Job Recruitment Website - Zhaopincom - English-Chinese translation

English-Chinese translation

In the end, each user decides what kind of progress they will pursue, and the richness and complexity of the environment reduce the need for super-coordinated goals or storylines. Every user has such different possible income combinations. Thus, adventure, storytelling, and most importantly, meaningful communication and relationships between users have emerged. In the environmental function, agreements are constructed to promote these social networks-fighting groups (cooperation between temporary users), guilds (member organizations created by permanent users) and ideological alliances (guilds or "ethnic" groups).

This study includes a series of online surveys of MMORPG users published on the portal from 2000 to 2003. The number of active users is about every existing MMORPG, and it is usually obvious that MMORPG games are included in most MMORPG players. So the four most popular environments are user-oriented research-Endless Mission, Dark of Camelot, Genesis Online and Star Wars Galaxy. Usually every two to three months, a new content will be publicly investigated. Each survey takes about 5 to 10 minutes to complete, and 2,000 to 4,000 respondents usually complete each survey. In each survey, respondents were asked to provide their emails if they were interested in participating in future surveys.

At the beginning of each survey stage, in addition to posting the recruitment on the website, the respondents will also contact Liu Yuwen's database to inform them of the new survey by email, and they can participate in it. In the past four years, 30,000 independent users have participated in the survey.

Motivation and lack of honesty in online surveys are two potential problems, but research shows that online respondents are usually full of vitality, because self-selection and anonymity have not adversely affected the integrity of data [for a review, see 29]. Sampling deviation is also a problem. In particular, representatives with dedication and heavy user tendency are possible. Due to market competition, the demographic information of users in these environments is not public. However, informal communication with some representatives of these companies confirmed the representativeness of the basic population of the sample (average age and average hours per week). In addition,

Sampling other MMORPG users with large-scale non-random MMORPG users may not be more risky than using small-scale non-random samples of students aged between 65-438 and 08. Most of these students are white -22 years old, who are registered in the introductory course of psychology and extended to all mankind.