Job Recruitment Website - Recruitment portal - Tomorrow's Ark: Terminal will have a large terrain system, and engine development may be illusory.
Tomorrow's Ark: Terminal will have a large terrain system, and engine development may be illusory.
You know, the terminal project was announced in March this year, and netizens knew nothing about it at that time. This shows that in the project plan of Eagle Point at that time, there was already preparation for establishing a large terrain system game. So what is a terrain system? Terrain system is to create an environment such as mountains, rivers and sky that looks very realistic to the naked eye through some development engines, which is convenient for game developers to insert people, checkpoints, events and other resources in this environment, and players can interact with the environment in the terrain. The large terrain can load new terrain quickly and seamlessly, thus creating a sense of the world, which is a game mode with high degree of freedom.
At present, the only game in Eagle Corner that has been operating normally is Tomorrow's Ark. As a tower defense game, Tomorrow's Ark has no terrain system, so we can basically confirm that at least one of Stardust and Tomorrow's Ark: Terminal Land published by Eagle Corner has been applied to the large terrain system. And the most likely application of large terrain system is the terminal.
Compared with "from stardust", the real machine picture of the terminal obviously has richer terrain texture and color. The surrounding mountains and source rocks create some complexity for the picture, and the buildings in the distance are not background pictures, but "real scenes" in the distance, which can really be touched and interacted by moving people. If the terminal can be seamlessly loaded and switched between different terrains, it will become an open-world game with a truly large terrain system. Of course, judging from the resolution of the ground map, the development of the game is still in the early stage and needs further polishing.
Since it can be preliminarily confirmed that there will eventually be a large-scale terrain system, players will naturally look forward to its development engine. After all, a mature and powerful development engine can provide stable picture performance, and there will be no situation in which you can fry eggs in two minutes by playing with your mobile phone. Some clues can also be seen from the social recruitment of Eagle Horn. Just a few days ago, the post of UE4 graphic rendering expert was added to the social recruitment page of Eagle Horn.
This may mean that the terminal development will be based on unreal engine 4. Unreal engine 4 has been released for almost ten years, and its maturity is beyond doubt. Its screen performance has always been excellent. The famous escape game "Survival of the Jedi" was developed based on this engine. If the pursuit of this game is to let players experience the pleasure of moving freely and interacting with the environment in an open map, then unreal engine 4 is undoubtedly competent. Let's continue to look forward to it!
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