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How about learning animation now?

Animation products themselves have a huge market space, and the derivative products of animation products have a bigger market space. At present, the annual sales of children's food, toys and children's clothing in China are about 35 billion yuan, more than 90 billion yuan, and the annual sales of children's audio-visual products and various children's publications are 654.38+000 billion yuan ... To some extent, the future development and marketing of these industries depends on the driving role of animation, a new industry. By analogy, the animation industry in China will have a huge development space, and its output value will exceed 1000 billion yuan.

Compared with the huge demand market, the number of domestic animation practitioners is obviously insufficient. It is conservatively estimated that there is a gap of 200,000 minutes in China animation, that is to say, there must be 25,000 original animation talents, and the gap of auxiliary talents is as high as 865,438+10,000, and the gap of animation talents in Shanghai alone is 3-8,000. Although there are more than 200 animation training institutions in Shanghai, there are some problems such as uneven quality and unclear training purpose. The reporter learned in the interview that by the end of last year, more than 200 colleges and universities across the country had opened animation majors. Most of these departments focus on animation technology, and the training direction is mostly single technical talents.

The manager of the art department of a game production company admits that enterprises need compound technical and design talents. He told reporters that because animation education in colleges and universities has just started, most of the talents trained are "painters" and lack the ability of independent innovation. Simply put, it is "only painting stories, not telling stories". At present, what enterprises need most is a compound animation talent who is proficient in art and technology. For example, game designers, in addition to program knowledge and development knowledge, expression ability and drawing ability are particularly important.