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Excuse me, do you have to be able to draw to enter the animation industry?

Comics are different from common law painting, and they don't need deep painting skills, but interest is more important. It will be more convenient if you have sketch or color skills, and it doesn't matter if you don't. At present, the animation industry in China is booming. Many schools teach animation, and art colleges also offer animation majors. If you want to go to the animation specialty, you can learn the basic skills of art first, and then take the relevant postgraduate exam. It's actually a good hobby. The biology department of Zhejiang University is quite good, so don't take it lightly. If you don't take the relevant postgraduate exam, it is still helpful to learn the basic skills, and it should not take too much time. You should practice mainly by yourself. First, you should copy the works of Rumiko Takahashi, Toriyama Akira, Tong and Togashi Yoshihiro (his works are "naked" and are basically line drawings, which are easy to copy).

There are also many talents in animation in China, so I suggest paying more attention to You Man, which is very helpful for my own animation development. For example, Zhu Letao is now one of the most concerned authors in the animation industry in China. At first, she was not very good at drawing. It is said that the addition, subtraction, multiplication and division above 20 are incomprehensible), but after studying with a teacher (the master is Yao Feila, the first person in China New Comics, summer studio), she is already a shining star! The winner of the Golden Dragon Award for Best Girl Cartoon (the most famous animation award in China), her masterpiece Marta. There is also a children's shoe that is very similar to your situation, that is, our cartoonist Noca. She is also an amateur cartoonist in the biology department of a famous university, but her level and achievements are not amateur at all! Her "Loki Garden" won the Golden Dragon Award for best girl cartoon recently, which is quite impressive. Mainly self-study.

It is suggested to develop animation according to hobbies before considering whether to do the main business.