't beat the reasonable grassroots team. Take a design team of about 7 to 8 people as an example. From professional requirements 1 to 2 senior designers, they can independently complete large-scale design projects and have rigorous thinking on every detail of the page. 1 Designers who are good at illustration solve the illustration settings of various character scenes that may appear on the page. 1 UI designers who are good at graphic design solve various icon graphical interfaces in the interface. 1 A graphic designer who is good at font design can solve some titles or special font designs in e-commerce or banner. Of course, it takes two intermediate designers to solve a large number of complex interfaces, and the design difficulty is slightly lower. The strengths of the team complement each other, so that a team can react quickly and solve design problems. In the actual team building, there is a great chance that designers with these characteristics will not be recruited. But as a design manager, we should consciously pay attention to recruiting designers with these characteristics, or cultivate the characteristics of designers internally. 3, team decentralization One person's energy is limited, and it is best to have about six personal managers, so how do the remaining designers manage? I will delegate power to designers according to their work and daily management. In a work project, interaction designers, visual designers and front-end designers usually cooperate in the same project. At this time, they temporarily formed a small design team. Interaction designers are more suitable to manage this design team temporarily, because interaction designers know more about the details of the whole project. Moreover, when the project is in the middle of visual design and front-end design, the prototype design of interactive design has ended and there is still free time. So I just need to know the progress of the project from the interaction designer. Daily management can allocate authority according to personal personality and expertise. For example, there is a banner submitted by a large number of departments in web design, and various font designs may be used on the banner. In order to avoid font infringement, I will authorize designers who are very experienced in font design to review and distinguish various infringing fonts. Of course, if there is any infringement problem, I will also look for him. Not to satisfy the pleasure of being an official, but to let everyone in the team feel and share the responsibility. 4. Team Motivation Large Internet companies generally have a strict salary increase system. Don't always expect to boost morale through salary increase. Then daily team encouragement is very important. According to McKinsey's survey in 2009, the top two are "public praise from direct leaders" and "attention from leaders". In addition, in terms of praise, the positive impact of public praise on employees is magnified many times than that of private praise. Because at this time, you create not only your personal recognition of the employee, but also the recognition of the entire team. So managers should not be stingy with your praise at the right time. Take time to meet one-on-one every week, which may be the most important way for you to retain the best employees. In this intimate conversation, you can talk about anything, including upcoming projects, recent customer news and so on. It is in these conversations that managers can well understand employees' views on the project, employees' personal feelings and so on. In addition, you can become good friends with team members after work, which can make your management smoother. Like attending a private social gathering or something. But there is a red line, that is, don't get too close to one employee of the company, which will cause dissatisfaction among other employees. Because there will be suspicion of unfair management. 5. The loss of professional learning is a problem that every manager has to face. There may be various problems when you leave. The salary is not strong and the relationship between colleagues is boring. In fact, these reasons are a bit "hopeless" in summary. The most important factor for designers to stay in your team is to keep learning and growing. Therefore, in order to keep your employees motivated to work hard, you should create a learning culture. For example, professional sharing, everyone wants to share their design experience regularly. The advantage of this is that designers can consciously organize their own design projects regularly. Or sum up your own design ideas. Doing is one thing, but whether it can be systematically sorted out and shared is another. This not only improves the individual's speculative ability. It also increases the collision of professional exchanges within the team. The personal growth of designers depends very much on the team atmosphere, and both teams and individuals need continuous growth. When the whole team is dead, everyone is fighting alone, which is the lack of design management. The departure of the designer is not far away. 6, improve their own quality in the technical team, professional service is always important. A leader with weak expertise, the following employees must be dissatisfied, but now they are unable to resist. If one day you scold your employees for not doing something well, the more courageous employees will say to you: Leadership, this thing is really difficult. I have tried many times, but I still can't do it well. Or I'll watch and learn! "It is estimated that you will be embarrassed. Of course, specialty first should not be the goal of the design manager. Good leaders will recruit talents who are better than themselves, because you are not necessarily better than team members in a certain professional field. As a manager, you should have a higher vision and receive more company-level information. According to your own understanding, collect and convey to team members, and allocate various resources to solve problems. Therefore, the value of a good leader lies in realizing the value and growth of designers, making up for the neglect and deficiency of the whole team, thinking about strategies, strengthening implementation, and making everyone and the team better.