Job Recruitment Website - Recruitment portal - World of Warcraft Nostalgic Clothing: After Angela, why did DKP group get less and less treatment?

World of Warcraft Nostalgic Clothing: After Angela, why did DKP group get less and less treatment?

After Angela put on her nostalgic clothes, why is the DKP group increasingly short of healing players?

It's been several months since Angela's version of nostalgic clothes, and even the arash Basin clothes with the slowest progress have finally been opened these days. For this version, players have gradually become bored from the initial expectation to the experience, and now the most direct feeling after going online is that there are fewer people. Spring River Plumbing Duck Prophet is a lot of DKP groups that have started to recruit people, basically all of whom are medical professionals. It stands to reason that if you want to recruit people, you must recruit them all. Why do you basically only recruit treatment? There are actually several reasons:

Compared with other professions, the therapeutic profession has a lower game experience.

Compared with DPS occupation and T, the therapeutic profession is not as good as DPS occupation and not as respected as T. In the copy, the eyes can only stare at the whole blood strip. For those blood volumes, it seems like a bloody battle, and the energy consumed is very large, which is far less than that of DPS occupation. But the degree of operation is very simple, just rotating between 1234 on the keyboard, making it difficult for players to feel a sense of accomplishment. And even if you play well in the copy, you find yourself really fragile after the copy. Maybe a person can't complete a single task, and when he meets an enemy camp, it is a mobile honor in the eyes of others. You can't beat it, you can't run, you can only wait for resurrection.

Treatment in DKP Group, unlike the freedom of Gold Group, you can't arrange your time completely freely. If you don't participate in activities for a few weeks, you will be kicked out of the team, and even the previous DKP will be wasted. Once the players feel tired and inexperienced, the treatment of DKP Group will naturally get worse and worse.

TAQ version is an unfriendly version, and the professional equipment for treatment has basically not been improved.

For players, it is a pleasure for most people to raid copies with group members and get their favorite equipment or gold coins. However, in this version of TAQ, therapists found that there didn't seem to be much needed equipment after typing out the copy. Except for the fake Prophet's scepter that C 'Thun finally dropped, all other equipment can be completely cured by falling from the nest of Black Wings. A set of attributes of the official well-designed T2.5 is more inclined to PVP, which is basically not helpful for treatment, but now PVP has disappeared, so it is not important whether the whole copy can go or not.

Playing this copy in the treatment profession of DKP Group is basically equivalent to accompanying other professions to brush equipment. They can only treat it, but they can't play a DPS at will. This copy is smelly and long, which makes it difficult to have a good game experience. After a long time, I naturally don't want to go online again.

The inherent contradiction of DKP Group does not lie in poverty and inequality.

This has always been an inherent problem of DKP Group, which has existed since the opening of nostalgic clothes, and it is difficult to have a good solution. The general DKP group is basically composed of several small groups, plus some individual players. In the distribution of equipment, the head of the team often gives some priority to "own people" by stealth, so that they can get some of the best equipment first. However, scattered players often keep a lot of numbers, but DKP can't fully honor them and can't get due respect. Especially for therapeutic players, if they want to get some DPS equipment, they will often get double points, that is, the same points and different rights. And these DKP can only be used within the team, and the team is worthless, far less universal and reliable than the gold coins of the gold group. Therefore, DKP Group can easily lose treatment.

A phrase that DKP Group often hears is "the treatment of DKP Group is made of iron and flowing water", especially after this version of TAQ, which is a radish and a pit with DKP Group. Once the treatment is lacking, it must be made up immediately, otherwise the copy may not be played. Therefore, more and more DKP groups are recruiting therapists in the main city and even in forums. Of course, this is a reasonable mechanism of the game, and players can come and go freely. Of course, it is also necessary to remind therapeutic players who are interested in joining DKP Group. It is best to shop around and choose the best team to participate. If possible, you can experience a few CDs first, find out the rules of getting equipment, and then subsidize DKP's team, otherwise it will easily become a "tool person" who helps others brush equipment. What do you think, friends?