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How to calculate the initial value of Ming dynasty
(1) General types and attributes:
1. General Almighty: All attributes are relatively general. No personality. Not recommended in the early stage. You can practice 1 or 2 later.
2. Infantry general: The attribute is similar to the all-around general. If you bring infantry, it is a very good meat shield, PK does not recommend it. Getting through is very important! Recommended number,+no more than 3 all-around generals. (Almighty and infantry attributes are too general, have no characteristics and personality, and are destined to be meat shields. )
3. cavalry generals: the attack power ranks second among all generals (artillery 65438 +0). But 1. With cavalry, if you charge, your attack power will double, which will make him surpass the artillery. 1. It has very good physical strength, which makes cavalry more resistant and more vital than artillery in battle! Recommend two (initial attack 13- 15. The attack increased by more than 9.3).
4. Artillery general: 1. Have the best attack power of all generals. 1. It has the long-range damage ability when the initial attack is as high as 18. 2. You don't need to move in the battle, which directly hurts your opponent. Artillery has the highest combo index among all arms. Finally, artillery is definitely the occupation with the highest damage per second in the battle. However, it is doomed to have poor physical strength and defense. Two are recommended (initial attack 17- 18, attack growth 1 1.5 or more) (Note: attribute growth refers to the number of attributes increased after each level of generals 1). )
5. Archers and Rangers: (Reader: Why put these two generals together? Author: I am very happy, but I don't have to watch it if I am not satisfied! Hehe, jokes, jokes. A friend with strong observation ability can see that both archers and rangers tend to be agile and have similar attack power. The only obvious difference is that the bow is high and the swimming body is high! And after hundreds of experiments, before the second turn (generally 100), the two can be used interchangeably! (Don't ask me after the second turn, thank you, I haven't finished yet) ... These two generals are my favorites, and they are the most commonly used generals when killing and setting fires. They are agile (dodge and crit) and attack well. Especially with Gong Bing. Plus long-range attacks. One word: strong, two words: very strong! Recommended, the rest of the generals can take a few! (initial agility12-15 (bow.14). Agile increased by more than 9.5, and initial attack 1 1- 13 (bow 1.2) increased by more than 8).
(2) the president is handsome:
The growth of a general commander determines the number of generals with troops (reader: nonsense, everyone knows it, you have to say it! Author: ...). The commander-in-chief of a general is divided into two levels. 1. The general will start with 20 troops, and the commander-in-chief will increase by 0.8- 1.0 (excluding). Please ignore such a general directly, two words: dismissal! 2. The general initially led the troops 2 1. Commander-in-Chief's growth 1.0 (inclusive)-1.2 ... Personal recommendation, and generals with commander-in-chief growth of 65,438+0.65,438+02 can be ignored! (Note: commander-in-chief growth refers to the increase in the number of troops per 1 level general. )
(3) the growth of the general:
Many friends are most concerned about the category, but personally think it is the least worthy of attention.
That's it. Why! ? Because (as we all know) growth is possible.
Added growth symbol. Therefore, it is not worth paying too much attention to growth, as if there are many friends.
My friend stopped talking when he saw General Grey, so he missed many good generals! break?into?pieces
When you are a general, it is suggested to use the growth symbol directly before 28.5, and you want to continue after 28.5.
Smashed friends, please use a growth protector. . .
(4) the source of the generals:
1. The system will automatically refresh generals (one for each type) on the hour. ), friends who need generals can go directly to recruit generals. 2. Eat general symbols. 1. system stores have various levels of common symbols for sale (growth 25+, growth 26.5+ growth 28+). Never buy it. Remember, never buy it. . 4. You can also open all kinds of common symbols out of the box. It's all a bird! ) .3. Players who open more boxes have their own inexhaustible universal symbols to sell. It is also the largest source of generals, and the price is n times cheaper than that sold in the system store. Not bad! Personally, I don't think it's necessary to eat the best, the green ones can eat the blue future, and the orange ones can eat garbage! ) ..... Personally, the selection of generals depends on appearance (this is the only data that cannot be changed).
4. Attributes (All generals have their own personalities, please choose the generals with sufficient personalities, thank you).
3. Commander-in-Chief (as mentioned earlier, it is ok if the commander-in-chief is below 1. 12).
4. Grow up.
Your brave man, suggest using defensive stones as meat, cavalry or rangers are good at fighting.
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